Double Pistols
Xerond
Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
<div class="IPBDescription">Possibly enhances teamwork...</div>I was thinking about the re-usability of weapons in NS, and considered a way to get rid of a pistol drop being a worthless drop. Usually in NS if a rine dies then his main weapon will likely give you ammo or a better alternative, and the pistol(aside from it's ammo) floats. Well, what if we made it so that when a pistol drops, you can pick it up and duel wield if you choose. This would help re-cycle the firepower left on the field, and encourage players to trade out weapons.
I picture a lone marine with a HMG holding off by himself, then another marine joins who is out of ammo. He asks the HMG player to drop his pistol, and then improves upon his basic defense with two pistols. Now, there is a possibility of this being over-powered, especially if the pistol retains its "sniper" tactics with no recoil that it does now. I would opt for a pistol with a higher rate of fire with a large cone of fire. This wide cone of fire works better as a last ditch defense with an alien likely right next to you when you're using it.
I picture a lone marine with a HMG holding off by himself, then another marine joins who is out of ammo. He asks the HMG player to drop his pistol, and then improves upon his basic defense with two pistols. Now, there is a possibility of this being over-powered, especially if the pistol retains its "sniper" tactics with no recoil that it does now. I would opt for a pistol with a higher rate of fire with a large cone of fire. This wide cone of fire works better as a last ditch defense with an alien likely right next to you when you're using it.
Comments
It's got my vote!
It sounds balanced, but it doesn't seem like a very interesting choice to me. Maybe if you kicked up a second pistol, you would be unable to use the secondary fire(whatever that is).
This would result in half the players dropping their pistols at the very start of the game, and the other half picking them up and using them instead of the LMG.
As i said, if accuracy was lowered with double pistols, most people would not want to use them, as pinpoint accuracy is one of the key elements of the pistol, needed for quickly sniping a skulk.
Also, how would picking up the 2nd gun be optional? Have to push E on it?