New alien race idea.
Price
Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">Slicer</div>Look:
The Slicer looks a bit like a Human and Fade mix, but he is smaller and he has huge eyes like this
<img src="http://www.crystalinks.com/greyeyesbkwh.jpg" border="0" class="linked-image" />
He has the same skin color like the scout, and out of his body are many holes.
Why holes? Read the whole Topic.
Properties:
He is not walking, he is crawling on the ground because his backbone is slightly curved.
The speed is like the Skulk but a bit slower.
Weapon abilities:
1. Remember the holes? he can't attack because his backbone is slightly curved, so he has the holes, out of the holes comes sharp spikes
So he can attack every marine, who is near him.
2. Spikes out for the time your energy is left(not shooting just out!), so if he touch a marine(s) they get damage.
3. back kick, with his hind legs he can kick behind, he do a lot damage to buildings, humans will just kicked back.
4. Shoot all spikes out of his body, but if he do that, he need to wait a while because to regenerate his spikes
very ugly examples (i can not draw <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )
<img src="http://i40.tinypic.com/2ja4r5.jpg" border="0" class="linked-image" />
<img src="http://i39.tinypic.com/xm5tu0.jpg" border="0" class="linked-image" />
i have a very good idea but i can't draw what i mean, the creature must be more thinner and bony (ribs).
[Im not english, its hard for me to translate all correct]
The Slicer looks a bit like a Human and Fade mix, but he is smaller and he has huge eyes like this
<img src="http://www.crystalinks.com/greyeyesbkwh.jpg" border="0" class="linked-image" />
He has the same skin color like the scout, and out of his body are many holes.
Why holes? Read the whole Topic.
Properties:
He is not walking, he is crawling on the ground because his backbone is slightly curved.
The speed is like the Skulk but a bit slower.
Weapon abilities:
1. Remember the holes? he can't attack because his backbone is slightly curved, so he has the holes, out of the holes comes sharp spikes
So he can attack every marine, who is near him.
2. Spikes out for the time your energy is left(not shooting just out!), so if he touch a marine(s) they get damage.
3. back kick, with his hind legs he can kick behind, he do a lot damage to buildings, humans will just kicked back.
4. Shoot all spikes out of his body, but if he do that, he need to wait a while because to regenerate his spikes
very ugly examples (i can not draw <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )
<img src="http://i40.tinypic.com/2ja4r5.jpg" border="0" class="linked-image" />
<img src="http://i39.tinypic.com/xm5tu0.jpg" border="0" class="linked-image" />
i have a very good idea but i can't draw what i mean, the creature must be more thinner and bony (ribs).
[Im not english, its hard for me to translate all correct]
Comments
Why is it needed and for what tasks exactly?
What does it add to gameplay and fun?
You should ask yourself these questions before suggesting something like this.
Regarding the fun part I'm not sure the back kick is fun, when you can't really aim that attack, or do you wanna add a rear mirror, while we are at crazy suggestions?
Also the whole idea around the spikes sounds like it is going to be either a very suicidal playstyle or you have to give it a lot more hp.
Both, area damage to multiple marines and special damage to buildings, is already incorporated into the alien classes.
Have you read my description?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->What is the purpose of this alien?
Why is it needed and for what tasks exactly?
What does it add to gameplay and fun?<!--QuoteEnd--></div><!--QuoteEEnd-->
1. Attack more then one marine at one time (no alien can do it)
2. a better version of skulk (lerk is not realy a fight unit and fade cost more res.)
3. ask yourself...
Ehm are you to stupid to know whats in front, left, right and behind you?
Wow, thats realy funny, it must be very hard to stand with the back to a building, so you can see whats behind you...and yes, maybe you hear an attack sound if you hit the building, but hell i guess you have a bad coordination and you are deaf?
And to your other stuff...<b>its JUST and Idea, calm down dude...omg.</b>
Its just an inspiration, maybe the gorge get this spikes...or some other things...man i hate annyoing nagger(s).
Plenty of aliens can hit more than one marine, must I list?
Yes, you can hear it, but it's still quite useless if it's a structure only attack.
Also, sometimes alot of HMG fire can deafen you, basically, to subtle sounds of the marines, so It's quite useless against units.
Have you read my description?
1. Attack more then one marine at one time (no alien can do it)
2. a better version of skulk (lerk is not realy a fight unit and fade cost more res.)
3. ask yourself...
Ehm are you to stupid to know whats in front, left, right and behind you?
Wow, thats realy funny, it must be very hard to stand with the back to a building, so you can see whats behind you...and yes, maybe you hear an attack sound if you hit the building, but hell i guess you have a bad coordination and you are deaf?
And to your other stuff...<b>its JUST and Idea, calm down dude...omg.</b>
Its just an inspiration, maybe the gorge get this spikes...or some other things...man i hate annyoing nagger(s).<!--QuoteEnd--></div><!--QuoteEEnd-->
1. Actually there are quite a few movies that can be considered area of effect (as in deals damage in an area, therefor can damage more then one marine): fade's acid rockets, skulkls xeno, lerk's spore/gas and even the gorgie has heal spray (thats also AOE)
2. Skulk is becoming more of a combat class (less scoutish) so who knows.
3. Its your idea, this isn't general discussion its I&S
Please be more mature in dealing with constructive criticism as thats all that pSy was doing.