Alien powar/marine powar!
Jumpingskulk
Join Date: 2009-05-09 Member: 67377Members
<div class="IPBDescription">alien moves and marine tech</div>ok i was thinking you know how marines have Motion tracking well what if a fade got a new move screech witch scrambles it up and turns off for 10 seconds imagine this marines are walking down a dark hall watching there motion tracking seeing figures move around then suddenly they hear a screech.....there motion tracking is off and fades rush in and slaugter them (aka kill if you dont know what slaugter means) and i mean were it can affect a a certain area (were fade is at and several feet around) so that fades can get in there (for the kill) without being seen and the fact that it would make the game a bit more scary cause you could be taking some blows very shortly....
Marine tech well some of us like to see and others also well what im saying when you turn on your flashlight it can get annoying because it is a small little lit up circle and you cant see very well even with it on so why not nightvison meaning marines have googles (high tech looking) over there eyes that dont show up (like coming down over apart of the helmet) until it is turned on (so marines can see better you know that fun thing we like to do every now and then)
also for aliens i think they should have an ability to see (like nightvison) because they pretty much live in the dark i mean they have to have some sort of power like that from an evolving in the dark!?! so ya comment on what you think and give suggestions to make this better (dont be mean)
Marine tech well some of us like to see and others also well what im saying when you turn on your flashlight it can get annoying because it is a small little lit up circle and you cant see very well even with it on so why not nightvison meaning marines have googles (high tech looking) over there eyes that dont show up (like coming down over apart of the helmet) until it is turned on (so marines can see better you know that fun thing we like to do every now and then)
also for aliens i think they should have an ability to see (like nightvison) because they pretty much live in the dark i mean they have to have some sort of power like that from an evolving in the dark!?! so ya comment on what you think and give suggestions to make this better (dont be mean)
Comments
USE THEM!
1. Makes more sense for skulks.
2. Meh, flashlight requires more teamwork.
3. That's basically the NS1 alien flashlight.
2) NV could be advantageous as an upgrade to flashlights (less noticeable). The only issue would be how the developers implement dark areas (how dark they would be, etc.), and might just be sidetracked with gamma settings.
3) Classic NS already has this.
classic NS doesnt have this.. its just brighten the players and structures and makes them transparent, but the envoriment is not better to see.
Marines would see level as they are designed, with no post-processing stuff.
However aliens, would have a certain color overlay, dynamically tweaking contrast, brightness and color to increase visibility. Essentially it would be like infrared/night vision, but changing based on the current world environment. All map textures could also be blurred slightly (more towards edges of screen), implying they see do not primarily use their eyes to see...
the alien type NVG are nice just because i like to see were im walking and you can get the details
marines NVG is nice because does anyone really want to rely on a small little lit up cricle as a flash light? anyone at all?
The alien post-processing idea would be really sweet, but feels more cosmetic. As a rule of thumb never make any portion of the map distinctly forcibly favor one side or the other. i.e., never make rooms completely dark and then give aliens night vision. Also, we don't want to overload the graphics cards, and your original idea is pushing the limits there for the poor Joe with no money to get the more recent cards. Relying on post-processing is asking for disaster in a MP game. Instead, a simple highlighting/brightening would work much better.
Marine NVG would work OK if they're the standard "oh gawds its bright, need to turn these off" type. If they had this as a simple pick-up (3 res?) it would allow for more dark regions on the maps. I also don't buy the whole "flashlights are more atmospheric" or "they create more teamwork" arguments. HL1 flashlights were horrible at helping your team. If there were better dynamic lighting and shared volumetric flashlights then, yes, it would be pretty cool. I'm just thinking of places like in ns_shiva where you run like heck because you'll all die to one skulk if they catch you there and you haven't welded on the lights. And of course, an animation delay so you can't just keep toggling them on and off indefinitely.
The alien post-processing idea would be really sweet, but feels more cosmetic. As a rule of thumb never make any portion of the map distinctly forcibly favor one side or the other. i.e., never make rooms completely dark and then give aliens night vision. Also, we don't want to overload the graphics cards, and your original idea is pushing the limits there for the poor Joe with no money to get the more recent cards. Relying on post-processing is asking for disaster in a MP game. Instead, a simple highlighting/brightening would work much better.
Marine NVG would work OK if they're the standard "oh gawds its bright, need to turn these off" type. If they had this as a simple pick-up (3 res?) it would allow for more dark regions on the maps. I also don't buy the whole "flashlights are more atmospheric" or "they create more teamwork" arguments. HL1 flashlights were horrible at helping your team. If there were better dynamic lighting and shared volumetric flashlights then, yes, it would be pretty cool. I'm just thinking of places like in ns_shiva where you run like heck because you'll all die to one skulk if they catch you there and you haven't welded on the lights. And of course, an animation delay so you can't just keep toggling them on and off indefinitely.<!--QuoteEnd--></div><!--QuoteEEnd-->
you have to relize that the fade sound comes in from all directions so that you can not tell from were it is comming from so that marines have an sense of dread as they know that there is a fade near by but i can attack from anywere and this is also a ability for teamwork to