Alien Comm Feedback

RzrRzr Join Date: 2009-04-02 Member: 67002Members
<div class="IPBDescription">Alien Comm Feedback for Charlie</div><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Charlie has an idea for alien commander evolutions in NS2. Feedback desired. <a href="http://twitpic.com/56ybg" target="_blank">http://twitpic.com/56ybg</a> (click "View full size") #fb<!--QuoteEnd--></div><!--QuoteEEnd-->

Ok everyone, here is the place to post your feedback

Comments

  • RuthlessfishRuthlessfish Join Date: 2007-08-26 Member: 62012Members
    edited May 2009
    This idea looks great on the paper, but for me the question is, this adds something usefull to the actual concept of chambers ?
    Those bonus already exist in the game : Mouvement speed, MC. Armor bonus, DC. Attack bonus, SC.

    Those new bonus will certainly increase the replayability, and that's a good thing.
    But i'm a little confused, I'm afraid about that those bonus will be used always the same ways.
    Stacking bonus will produce super fast skulks, super armored onos, super healer gorge...etc.
    (Sorry for my poor english, I'm a mister baguette)
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    Yes, I forsee skulks with skulks with 100 armor soon...

    "WTF, HE DIDN'T DIE TO A SHOTGUN IN THE FACE"

    Maybe you should clarify if +5 or +10 or whatever is the cutoff for x2 the base level in terms of ability
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    has to be a max limit, as said above
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