Problems And Bugs I Have Found

RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
<div class="IPBDescription">problems with fade's bile bomb and other</div> I don't know if anybody other was posting this (it's a little bit too long to read trough all topics) so here it is:

We were doing some tests. Played 2 on 2, map ns_tanith, patch 1.01. Showing of damage in numbers was turned on.
Marines had a complete base with 28 turrets.
Aliens had all three hives with all upgrades.

As first we were testing fades bile bomb. In manulas is writen that bile bomb should make damage of 80 and 160 against structures (at least this is how I understanded it).
When I attack marines structures it was taking them mostly something around 40. The highest damage was somethin around 80. Where is that 160 against structures?
This damage was also against marines.

Aliens offense chambers. On a close distance they are very deadly. Even a marine in Heavy armor will die in a few seconds. On bigger distance, the marines can only laugh about the offense chambers. One of the problems is, the offense chambers fire from the center of the spiked ball on top (this is how it is showing to me). Marines just need to step on the edge of a corner and keep firing at them. The offense chamber can not return fire but a marine with HMG can safely destroy it. When it is destroyed he will move a bit and use the same tactic. Defense chamber can not heal those offense chambers fast enough agains HMG fire (sometimes coupled with grenades). Wen he destroys some of the chambers, marines can see the hive and destroy it from distance. Sometimes the offense chambers could fire back at marines but they didn't their hitboxes, so the marine saw that the was hit by the offense chamber but it didn't take him any health or armor. This happend often when the offense chamber saw only a part of the marine.

I think that it would be good if offense chamber could fire at marines from their edges and not center, so it would not be so easy for the marines to destroy them using the tactic I wrote up there (a marine who steps between offense chambers is a fool).
Also I would increase the attack range of offensive chambers (but that is only my personal opinion as alien :-)

This evening I will make some other tests. Perheps I will also make this time some screenshots. I will try to find out if it is possible to destroy turrets nest with two hives and then only with one hive.

What is your experience with fades bile bomb and offense chambers ?

Comments

  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    edited November 2002
    yea here's the problem.

    Offenive chambers at the end of a hallway are a joke. Strafing marines will easily kill them even if it takes 4 clips with an LMG.

    Offencive chambers right around a corner, however, are very deadly to anybody without a GL or HMG. The spit hits them instantly because it is so close and this is where i try to put my chambers.

    The problem is that an HMG is very effective up close and can usually kill the chamber before the chamber has a chance to kill him (especially if HA is on the marine). I think some kind of upgrade for the chambers would be nice (maybe allowing them to shoot the lerks spikes which travel faster insted of the gorge's spit?).

    It's not like it would be really hard to kill. Any GL or seige could take them out easy without every exposing themselves to it, the point is that costs the marines time and resourses, and simply sending an HA+HMG around the corner to kill all the chambers is not.

    edit: and yes i've found all kinds of explosion/acid dammage to be bugged against buildings. seige, bile, and GL seem to do 0 dammage to buildings sometimes since the patch, i hope they are working on it.
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    Also offensive chambers around corners can be easilly destroyed. I will post some pictures about this in a few hours. From them it would be clearly visible how it can be done.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    I dont want to seem mean here, but isn't that the point of offensive chambers being different from Sentry Turrets.....Of Chamber has way more damage but are much more close range, while sentrys are longer and have the whole TF weakness and less damage.

    I kinda consider that whole corner thing as part of the strategy of taking out of chambers, just like taking out the Turret Factory is part of the strategy for taking out SG's.

    But also, yes, alot of the explosive weapons are very bugged..ah well, they will keep working.
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    I was just playing a little game on ns_caged. There was a resource chamber defended by some offensive chambers. I was standing with a marine in HA and HMG on a corner, and from there shooting at those resource chambers. One of them was firing back at me, but didn't any damage to me. I think there is a problem with hitboxes. I will try to make some pictures of this.

    Perheps it would good, that the shots from offense chambers would have some bigger splash damage. Then the marines will need to take more care destroying them. Now it is easy and the real outcome of offense chambers is only stoping marines for some time (before they destroy those Offense chambers).
    That is what the offense chambers are for, but they should also make some considerable damage to advancing marines. At this stage, the damage (if marines are careful) is forgetable.

    Only thing I want to make is, that there would not be situations when offense chambers are firing on marines but doing no damage.
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