Steam Community Design Challange!
slayer20
Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
in Off-Topic
<div class="IPBDescription">Balance theme!</div>Hello UWE dudes and girls! I have posted a contest over at the Steam Community forums for a level design challenge. Please be sure to check it out and give it a try! If you have any questions, please post them in the link that is given at the bottom of this post.
Thank you!
<a href="http://forums.steampowered.com/forums/showthread.php?t=865946" target="_blank">Link to thread.</a>
Thank you!
<a href="http://forums.steampowered.com/forums/showthread.php?t=865946" target="_blank">Link to thread.</a>
Comments
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Simple. Just design a level based around the theme Balance. All you have to do is come up with the hardest puzzle you can think of and create it in Valve's Hammer Editor. You don't have to be an expert to enter this contest, so don't be afraid to join!<!--QuoteEnd--></div><!--QuoteEEnd-->So the winner of the contest is the one who makes the hardest puzzle as decided by you, or the one that best fits the title 'Balance' as decided by you?
I would suggest you limit the size of entries or you are going to have trouble judging them. Restrictions are generally a good thing in challenges because they both level the playing field while also forcing entrants into overcoming their constraints.
On another note, your deadline of 'the end of June 20th' happens to recur across multiple timezones. You may want to be more specific.
The winner is decided by who makes the hardest puzzle and overall design of the level. So far, it's me and Tony Sergi (valve employee) that are judging these maps.
I don't think limiting the size of entries should really matter, since I don't expect there to be tons of entries either.
And I'll update the deadline to my time of June 20th.
But you see, this contest has to do with a certain theme, so you can't really make some complicated puzzle like that up without including the theme somewhere in it.
The balance I'm talking about is like a balance board...you know in Half-Life 2 when you are running through the sewers and everything, then you come to this one room where you have to stack cinderblocks on one end of a board to raise the other end? That's what I'm talking about.
That said, the hardest puzzle I can think of relating to balance would require someone to balance a board using 65 out of 76 pieces, all of which weigh a different amount and none of which weigh an amount proportional to their size. Each piece has a paired piece which looks nothing like it, and every time you use both pieces on opposite sides of the balance board, they swap their weights. Finally, each piece weighs a different amount depending on how it is rotated, and there is only one correct sequence of rotations that will perfectly balance the board.
Under your "hardest puzzle you can think of" criterion, I'm pretty sure I'd have a good chance of winning, but I imagine you'd like to have a different outcome. Maybe you should change the rules so that difficulty isn't the only thing we're judged on.
.....
Kid, you've got waaaay too much time on your hands.
Kid, you've got waaaay too much time on your hands.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey at least he isn't out on the streets.
The balance I'm talking about is like a balance board...you know in Half-Life 2 when you are running through the sewers and everything, then you come to this one room where you have to stack cinderblocks on one end of a board to raise the other end? That's what I'm talking about.<!--QuoteEnd--></div><!--QuoteEEnd-->As Tycho pointed out, when you set a theme for a competition you choose it carefully so it doesn't tie you down to one specific meaning. If you had wanted to be specific, you could have called it Equilibrium, but even then you'd end up with oddities. I thought Balance was a good theme simply because it encompasses such a broad spectrum.
Have fun spending all your waking hours waiting on downloads when 1,000 people enter averaging 10MB of custom models and textures each because of one guy who creates his own universe just for the competition.