Alien Commander reinforcing the Hive
RobB
TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">through different Classes as Comm</div>I just watched Videocast #2 and wondered if the Hive could inherit some Characteristics from the Class the Commander is, making it stronger.
For Example:
Gorge - increases Healing range/power or Buildings are earlier ready when they have to errect themselfs
Skulk/Fade - Blades and Sharp edges
Lerk - ejecting Toxic Fumes or Umbra
Onos - Additional Armor?
Same with certain Upgrades, especialy from Defense Chambers (Healing, Carapace), but only while the Comm is 'docked'.
For Example:
Gorge - increases Healing range/power or Buildings are earlier ready when they have to errect themselfs
Skulk/Fade - Blades and Sharp edges
Lerk - ejecting Toxic Fumes or Umbra
Onos - Additional Armor?
Same with certain Upgrades, especialy from Defense Chambers (Healing, Carapace), but only while the Comm is 'docked'.
Comments
Skulk: Increased adrenaline recovery around hives.
Gorge: Increased health recovery around hives.
Lerk: Increased movement/flight speed around hives. -OR- Umbra combined with spore defence. (Only works around hives.)
Fade: Increased attack rate around hives.
Onos: Increased damage around hives.
(You could also make this apply to dynamic infestation.)
In case of multiple commanders, one upgrade would have to be selected for the dynamic infestation (so they don't stack), and the hive upgrades would only work around the hive that paticular commander is inside.
Well, not all but healing, adren and i would say teleport. I would rather than when a certain amount of a class are alive, i.e. 5 skulks, all aliens gain 10% speed increase from them OR when 5 gorges are alive, all aliens constantly regen 1% hp/s.