Sharp Mines

XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
<div class="IPBDescription">A Good Variation From The Original Mines?</div>Sharp Mines.

We divulge from the old, low, flat, sqaure model of the last mine. Which was laser triggered.

And we arrive with a slight cylinder shape, with a tiny nob or grip at the top. As you grip it the palm of your hand, a sharp spike extends out of the bottom. Ready to pierce either metal or flesh, it is a much more useable variation of the original mine. While running or retreating from an enemy, you can bring it out and slam it into the grate around a corner. It needs time to prime, it won't work immediately. And if you've given yourself enough time, a skulk could rush around the corner in your wake only to find itself blow to dust. Think of it like an advantage over using a knife. When faced against a bigger organism like an onos or fade, you can bring it out, and with the same close ranged accuracy as your knife.. you can plant it. Say the fade gets too close you, and you plant it on him. It'll do a decent amount of damage to him, but would do more depending on its application. On an onos? A decent amount. A fade? Little, hes teleporting around with it, and could be abused. It would also make the kill a novelty kill. A lerk? A LOT! ###### yeah I wanna see a lerk blow up in the air. A Gorge? A good amount. A skulk? Death. And remember the mine still primes, so if you plant it on a skulk, he still has time to eat you. As the skulk comes in the bite you lean down, throwing your momentum into your front as you slam the mine down into its flesh. All it hears before the end is a quick arming tone, and boom. You can still plant these mines close to marine structures, or tactfully. But I think they should be slightly more visual, rather than being able to hide. On lifeforms, they're effective, but you can still plant them on alien structures to deal some damage. So, not only do you have one single weapon that can handle a multitude of different and fun uses. Its novelty can become a kind of inside joke to those who play. Make it useful, but not overpowered. Give it character, while still involving skill in the equation of play.

Comments

  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    So you're talking about a sticky bomb?
  • M00_cowM00_cow Join Date: 2007-03-02 Member: 60180Members, Constellation
    A bomb you can attach to aliens. Interesting.

    Eh. I just don't really see it being used over your normal mine. Why would you risk stabbing a mine into an onos? Surely if your that close to the onos, you are either, a. about to die anyway b. spamming the remainder of your ammo c. stupid. I think i would only use this as say, hopeful revenge? I.e. The onos kills me, only to five seconds later explode from my sticky mine.

    Not sure. I think i would stick with trip mines tbh.
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    edited June 2009
    It's main use is still as a mine, it just has the possibility of being used offensively. It's only a step up from a knife (In terms of weapon priority, main weapon)

    If you're empty on your main weapon and your pistol; whip out a spare mine and try to stick it as you go down.

    It's original purpose is still the main thing, it just has more uses now.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    It sounds okay to me. Can't think of any balance issues to bring up. Of course, it should only do the same damage as a normal mine. And it would be nice for the aliens to know if they had a mine on them, just so that they would know. The last barrier is if this is implementable in the new engine, since I suppose this will need some work with character models and physics.
Sign In or Register to comment.