Vents and particle systems
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">its all about vents</div>Anyone else hoping that vents will be more than just red boxes connecting areas of the map? I'm hoping there will be more intricate lighting along with particle steam (steam, gas, flamethrower etc...) that winds its way down the vent. I am hoping that alien abilities like gas/umbra or whatever the new ones will be will allow them to travel down vents. Imagine how cool it would be to fill a vent full of particle-based umbra, and the marines on the other side shooting wildly as 3 skulks come churning out of the vent in a mist of umbra ventilated away from the vent.
If this is possible, any vent connected to a fan (which is common in NS, but not in all vents) can push particles through it at a rate determined by the mapper (fan speed). Imagine all the different strategic opportunities this would open up. In a pivotal area of the map you have a high speed fan and venting system above a major battle, and a lerk shoots his umbra into it, and the exit of the vent into the room is now covered with umbra for exiting lifeforms.
Or conversely, a couple of marines are being sneaky moving through a slow fanned vent, so a lerk gasses the vent and it slowly engulfs the entire vent killing the marines instead of quickly blowing by.
If this is possible, any vent connected to a fan (which is common in NS, but not in all vents) can push particles through it at a rate determined by the mapper (fan speed). Imagine all the different strategic opportunities this would open up. In a pivotal area of the map you have a high speed fan and venting system above a major battle, and a lerk shoots his umbra into it, and the exit of the vent into the room is now covered with umbra for exiting lifeforms.
Or conversely, a couple of marines are being sneaky moving through a slow fanned vent, so a lerk gasses the vent and it slowly engulfs the entire vent killing the marines instead of quickly blowing by.
Comments
If this is possible, any vent connected to a fan (which is common in NS, but not in all vents) can push particles through it at a rate determined by the mapper (fan speed). Imagine all the different strategic opportunities this would open up. In a pivotal area of the map you have a high speed fan and venting system above a major battle, and a lerk shoots his umbra into it, and the exit of the vent into the room is now covered with umbra for exiting lifeforms.
Or conversely, a couple of marines are being sneaky moving through a slow fanned vent, so a lerk gasses the vent and it slowly engulfs the entire vent killing the marines instead of quickly blowing by.<!--QuoteEnd--></div><!--QuoteEEnd-->
The fan and airflow ideas would add a major idea to be integrated into the engine and it would make an interesting addition to the map designers arsenal. But another thing would be rather than making the umbra/gas in a circular radius. If it is in a confined space, it would condense the radius and then instead push through the vent making a more narrow and lengthened gas cloud.
These fans would then be enhanced by back lit dynamic lighting that create slow/fast moving shadow changes in the vents... Oh sexy yup yup
In terms of how sophisticated the particles system will be and how great it will look - it is secondary to me. I'm more interested in how it could affect gameplay.
Here's an image i made a while back with further <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105340&view=findpost&p=1696394" target="_blank">discussion of the idea</a>.
<img src="http://s5.tinypic.com/2alvkj.jpg" border="0" class="linked-image" />
EDIT: This is just one way that the particle system could be employed. It could also be used as a mist generated in the hive, it could be part of lerk's abilities, it could be affected by infestation and many more... Also, the extent to which the particles block vision could wary from simply an atmospheric effect to game-changing block of vision.
Marines : Some sort of light, flashlight, helmet light, etc
Aliens : Night vision mode. would look something like the gestation filter, and colors would be drained, by you could see in all directions of FOV.
If this is possible, any vent connected to a fan (which is common in NS, but not in all vents) can push particles through it at a rate determined by the mapper (fan speed). Imagine all the different strategic opportunities this would open up. In a pivotal area of the map you have a high speed fan and venting system above a major battle, and a lerk shoots his umbra into it, and the exit of the vent into the room is now covered with umbra for exiting lifeforms.
Or conversely, a couple of marines are being sneaky moving through a slow fanned vent, so a lerk gasses the vent and it slowly engulfs the entire vent killing the marines instead of quickly blowing by.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes YES and.... YES!!! that would so many optiosn to the game <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
anything that doesnt restrict the game to the typical things you are forced to do in all of these recent source based games is great.
I think that this should be changed as to having a lot more options, vent wise. Make it unpredictable, I guess.