Skulk corpse eating ability, alien and human trails/footprints
galuda
Join Date: 2003-08-06 Member: 19121Members
<div class="IPBDescription">upgrade or innate ability suggestion</div>This is an upgrade or innate ability suggestion. Giving skulks the ability to gain some health back from eating dead marines.
It would be cool if it were implemented in a balanced way. One idea is to have it be extremely loud, and temporarily make the skulk leave behind a blood trail.
On that note, are any sort of blood trails/footsteps being implemented? I would love to see something like this in the game.
It would be cool if it were implemented in a balanced way. One idea is to have it be extremely loud, and temporarily make the skulk leave behind a blood trail.
On that note, are any sort of blood trails/footsteps being implemented? I would love to see something like this in the game.
Comments
Also, we had some Upgrades that allowed to see a Trail of Smokepuffs when a Marine walks somewhere.
But it was an incredible useless Sensory Upgrade so that everyone stayed with Scent of Fear and Cloaking.
I think the devs are simply against the idea of any sort of corpse abuse (i.e. eating, spawing from, turning into turrets, or basically used by aliens for any purpose) for ethical reasons.
Don't remember the exact reasoning but I remember I respect it and thought of it no further.
trails/footprints I'm not so sure about could either add depth and strategy or just turn out to be down right annoying (as you may be robbed of the ability to setup two consecutive ambushes).
Again I wouldn't argue with a dev but the idea that its unethical is kinda dumb, it's a video game.
And if that really is such a big deal why not implement a simple non-violence mode like in TF2 where instead of blood, confetti and candy shoots out of bodies for the little kids, that would only be a matter of substituting blood textures for confetti.
Also, Turretmode was basicly an Aimbot which was way to imbalanced.
Again I wouldn't argue with a dev but the idea that its unethical is kinda dumb, it's a video game.
And if that really is such a big deal why not implement a simple non-violence mode like in TF2 where instead of blood, confetti and candy shoots out of bodies for the little kids, that would only be a matter of substituting blood textures for confetti.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I actually disagree with that. Theoretically I believe there is a point where you could draw the line in which everything that is in the game is on one side and the body mutilation stuff would be on the other. While you may think its not a BIG step going from the current level of scifi-action gore to that corpse abuse being spoken of here. I do believe there is a distinct step there. If you don't see it then... *sighs*
<!--quoteo(post=1712469:date=Jun 16 2009, 02:31 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jun 16 2009, 02:31 AM) <a href="index.php?act=findpost&pid=1712469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They tried to reach for a PG13 rating, that's why. I don't know what Rating they're trying to achieve with NS2, but I don't think the Goal is A+.
Also, Turretmode was basicly an Aimbot which was way to imbalanced.<!--QuoteEnd--></div><!--QuoteEEnd-->
The Rating argument makes sense. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
wtf is Turretmode?