To The Community
Xerond
Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
<div class="IPBDescription">Just keep in mind that...</div>what made NS so great, was that it molded by <b>the community</b>. Without the help of the community, NS would have gone nowhere. And so, if there is a studio that is apt enough to learn such a thing, if would be UWE. They know that you guys will help make the game great. I'm sure they're working extra hard to give you exceptional tools for development. So take that in hand, and rather than complain about game features you haven't even seen yet. Be the one who changes the code and makes that "fix" for everyone. UWE is smart enough to hand you something with substance, and still give you power to say,"Yeah, so, this is better."
Comments
I admit that might be naive, but that's my impression so far. They have a vision and they're pushing for it.
oh that's nothing.
I kind of miss the drama that was going on here in the old days.
1.) The number of active people has increased 10-fold(if not more) since the release of the teaser and there are more voices in general.
2.) Some of the older members are coming back and complaining at all the changes.
3.) Charlie is giving out more concrete gameplay chanegs and some of the members hanging around suddenly realized that X change affects their favourite gameplay aspect and suddenly NS2 isn't like NS1 in a bad way(to them).
So if you write about a new feature or some thoughts about a new feature people react very weird.
Instead of saying: "I don't need this Tesla-pistol because I have a Shotgun against buildings and I need the long range sniper-ns1-pistol" they should ask "Does the Shotgun still works so well against buildings ?" or "Is there still a shotgun like we know it from ns1"
So maybe its the best thing (at least that is what I'm trying to do) to just wait until alpha or even until the release of the game and then people can start flaming that something is overpowered without sounding very stupid and only just sound stupid, because its quite hard to criticise something you don't know about.
lets face it any of the people that post a rant, surely aren't going to read this thread
1.) The number of active people has increased 10-fold(if not more) since the release of the teaser and there are more voices in general.
2.) Some of the older members are coming back and complaining at all the changes.
3.) Charlie is giving out more concrete gameplay chanegs and some of the members hanging around suddenly realized that X change affects their favourite gameplay aspect and suddenly NS2 isn't like NS1 in a bad way(to them).<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd add...
4.) The longer kids follow the game, the more they feel entitled to it, and that <i>entitlement</i> means any proposals of course have to be vetted by their own opinion. Loudly, and at length.
<i>These model textures suck. They need more grime. I am a professional in the field of refrigeration and find that the RT is poorly designed.</i>
<i>The submachine gun the marines wield is not realistic. It needs to be modeled after pre-21st-century weaponry in order to fit in and must be named accordingly.</i>
<i>The onos clearly has only two distinct animations. I'm not going to buy the game because you're so lazy.</i>
I know that others care about my opinion, so I create a topic dedicated just to my task.
No I think what made NS so great was the polish, the mixing of FPS and RTS, the awesome maps, and the variety of alien lifeforms. In fact I'm pretty sure it was that.
Ya the community was pretty elitist, even the average pub-nubz were pretty terribad when it came to attitudes. Especially if they were one of those that always seemed to be in the Commander Chair, and whined when they were not in it.
Although if you had the skill to back it up, like me, then all is fair I guess.
Am I the only one who is wondering what this guy is talking about?
Modding left Classic mode virtually untouched, and modding for the most part ######ed up Combat mode. I'd say modding had very little to do with the success of NS1, but who knows....
For context, I use "the community" as all those people who worked on NS. Mappers, testers(especially testers with good ideas). But for some reason people think Flayra holds the holy grail of game development and yet all alone he would have gone no where without a ton of HELP. Where did that help come from? Its a simple message. I feel that people are too eager to criticize what the UWE team might be doing when they're also working on giving you a platform that can be modified.
For context, I use "the community" as all those people who worked on NS. Mappers, testers(especially testers with good ideas). But for some reason people think Flayra holds the holy grail of game development and yet all alone he would have gone no where without a ton of HELP. Where did that help come from? Its a simple message. I feel that people are too eager to criticize what the UWE team might be doing when they're also working on giving you a platform that can be modified.<!--QuoteEnd--></div><!--QuoteEEnd-->
So really instead of "community" you should have said "developers." Because the developers made the game. The community just played it. NS was an amazing mod the day it came out, and up until that point the developers and playtesters were the only ones who got their hands on it. The community, myself incldued, was just along for the ride, waiting for it to be released. We did jack.