Marines...teleportation...remote controled...what?

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
edited July 2009 in Ideas and Suggestions
<div class="IPBDescription">A fluffy discussion</div><ul><li><i>REPORT - EYES ONLY - DESTROY AFTER READING
In the year <CLASSIFIED>, researchers where able to modify a generic, biological human brain by using nanotechnology to replace every single neuron with a powerfull nanocomputer. this lead to a drastic improvement of reaction and processing abilities and opened a unique way of training (simulating the environtment is a hell of a lot cheaper than building/breeding mindless dummies).
While its a huge overall gain, the ability to reproduce will be removed for security reasons (see last report on invitro modification in venus lab Г53ε2/4 before "Code Ω").
Also, it's required that the subject is isolated for the duration of the process which comes down to well over a decade, which rules out the possibility to make all humans immortal: only the strongest minds can endure this psychological torture.</i>
</li><li>The way I see it, Marines are not realy spawning.
They are sitting somewhere relative safe (TSA flagship), wired to a machine that allows them to control their "puppets" like a psychotrip.
Obviously, they are specialy trained to ignore the shock caused we know from matrix I (when Neo died in there), long story short I'd say that the marines in game are biomechanical "string puppets".
</li><li>Building uppon the prior claim, this ones are shorter:
<ul><li>Heavy armors are the obvious improvements made to endure more punishment, increased physical power, more armor, sacrificing mobility, yaddayadda.</li><li>Jetpacks are the opposite, increasing mobility at the cost of survivability (is that even a word?).</li><li>Commandchairs are a modular interface to hack into the facility's nanogrid systems to obviously obtain new equipment</li><li>suggestion: infantry portals should have an upgrade (adv.ip) which enables marines to outfit themselfs with HA/JP at a cost.
its of course at the discretion of the commander to disable each upgrade</li></ul></li></ul>

Comments

  • Lumberjack_WannabeLumberjack_Wannabe Join Date: 2003-03-11 Member: 14404Members, Constellation
    Can we get a source, please?
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    I think you find being "I & S" forum the OP has created a little "story" behind how marines keep getting munched on and spawn from no-where, where-as aliens are "gestating" from a Hive and it's larvae (at least in NS2).

    So the aliens have a story how they "come to be", the OP is trying to have a little back-story for how marines "come to be" with some added suggestions for the IP.
    However doing so means the aliens would need to be able to spawn as a lerk / fade / gorge or similar at the cost of resources and as determined by a alien commander.


    Personally... No to this idea, I'd rather have the player upgrade / change their gear when spawning... having a whole team spawn in with HA / JP / HMG / GL right in the middle of a fire-fight when the aliens are munching on your base... is just going to be too un-balanced imo.

    Think about it, how would you like it if you were demolishing the enemys and then DING out pops 3 onos who position themselves in front of the doorway, crouched stopping all damage coming through.
    The 3 nooby marines who don't understand all game mechanics start unloading all their ammo "click click" 10 seconds later the 2 fades lerk and 2 gorges that also spawned as that with abilities all ready to go zip on out past the aliens and clean up the marines.

    ^^
    Hypothetical situation but in serious combat between clans... that's a bad idea imo.
  • Lumberjack_WannabeLumberjack_Wannabe Join Date: 2003-03-11 Member: 14404Members, Constellation
    I realized that after the fact, and immediately connected this idea to the upcoming film Gamer.

    Fluff-wise, it's generally recognized that the Marines that spawn are actual people. I would see this background working with a corporation though.

    Gameplay wise, this probably wouldn't work as stated by Daworm.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited July 2009
    <!--quoteo(post=1718032:date=Jul 18 2009, 10:43 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Jul 18 2009, 10:43 PM) <a href="index.php?act=findpost&pid=1718032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you find being "I & S" forum the OP has created a little "story" behind how marines keep getting munched on and spawn from no-where, where-as aliens are "gestating" from a Hive and it's larvae (at least in NS2).

    So the aliens have a story how they "come to be", the OP is trying to have a little back-story for how marines "come to be" with some added suggestions for the IP.
    However doing so means the aliens would need to be able to spawn as a lerk / fade / gorge or similar at the cost of resources and as determined by a alien commander.


    Personally... No to this idea, I'd rather have the player upgrade / change their gear when spawning... having a whole team spawn in with HA / JP / HMG / GL right in the middle of a fire-fight when the aliens are munching on your base... is just going to be too un-balanced imo.

    Think about it, how would you like it if you were demolishing the enemys and then DING out pops 3 onos who position themselves in front of the doorway, crouched stopping all damage coming through.
    The 3 nooby marines who don't understand all game mechanics start unloading all their ammo "click click" 10 seconds later the 2 fades lerk and 2 gorges that also spawned as that with abilities all ready to go zip on out past the aliens and clean up the marines.

    ^^
    Hypothetical situation but in serious combat between clans... that's a bad idea imo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well while it makes sense for the aliens... it really doesn't apply to the marines.. i mean if they can spawn in armor with lmgs and pistols and flashlights and ammunition and hand grenades, then whats so technologically impossible about spawning with a hmg + heavy armor or jet pants... I mean we really don't know what is considered a losing move in NS2... is it killing marine start or killing something else... Perhaps they dropped a line from CO mode and made it timer based that if the marines don't take some objective by a certain time, that they loose the round.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Personally, I'd rather give equipment to people all at one shot, instead of having them spawn and get it. Reasoning being that if all got it after one shot, let's say after I use a beacon, there's a higher chance they'd go together. People spawn with items would normally solo, rather than wait around for other teammates.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Perhaps Beacon can be the exception to the matter... when used the marines can spawn with some bonuses.
    Be it pre-defined or randomised that is to be discussed in that matter.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited July 2009
    This was meant as a discussion, not a suggestion per se. pah...
    At least I'm sure I put it in general discussion.


    anyway, modified the idea of advanced ips.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    In my head the reason the bodies disappeared was because they were emergency phased back to the ship for treatment of near fatal wounds.

    I think the official story is that these are indeed lots of marines who die in the pursuit of clearing out the kharaa infestation.
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