Research and Development

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Comments

  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    edited July 2009
    I can't get past the Mr. Whirly... due to some bug whenever I "exit" the vehicle I'm apparently still in it... *sigh*

    EDIT:
    Had to do some funky noclip / god mode to get it done. Once I got the turbo didn't need to leave the vehicle again for final boss.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Just tried this one tonight. It's great! :D
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    ive played this one a couple of days ago, and i must say that i havent got that much fun with a hl2 mod in ages. the maps they have built around their puzzles are so nicely detailed, and i always had this silly grin on my face when i solved another one, very rewarding i have to say, and quite plausible, there wasnt really a map i got stuck with, running around aimlessly without a clue, you always got a little hint ^^ .
    i was laughing quite alot every time i caused a mishap when trying to charge the gravity gun with that quite crazy lab setup.... ive set the poor cat in the vent on fire. and the workshop where you have to build Mr.Whirly ...i saw the plan on the wall how to build it and laughed so hard... i had to whistle the a-team theme the whole time when looking for the right parts, and then i saw the Mr-T grafitti on the wall XD and when i thought it cant get more crazy you find N0S injection for the propeller blade in another garrage, with a spraylogo of hannibal on the wall XD

    this mod is pure awesome, wasnt boring a minute, and the difficulty of the puzzles was nicely balanced with quite some "U-HU!....im so clever!" moments
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited August 2009
    I'm slogging away at this, but it's so frustrating how many times I've died from what I consider a perfectly rational action. I spent a good twenty minutes on the part with the crane and the armored car in the little garage in level 1. And even when I found the intended solution I thought that was complete BS. The first part of acid test had my controls responding in funky ways all the time. Got killed by the trigger_hurt near the turrets more than once. And the train part had me completely scratching my head when I kept falling through the barrels and hitting the player clip when trying to jump to the pipe.

    Hitting a player clip enrages me, and I've spent half the game finding out about them the hard way.

    But I'm going to finish this stupid thing....
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1721807:date=Aug 10 2009, 08:21 AM:name=[WHO]Them)--><div class='quotetop'>QUOTE ([WHO]Them @ Aug 10 2009, 08:21 AM) <a href="index.php?act=findpost&pid=1721807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    I'm slogging away at this, but it's so frustrating how many times I've died from what I consider a perfectly rational action. I spent a good twenty minutes on the part with the crane and the armored car in the little garage in level 1. And even when I found the intended solution I thought that was complete BS. The first part of acid test had my controls responding in funky ways all the time. Got killed by the trigger_hurt near the turrets more than once. And the train part had me completely scratching my head when I kept falling through the barrels and hitting the player clip when trying to jump to the pipe.

    Hitting a player clip enrages me, and I've spent half the game finding out about them the hard way.

    But I'm going to finish this stupid thing....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Apparently your puzzle solving system is different than the game developer's. He must therefore punish you and brain wash you into his style of problem solving. Like old-school adventure games! =]
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    I too spent far, far too long trying to jump to the pipe and/or onto barrels. Far too long.

    The train ride itself got immensely annoying when grenades I was nowhere near would start throwing me off the train and into the acid.

    The final boss was somewhat easy, too. Took about 90 seconds.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    A perfect example of crap level design.

    <span style='color:#000000;background:#000000'>In escape velocity. I saw the beam in the rotating container and was like "perfect! I need that." But you can't move it AT ALL. So I was like, "ok, I'll build a ladder out of barrels". Can't move those either. WTF. So I thought "ok. I'll climb this fire escape and whatever's behind that wall must be important." You can't lower it, "SWEET". I jump from the opening door rail into the spinning container and onto the dangerous bridge. And try my best to fling onto that upper rail with no luck. So I try to ram that concrete block with the swinging bridge, but I keep falling off when it gets going really fast. Cut 20 minutes forward when I come back to trying to ram that block again for the 5th time and it finally works. I follow the path of destruction around the electrified catwalk, over to the fire escape I couldn't lower before. I go down to the ground and am all like "now wtf do I do?" Spend another 20 minutes going back and forth through the electrified catwalk looking for something I missed. Then I finally just happen to nudge the beam in the rotating container. ONLY IT ###### MOVES NOW AND I CAN FINALLY DO WHAT I THOUGHT TO DO 45 MINUTES AGO AND BUILD A FREAKING BRIDGE.

    I had to go through way too much bull###### to inexplicably make a beam be movable.</span>
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1721807:date=Aug 10 2009, 10:21 AM:name=[WHO]Them)--><div class='quotetop'>QUOTE ([WHO]Them @ Aug 10 2009, 10:21 AM) <a href="index.php?act=findpost&pid=1721807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    I'm slogging away at this, but it's so frustrating how many times I've died from what I consider a perfectly rational action. I spent a good twenty minutes on the part with the crane and the armored car in the little garage in level 1. And even when I found the intended solution I thought that was complete BS. The first part of acid test had my controls responding in funky ways all the time. Got killed by the trigger_hurt near the turrets more than once. And the train part had me completely scratching my head when I kept falling through the barrels and hitting the player clip when trying to jump to the pipe.

    Hitting a player clip enrages me, and I've spent half the game finding out about them the hard way.

    But I'm going to finish this stupid thing....<!--QuoteEnd--></div><!--QuoteEEnd-->
    I feel validated for raging about player clip entities in map design.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    edited August 2009
    <!--quoteo(post=1721840:date=Aug 10 2009, 10:01 AM:name=[WHO]Them)--><div class='quotetop'>QUOTE ([WHO]Them @ Aug 10 2009, 10:01 AM) <a href="index.php?act=findpost&pid=1721840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    A perfect example of crap level design.
    ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I hated that puzzle too.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Strange, the only puzzle I had a problem with was making a bridge for the car, and even then only because I didn't realize I was supposed to pass through the wooden fences.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1721865:date=Aug 11 2009, 03:50 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 11 2009, 03:50 AM) <a href="index.php?act=findpost&pid=1721865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Strange, the only puzzle I had a problem with was making a bridge for the car, and even then only because I didn't realize I was supposed to pass through the wooden fences.<!--QuoteEnd--></div><!--QuoteEEnd-->


    oh, i had a similar problem there, but instead ive about 3 minutes to build a ramp with those beams on top of the first fence, so i could jump across the gap and the second fence.. i was trying to jump over that ramp, the fence broke, and i slammed into that red and white striped bar which is supposed to hold those beams when building a bridge , when i saw myself crash into those i was facepalming for not thinking about that in the first place, because the beams were so obviously placed in the gap, like next to them
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1721865:date=Aug 10 2009, 12:50 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 10 2009, 12:50 PM) <a href="index.php?act=findpost&pid=1721865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Strange, the only puzzle I had a problem with was making a bridge for the car, and even then only because I didn't realize I was supposed to pass through the wooden fences.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seems I got lucky there, I saw the gap and just boosted over it. I kind of bounced weirdly over the end of it but made it without building the bridge, woops :D

    The only place I had trouble with was the area you mentioned Them. No idea how since I walked around clicking my gravity gun, but I had no idea you could get the hanging walkways to fling back and forth at first and that I had to hit the hanging concrete block. From there, it wasn't too bad.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    I guess I'm just lucky I managed to get through the whole thing with little trouble. Attempting to find similer things I did stumple across <a href="http://www.portalprelude.com/" target="_blank">portal prelude</a>

    Rather hard stuff but works out all right.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1722196:date=Aug 12 2009, 05:11 AM:name=Sub_zer0)--><div class='quotetop'>QUOTE (Sub_zer0 @ Aug 12 2009, 05:11 AM) <a href="index.php?act=findpost&pid=1722196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess I'm just lucky I managed to get through the whole thing with little trouble. Attempting to find similer things I did stumple across <a href="http://www.portalprelude.com/" target="_blank">portal prelude</a>

    Rather hard stuff but works out all right.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Woohoo Portal Prelude. So much pain in the original release. There were some areas that were dependent on you knowing that certain types of crouch jumping made you go further. Now it's much kinder in the first few levels, but still not for the weak.
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