So I was playing NS again,

homicidehomicide Join Date: 2003-11-10 Member: 22451Members
and I was reminded of what the game is really about... movement - for both aliens and marines. You could totally revamp all lifeforms, change the tech tree, change map dynamics and it really wouldn't matter. All this ###### about mobile sieges and onos is fine and dandy but I would prefer to see how the most important aspect of the game is progressing - movement.

Would be nice to hear your concepts for replacing bhopping (since you claim you have a better-than-bhop movement mechanic). Ideally, it would be nice to see some videos demoing air control, lerk flight, blink, leap, marine jumping, etc.

Comments

  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Seconded to the Nth degree.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited July 2009
    NS1 is certainly isn't about movement. It's important in NS1 because you have an entire faction that is made up of mostly melee combatants. If you bring a knife (or talon) to a gun fight, you better be capable of going up close and personal fast. All the movement abilities of the aliens directly stem from this. It's what makes biting someone as a skulk interesting because you don't really have to aim to bite a marine. You just have to get close to him.

    Saying that NS1 is all about movement is like saying it's all about aiming your gun. The game is much more rich than that.

    EDIT: Also, if this does not turn into a bunny hop debate. I would be impressed.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    edited July 2009
    <!--quoteo(post=1719161:date=Jul 24 2009, 11:52 AM:name=Sirot)--><div class='quotetop'>QUOTE (Sirot @ Jul 24 2009, 11:52 AM) <a href="index.php?act=findpost&pid=1719161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Saying that NS1 is all about movement is like saying it's all about aiming your gun. The game is much more rich than that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    IMO NS is about Teamwork and Teamwork to NS is more important than to any other game. It's all about implementing all the necessary tools to help the team to communicate and work together to become one in order to win the game.

    who cares about exploits :P
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited July 2009
    From my point of view the movement is the sticky stuff that keeps NS together. Whatever you do, you do it through the movement system. Teamwork, individual skill and strategy are cool, but it's the mobility that allows all those to be used to the extend they are used in NS.

    On lower levels the movement system mostly equals mobility as moving around and jumping aren't discouraged by slowdowns and inaccuracy, on higher levels of play more movement tricks get added and used. All in all, NS gameplay keeps flowing in the points where most games would have turned into passive stationary campfests.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited July 2009
    Obviously there are many elements that define Natural Selection. However, most of them are relatively straightforward: resources, a commander, aliens, marines, upgrades, FPS+RTS, etc. Developers have a lot of freedom to manipulate and be creative when it comes to high level mechanics. High level mechanics are expected to be fresh, new, and dynamic. Frankly, I think almost anyone can come up with decent high level game concepts.

    Low level game mechanics are however extremely sensitive and difficult to perfect in FPS games. Its the solid low level game mechanics that are actually worth paying for because they take a certain level of skill and finesse to implement. I hope to soon see demos featuring the promised networking, physics, and movement that will topple the ones we have in NS1.
  • Sumo-SoldierSumo-Soldier Join Date: 2009-07-24 Member: 68249Members
    i guess i know what u mean...there was nothing more satisfying than shooting a leaping skulk in mid air and watching it fly past u dead and hit the ground.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2009
    <a href="http://www.filefortress.eu/media.php?media=2" target="_blank">http://www.filefortress.eu/media.php?media=2</a>

    Is a visual representation of what I think he is talking about. For those who don't understand where he is coming from.

    <a href="http://www.vimeo.com/5557345" target="_blank">http://www.vimeo.com/5557345</a>

    Is the same video for those who don't like to download them.
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