I heard this suggestion and was wondering if people thought this was a good idea? I mean, to me the parallels are like this: Lerk = Bird, Onos = War Elephant, Skulk = Dog, Gorge = Cutey Pie
I like it apart from the fact that it's not an offensive ability.
But I prefer legacy parasite (old parasite, without the vision. Or with modified vision. Or damage over time. Etc), "slime" (skulks being able to place out slime which slows marines down if they step in it - obviously avoidable unless a lot of skulks have slimed together).
And it's pretty close between this and fetch (enabling skulks to pick up guns and move them around).
I hope you're joking. Passive regeneration is good enough. Hit and run solo skulks that dont have to run back to the nearest DC, gorge, or hive would be a little too OP seeing as the skulk is only a scout class. The hit and run regeneration nature should be left to the Fade.
I don't like it. Skulks being the base class having a quick self-healing ability would remove some of the teamplay aspect of relying on gorges or buildings to heal near the front lines.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1721728:date=Aug 9 2009, 09:19 PM:name=Dead-Inside)--><div class='quotetop'>QUOTE (Dead-Inside @ Aug 9 2009, 09:19 PM) <a href="index.php?act=findpost&pid=1721728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like it apart from the fact that it's not an offensive ability.
But I prefer legacy parasite (old parasite, without the vision. Or with modified vision. Or damage over time. Etc), "slime" (skulks being able to place out slime which slows marines down if they step in it - obviously avoidable unless a lot of skulks have slimed together).
And it's pretty close between this and fetch (enabling skulks to pick up guns and move them around).<!--QuoteEnd--></div><!--QuoteEEnd--> Agree.
Comments
But I prefer legacy parasite (old parasite, without the vision. Or with modified vision. Or damage over time. Etc), "slime" (skulks being able to place out slime which slows marines down if they step in it - obviously avoidable unless a lot of skulks have slimed together).
And it's pretty close between this and fetch (enabling skulks to pick up guns and move them around).
And I wants ma' team based gameplay!
i doubt that would bring back HP :p
i dont like that idea, like it was said already, skulk is a hit and run / kamikaze unit with a relative short (or skill depening) life expectance
But I prefer legacy parasite (old parasite, without the vision. Or with modified vision. Or damage over time. Etc), "slime" (skulks being able to place out slime which slows marines down if they step in it - obviously avoidable unless a lot of skulks have slimed together).
And it's pretty close between this and fetch (enabling skulks to pick up guns and move them around).<!--QuoteEnd--></div><!--QuoteEEnd-->
Agree.