3D commander view?
schumacher343
Join Date: 2008-07-21 Member: 64673Members
<div class="IPBDescription">I don't know if it's come up yet...</div>Is it possible to use a rotating/zooming feature for commanders?
that way multi level maps would be much more possible and commanders could get a better view of things
I can't stand it when i'm comming and i try to drop a marine some med packs and they land on the overhead rafters or vents.
Any thoughts?
that way multi level maps would be much more possible and commanders could get a better view of things
I can't stand it when i'm comming and i try to drop a marine some med packs and they land on the overhead rafters or vents.
Any thoughts?
Comments
couldn't you have just told me? lol
I just wondered whether the commander may have a <a href="http://en.wikipedia.org/wiki/Graphical_projection#Orthographic_projection" target="_blank">parallel perspective,</a> for instance an <a href="http://en.wikipedia.org/wiki/Isometric_projection" target="_blank">isometric projection</a> or <a href="http://en.wikipedia.org/wiki/Graphical_projection" target="_blank">oblique projection</a> (as used in the military).
see example A
<img src="http://home.nexgo.de/brute/iso_3way.png" border="0" class="linked-image" />
i think this will reduce optical distortion as you scroll over the map and result in a more strategy-game-feeling
as every 3D modeling program i know is able to produce that kind of view, i guess this is within the bounds of possibility
wikipedia says about that: <i>Increasing the focal length and distance of the camera to infinity in a perspective projection results in an orthographic projection</i>