door problem
HairyPomegranate
Join Date: 2007-01-18 Member: 59673Members
My doors only seem to work when I select Up or Down from the angle selection. I want a door to move at a 180 degree angle on the Z axis (yaw) (similar to the blast doors at the underground marine base near the beginning of metroid prime: echoes) but it simply will not move when i set it to this setting. After tinkering with the fields (a lot) I realized it was the angle. Is there something wrong with yaws in natural selection? I am using zoners compiling tools, so this might be a (the) problem. I heard ZHLT was the best, though.
Here is a link to a picture of how i want the misbehaving door to move, in case you haven't played metroid prime echoes: <a href="http://filesmelt.com/downloader/bad_door.png" target="_blank">http://filesmelt.com/downloader/bad_door.png</a>
Here is a link to a picture of how i want the misbehaving door to move, in case you haven't played metroid prime echoes: <a href="http://filesmelt.com/downloader/bad_door.png" target="_blank">http://filesmelt.com/downloader/bad_door.png</a>
Comments
[edit]
Movement on the Z-axis is actually Up and Down btw
What is that NULL textured brush, is that your trigger perhaps?
of course, this might have problems with the commander as well. Is there a filter i can use to prevent commander from activating the trigger_multiple?