Not That Im Getting Impatient But.
Matt Treck
Join Date: 2008-09-27 Member: 65085Members
This discussion has been closed.
Comments
Also, nanites.
Dates are all well and good, but development time cannot be held to perfect scale.
Still 2? months till release, plenty of time for an alpha between now and then.
Dates are all well and good, but development time cannot be held to perfect scale.
Still 2? months till release, plenty of time for an alpha between now and then.<!--QuoteEnd--></div><!--QuoteEEnd-->
What about the beta?
I want to play as soon as posible but also want to have the best chance possible for the community to influence development in a positive way.
I don't mind release date delays.
beta comes after alpha.
Could be far enough along that we won't have an alpha and we'll go straight into mass-testing of beta. Who knows.
Just keep being patient. :)
=)
Gives me more time to get my mapping skills up a bit more with hammer come Alpha tools time :P
And it would be cool to release on halloween.
I expect the alpha to come some time after the fade reveal. Which should happen in fall 2009...
After all that's the cool thing to do right now as a developer/publisher.
After all that's the cool thing to do right now as a developer/publisher.<!--QuoteEnd--></div><!--QuoteEEnd-->
because NS2 and modern warfare are on the same playing field
The team is barely working on the models and coding. In fact, they don't have all the answers yet, so every reveal they keep asking for feedback. The initial maps are obviously not close to ready, since they're still working on the model props, textures, and such to be used in the maps.
Yes, it's a small team and quality takes time. But, they should have been more realistic with their timeframe with the fans here. Luring everyone to pre-purchase to get into Alpha... providing a Fall release schedule, was purely wrong. I sure hope they're able to stretch out all of this pre-purchase money for another 12 months. If they can, great, I'll wait for a better game next year, than a frantic rush job.
Yes, it's going to be a frustrating long wait, but you're going to need to be far more patient than you are now.
The team is barely working on the models and coding. In fact, they don't have all the answers yet, so every reveal they keep asking for feedback. The initial maps are obviously not close to ready, since they're still working on the model props, textures, and such to be used in the maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why does everyone assume that the only stuff we have finished is what we show on the blog or in a reveal? We have piles of models/textures/animations finished that we haven't shown off yet, since just to do a simple blog post like the armory is still a significant amount of time that is a distraction from working on the game. The armory concept/model/texture were done at the end of last year, we just hadn't had a chance to show it off yet.
And the other assumption, that things like maps can't be developed concurrently with the art assets, is also false. We already have plenty of textures/props to start mapping with, and even without those you can begin layout design, greyboxing, and rough block in stuff on a map.
--Cory
Don't get me wrong, that teaser video was amazing and I can't wait to see the tools that mappers will be using. Overall though, I just don't see enough being released to give me confidence that you guys are on schedule.
Don't get me wrong, that teaser video was amazing and I can't wait to see the tools that mappers will be using. Overall though, I just don't see enough being released to give me confidence that you guys are on schedule.<!--QuoteEnd--></div><!--QuoteEEnd-->
Really? Maybe a comparison would help you out.
Do you know everything that the military has? Take the aircraft for example, stealth jets were around forever before the public even knew about it. You can't even imagine the advances in technology the military has and is actively using without the public's knowledge. Unknown Worlds is the same with the development of NS2. They show us a very minimal amount of what is actually happening. A perfect example is Cory saying that the armory was done at the end of LAST YEAR.
So RELAX and understand that they can't just throw information around in the public eye. I'm confident that NS2 is on track.
If anything, I sometimes wish they'd disappear and just crank it out instead of bothering to actually post a response in this forum. Honestly, you guys have very little clue on how press releases and development of something of this scale works.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->We're still not sure what his alt-fire for Bite is going to be. ... Please give us some suggestions.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's great that they are asking for suggestions... but it also shows what I mentioned before, clearly not ready, without a full design either.
FYI, I do work with full development cycles, and I also have experience with other game companies and their schedules. This "appears" not ready.
It's not only just the skulk, look at the taser and a few other things. What happened with the PODcasts? Sure the armory was done awhile ago, and perhaps they have a lot of work done. I just see a lot of support requests for more purchases and not enough communication output to instill confidence that they are on time. Maps... sure they've been working on them. Last I saw (outside what we see in the teaser video) was a podcast with concept art images. If the game was truly close to even an alpha release, we would be seeing a lot more finalized content, even a PODcast of a map walkthrough or something.
Whatever guys... I'll revisit this thread in a few months. I just don't have high hopes of seeing anything before Christmas. Hopefully I'm wrong, but I'm also trying to be realistic here.
I'd rather wait to get a polished final product than play an earlier and bugged alpha that kills all the expectations and hopes we've putted into NS2.
I mean that the game seem to be in Alpha stage ATM but I can't disagree with that the dev team seem to keep informations about the games current situation from us.
It's great that they are asking for suggestions... but it also shows what I mentioned before, clearly not ready, without a full design either.
FYI, I do work with full development cycles, and I also have experience with other game companies and their schedules. This "appears" not ready.
It's not only just the skulk, look at the taser and a few other things. What happened with the PODcasts? Sure the armory was done awhile ago, and perhaps they have a lot of work done. I just see a lot of support requests for more purchases and not enough communication output to instill confidence that they are on time. Maps... sure they've been working on them. Last I saw (outside what we see in the teaser video) was a podcast with concept art images. If the game was truly close to even an alpha release, we would be seeing a lot more finalized content, even a PODcast of a map walkthrough or something.
Whatever guys... I'll revisit this thread in a few months. I just don't have high hopes of seeing anything before Christmas. Hopefully I'm wrong, but I'm also trying to be realistic here.<!--QuoteEnd--></div><!--QuoteEEnd-->
It feels like they're at the point where they are churning out features. All the backend stuff is done, they are simply populating their game space. Also, considering how they built the system, it would seem like adding features like this would be fairly painless. Their design goal was to let people easily tweak features and not have them baked deep into the code. So, it's the asset portion of development. Next steps are string it all together and test/tweak.
So, while it does seem a bit late at this point, I wouldn't be surprised if we have an alpha by the end of the year. Maybe even a Beta. Unless those are extremely polished, I doubt a final product by the end of the year, but that's just my guess. It could be much easier and further along than that.
He speaks the truth... how appropriate, too. :)