Great Idea for gameplay
Desert Coral
Join Date: 2007-11-26 Member: 63020Members
<div class="IPBDescription">Third person stun sequences</div>When reading your post on the Onos, I read the Onos will be able to fling marines around with his gore ability. A great way to incorporate this idea would be to take the Third person sequence cinematics from Left 4 Dead (The cinematics that are triggered when a survivor gets hit by a special infected ability) and use them for some abilities in your game. I would love to see my marine get slammed into a wall in third person by an onos; Or even my jet pack marine losing control of his Jetpack for a few seconds from gorgie webs in third person.
I believe this would give the new Natural Selection some amazing appeal. I don't know exactly how hard it is to do, but I believe in you guys!
I believe this would give the new Natural Selection some amazing appeal. I don't know exactly how hard it is to do, but I believe in you guys!
Comments
I would rather some good 1st person camera work or effects. Like when you die in HL2 singleplayer and your 1st person view falls to the ground much like your ragdoll would.
That would be made further better if you could see your own model and when thrown you could see your arms and legs failing or grasping.
Any charge/stomp/stun affect would be better illustrated if the first person camera simply fell to the ground with the player.
Toggle to turn it to HL2 type death view for picky ######.
If the community gets it say regarding abilities that outright disable the player which is basically a big "no!" so far, then I doubt we'll have much reason to see third-person sequences.
And quickly jumping on the sub-topic here; I'm all for first-person death-sequences.
If it's tied to the ragdoll then of course the ragdoll physics would have to be great, since I think it would be best if the dead player could see his own body, but if it's flailing around like hell then that won't work.
Also there's just something about having the helm-monitor as Marine start popping up different windows with fragmented parts of the UI right upon death that appeals to me. Or the jaw-cam on the Kharaa-team spasm and the tongue drooping out.
Although I think just the usefulness of seeing who or what killed you is probably gonna win over immersion anyway.
Any charge/stomp/stun affect would be better illustrated if the first person camera simply fell to the ground with the player.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree wholeheartedly with this post.