Great Idea for gameplay

Desert CoralDesert Coral Join Date: 2007-11-26 Member: 63020Members
<div class="IPBDescription">Third person stun sequences</div>When reading your post on the Onos, I read the Onos will be able to fling marines around with his gore ability. A great way to incorporate this idea would be to take the Third person sequence cinematics from Left 4 Dead (The cinematics that are triggered when a survivor gets hit by a special infected ability) and use them for some abilities in your game. I would love to see my marine get slammed into a wall in third person by an onos; Or even my jet pack marine losing control of his Jetpack for a few seconds from gorgie webs in third person.

I believe this would give the new Natural Selection some amazing appeal. I don't know exactly how hard it is to do, but I believe in you guys!

Comments

  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    I love L4D, but the third person camera thing although a good idea can be incredibly jarring at times. So going strictly by the L4D example I would say no. There need to be a smoother transition.

    I would rather some good 1st person camera work or effects. Like when you die in HL2 singleplayer and your 1st person view falls to the ground much like your ragdoll would.

    That would be made further better if you could see your own model and when thrown you could see your arms and legs failing or grasping.
  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    I am fully in support of this. I would love to 3rd person see my Marine smashed into a railing and fall off a ledge.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    Changing the camera to 3rd person view on death to allow marines to see their own ragdoll is awesome, changing to 3rd person in a crappy attempt to affect gameplay is not.


    Any charge/stomp/stun affect would be better illustrated if the first person camera simply fell to the ground with the player.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    It's better with 1st person camera and a detailed view model. More immersive.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I'm only for third person if I die in game. Anything else, I think it would pull away from the immersion.
  • Clueless_SheepClueless_Sheep Join Date: 2005-03-24 Member: 46285Members
    I really dont like jumping from !st person to 3rd. Like others say it ruins immersion and i think it can be disorentating in some cases.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    I prefer ragdoll 1st person view on death and alien abilities, If a Onos "Gores" you against a wall, I'd love to be allowed to look around, particularly allowed to look down at the horn in my chest and my arms flailingly attempting to remove it, that for about 3 secs before kill screen, where you ragdoll drop to the ground then go's black, 2 sec later u hit waiting screen. In HL2, u insta drop to ground level =/ I'd prefer to watch the descent.

    Toggle to turn it to HL2 type death view for picky ######.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    what if you live from the gore? the repeated change from 1st to 3rd person and back to 1st would just be messy.
  • sos32291sos32291 Join Date: 2009-08-01 Member: 68327Members
    I'd much rather experience being flung around from first person. Much more immersive, and much more pant-wetting.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    third person works in <i>those</i> games (tf2, l4d/l4d2), but i doubt it will work in ns2.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    I'm hoping you won't be stunned enough for a perspective change. If it is anything like being meleed as a Boomer, than I'm switching teams as soon as we see an Onos.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    edited August 2009
    It's pretty cool to see your character stagger around, but for some reason I don't think NS is that kind of game.
    If the community gets it say regarding abilities that outright disable the player which is basically a big "no!" so far, then I doubt we'll have much reason to see third-person sequences.

    And quickly jumping on the sub-topic here; I'm all for first-person death-sequences.
    If it's tied to the ragdoll then of course the ragdoll physics would have to be great, since I think it would be best if the dead player could see his own body, but if it's flailing around like hell then that won't work.
    Also there's just something about having the helm-monitor as Marine start popping up different windows with fragmented parts of the UI right upon death that appeals to me. Or the jaw-cam on the Kharaa-team spasm and the tongue drooping out.

    Although I think just the usefulness of seeing who or what killed you is probably gonna win over immersion anyway.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    How does this idea involve any sort of improvement of gameplay? Its 100% the opposite, its about style not substance.
  • RaptorgRaptorg Join Date: 2009-08-23 Member: 68580Members
    <!--quoteo(post=1724731:date=Aug 24 2009, 08:28 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Aug 24 2009, 08:28 AM) <a href="index.php?act=findpost&pid=1724731"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Changing the camera to 3rd person view on death to allow marines to see their own ragdoll is awesome, changing to 3rd person in a crappy attempt to affect gameplay is not.


    Any charge/stomp/stun affect would be better illustrated if the first person camera simply fell to the ground with the player.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree wholeheartedly with this post.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    i would prefer 1st person only, regardless of whats happening. good camera motion / effects to be included
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