Development Blog Update - Central Drilling Wallpaper
Squeal_Like_A_Pig
Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
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1900x1200 and 1600x1200 are 6th and who knows what.
2 most common multi-monitor desktop resolutions: 2960x1050, 2560x1024
I mean, it's not as bad as Valve doing this with tf2 wallpapers, since it is their survey, but still.<!--colorc--></span><!--/colorc-->
~~Sickle~~
just chop the 1920x1200 one
I'll add it to my collection!
Are you mad!? Then I lose 120 pixels!
P.S. if not there should definitely be their body laying around rip'd apart and limbs laying all around the room. lol i am getting excited :D
My resolution is 1440x900.
Edit:went abit off topic
"TURN IT OFF, TURN IT OFF!"
4 small pieces of railing between workers and a massive drill? The company's really pushing it far, employee safty-wise! :D
no, It's really cool, keep cranking out those sweet wallpapers! I just set it as the wallpaper of 10 different friends :) Spreading the word of NS2.
How about some holes in the ceiling for lerks and skulks to peer out of?
It's nice that your taking care of us.
How many deadlines are we actually talking about?
;D
;D<!--QuoteEnd--></div><!--QuoteEEnd-->
Easy, don't scare them off.
The Lerk will have it's own moment.
My resolution is 1440x900.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/wiki/images/thumb/7/70/Mining_CentralDrilling_1920x1200.jpg/1440px-Mining_CentralDrilling_1920x1200.jpg" target="_blank">Right Click - Save As - 1440x900</a>
<!--quoteo(post=1726044:date=Sep 4 2009, 09:11 AM:name=Narcil)--><div class='quotetop'>QUOTE (Narcil @ Sep 4 2009, 09:11 AM) <a href="index.php?act=findpost&pid=1726044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1680x1050 ??<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/wiki/images/thumb/7/70/Mining_CentralDrilling_1920x1200.jpg/1680px-Mining_CentralDrilling_1920x1200.jpg" target="_blank">Right Click - Save As - 1680x1050</a>
Thinking of the size of the humans working there the room looks really big.
I hope it's not the entire map? (since the maps is going to be smaller then in Natural Selection)
They will tweak and modify it but they also need to give enough room in some areas to allow for some competitive moving.
What he said.
And, the only thing that seems missing from this environment is some kind of tracks or repositionable floor panels that would be used to push around carts of equipment or tools (or for small vehicles to drive on). Though maybe nobody pushes anything around anymore -- it just materializes where needed. But then there's the guy with the hand-held toolbox. *shrug*
About the art. My opinions and critiques.
*I love the huge feeling of the room. Hope it ends up with that same feel.
*I looks beautiful and very atmospheric but...
-The safety rails at the bottom of the drill really look out of place. Seems like they are too close to the drill. Almost like they soon will need to stop drilling, expand the perimeter, and then continue. Come to think of it the whole drill structure doesn't make that much sense they way it comes from the ceiling almost suggest a gigantic mobile machine beyond that roof.
-The fan, the drill, the safety rails, and pretty much like the whole room seems like they are there to stay at least for a few months. However it looks like the drill could do its job in a few hours max. Like going a few meters down and then back up.
-Maybe the idea IS to make it feel unconventional and alien compared to what we know today. But for me it still at least needs to make mechanical sense. Like the guy on the drill, I like him. Normally you probably wouldn't be ON the drill taking notes and monitoring data or whatnot, but it makes sense! That's what he's doing and its need to be done. unconventional and alien... but makes sense... I like that.
-Sorry if that felt picky but I'm an Engineer (Mechanical to boot) and well these things probably jump out and bother me more than you're average poster here. Hope it was helpful at least. Don't get me wrong, I vote gameplay over atmosphere, but if you're going for both then MUCH better!
*Some back story or overview of your thinking behind this would clear up somethings. Are they drilling to make holes/space? Are they drilling for minerals/nanites? What are the big dark holes on the bottom right for?
Also, would be super interesting if the drill would be able to be lifted and lowered by the players. Opening and closing access to the space below this room... which could be khaara made tunnels. BUT it should not be as easy or quick as elevator in NS. That quick back and forth with elevator was interesting at times but got really annoying at other times.
They will tweak and modify it but they also need to give enough room in some areas to allow for some competitive moving.<!--QuoteEnd--></div><!--QuoteEEnd-->
!= = NOT EQUAL