Dynamic Infestation and Map Design
-Klaus-
Join Date: 2008-11-14 Member: 65447Members
<div class="IPBDescription">(yet more questions on mapping tools)</div>All the original NS maps had their infestation built in, mappers would develop their maps from an undynamic viewpoint and therefore design the details of rooms appropriately. Assuming dynamic infestation is definitely going to be in the game this will quite radically change the way maps are developed. Firstly the maps will be from a complete marine centric view as this is the vanilla terrain structure. Secondly will the mapping tools allow for infestation based environment triggers, for example the growth of infestation through a corridor could trigger the opening of a vent or maybe preventing marines accessing control panels.
Finally will the mapping tool include an infest button with which to cover your beautiful newly created maps in infestation. This would allow rooms to be tweaked so that they work well whether infested or not. With the news of mapping tools coming soonish (whatever that means) I'd like to know a little more about the intended direction for map designers.
Finally will the mapping tool include an infest button with which to cover your beautiful newly created maps in infestation. This would allow rooms to be tweaked so that they work well whether infested or not. With the news of mapping tools coming soonish (whatever that means) I'd like to know a little more about the intended direction for map designers.
Comments
They've been talking about infestation triggering off lights and stuff so I guess anything could happen with infestation on or off. I have no notions of LUA and even less how its going to work in NS2, but the way i see it is that any map could become a mini-mod, with its particular features and mini-games that will add to the dynamic wholeness of NS2.
Instant infest is a must I agree. I can only imagine how many hours mappers will spend watching and following infestation as it freely grows throughout their map...
I also agree with the addition of a button to preview the infestation.
Finally, I guess that you will be able to select cetain areas that will not be affected by the DI, like lava in foundry maps.
Would be pretty stupid if infection can take a swim in molten metal, but it's spawned creatures not.
Long answer, your guess is as good as mine but I'm assuming it's a mixture.
Otherwise try keep to <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107343" target="_blank">one thread</a> saves reading multiple threads to get the answer/s needed.