Toss Random Ideas into this post. (ONLY ABOUT NS2)
minibanana
Join Date: 2009-09-03 Member: 68682Members
Well I was just curious, u know how in the recent video blog from the creators they showed the blinds you can open and close. Well lets say a skulk comes into a dark room and someone opens blinds and the suns rays comes in, will that have any effect on the vision of the skulk for that short moment? Or maybe if there was like a character blur moment like how eyes need to adjust to sudden brightness.
Comments
--Scythe--
Think about it, only one word describes it,
Epic
Think about it, only one word describes it,
Epic<!--QuoteEnd--></div><!--QuoteEEnd-->
epic isnt exactly the word that came to my mind..
i thought..
Rodeo...
in ths case it would be more like clown rodeo <_<
Seriously, i heard about the onos crouching to take less damage from the front, and its advancing down a hallway, not much you can do to stop it right?
*plays 300 soundboard.
THIS IS SPARTA!, push it out of the hallway into an open room then surround it.(Or push it in a well)
You only need one little gorgie who was left alone to betray that Onos. Little gorgie will tell marines how to use vents and get behind Onos.
<!--quoteo(post=1727523:date=Sep 16 2009, 03:49 PM:name=La Chupacabra)--><div class='quotetop'>QUOTE (La Chupacabra @ Sep 16 2009, 03:49 PM) <a href="index.php?act=findpost&pid=1727523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally I would like to see the typical crosshair taken out of the game, and instead give the ability to take a laser pointer as a gun modification (they have done it in The Hidden: Source and it worked great). Some of you will probably think that it would make it much harder for marines to sneak around, but in reality it works in a opposite way: in Hidden you were so used to seeing those laser pointers all around the place when marines were nearby, so whenever a marine was switching his laser off for a second and sneaking it was much easier to fall into his ambush.<!--QuoteEnd--></div><!--QuoteEEnd-->