Cadavers obstructing pathways etc.
minibanana
Join Date: 2009-09-03 Member: 68682Members
I just got thinking and was wondering when like a onos dies in a corridor or something, would that body remain there obstructing the pathway until we like knife at the dead corpse. Or lets say we kill a skulk and lands next to our feet can we kick it around. Cuz like a dead onos body blocking a pathway can become a good tactical strategy creating some time for the alien side and what not. If the dev team or anyone who knows about this can answer it id be very thankful that you did, cuz i can't stop thinking about it.
Comments
and by the way.....
wrong forum
wait..what? who do you think you are? rob roy? luke skywalker?
I've already made a thread about that with lots of different opinions.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106894" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=106894</a>
But to answer your question,
I assume there won't be collision ragdoll.
That's odd, because my level of fun and and convenience (opposed to frustration) has gone way up.
If nanites where so good, the marines and their weapons wont exist and nanites just eat everything in a minute. Nanites are just a bull###### to explain what nobody can.
It overwhelmes the nanites as it creeps through the map.
Then the onos dies so you need some kinda big cutting tool to cut it in half. Haha that would be sick!
:)
And the reverse. When the aliens destroy a large mobile turret, its power source would short circuit, knocking back and damaging any aliens near it. Marines have conductive armor that negates the damage and knockback for THEM, however.
Neither would be a GOOD tactic, a large sacrifice for a fleeting effect. Just a bonus to help retreats not turn into routs.
that is all
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Wasn't that just an excuse because of engine limitations that didn't allow cadavers to last for a long time?
I mean since it is possible now... why not add it in? Don't want to play NS1 w/ JUST better graphics do we?