So... Will the LMG acctually look good in NS2?
-Diesel-
Join Date: 2009-09-13 Member: 68769Members
<div class="IPBDescription">The old one was bleh</div>The old NS LMG kinda looked crappy for a futuristic gun. The side clip was ugly, the two colored finish were ugly, the scope was ugly, it just looked like suck.
<img src="http://www.brywright.co.uk/gallery/albums/weapons/lmg.gif" border="0" class="linked-image" />
In the new frontiersmen renders... Is that the model for the LMG? Or are they just concept work?
Because they look good. Thanks
<img src="http://www.brywright.co.uk/gallery/albums/weapons/lmg.gif" border="0" class="linked-image" />
In the new frontiersmen renders... Is that the model for the LMG? Or are they just concept work?
Because they look good. Thanks
Comments
I loved that lmg. where's the love diesel damn...
The mockups on the other hand show a more 'solid' lmg. It looks like you can throw it at someone and break their spine. This should fit in well with the new marine that appears to not fck around. their armor is a little beefier and every structure is bigger and badder. NOW you can insert block gun here.
but seriously i loved that lmg
I loved that lmg. where's the love diesel damn...
The mockups on the other hand show a more 'solid' lmg. It looks like you can throw it at someone and break their spine. This should fit in well with the new marine that appears to not fck around. their armor is a little beefier and every structure is bigger and badder. NOW you can insert block gun here.
but seriously i loved that lmg<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah it was a great gun, I'm not denying that.
I'm just saying it looks ugly.
hahaha
The only thing that was the big minus for the weapon itself was the feel it gave, which was just flimsy (this is because the weapon wasn't supposed to be accurate anyway) and a bit unrobust. But the characteristic look, the clip on the side and the reloading animation really made it quite good in my book.
I also liked the feel of it, it goes where you point it, unlike most guns in most games, the trick is to avoid flailing madly.
Perhaps it isn't very good in terms of gameplay because it means a sufficiently skilled marine can kill most skulks, or that a sufficiently skilled skulk can kill most marines, which makes the game a bit hard to get into when you're dying uncontrollably, but it was interesting if you could compete like that.
Because they look good. Thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
Since Flayra claimed that these renders are ingame renders, the gun you see on them must be the LMG we will be using ingame...
if someone layed out both old and new in front of me and said
"You have to go shoot aliens, choose a gun"
I'd defo pick the new one. ;)
I'm also digging the new look of the LMG. Can't wait to gun-butt some skulks and gorgies.
This time around there is no "LMG" and "HMG" just a more general "MG", so it's larger and more kick ass.
We are planning on doing a proper reveal of it at some point.
--Cory
This time around there is no "LMG" and "HMG" just a more general "MG", so it's larger and more kick ass.
We are planning on doing a proper reveal of it at some point.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
0_o
This time around there is no "LMG" and "HMG" just a more general "MG", so it's larger and more kick ass.
We are planning on doing a proper reveal of it at some point.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
O.O
bah bah bah.... <,< WHAT?!
hmm... a lot of subtraction going on... hope it's for the best
is this just a placeholder assault rifle?
is this just a placeholder assault rifle?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's cute that you think they have the money to have placeholder anything...
I am not surprised that the LMG and HMG are getting merged. They were already very similar weapons.
It seems like there is only the MG, Shotgun and Flamethrower in the weapons department. I remember there being word that the GL is being removed and instead is becoming an attachment....
I am not surprised that the LMG and HMG are getting merged. They were already very similar weapons.
It seems like there is only the MG, Shotgun and Flamethrower in the weapons department. I remember there being word that the GL is being removed and instead is becoming an attachment....<!--QuoteEnd--></div><!--QuoteEEnd-->
lol...What? The HMG and LMG were about as close as the HMG and Pistol.
You are being silly with that blatant exaggeration. Mechanically, the difference between the HMG and LMG is that the HMG does more damage, wider spread, larger clip size and longer reload times. Essentially, the HMG was a LMG++ in the sense they were both automatic rifles. The differences between the HMG and Pistol are:
- Automatic Weapon vs Semi-Automatic
- Primary vs Secondary weapons
- Large spread vs pin point accuracy.
- More Damage from HMG
- Larger Clip from HMG
- Longer Reload from HMG
is this just a placeholder assault rifle?<!--QuoteEnd--></div><!--QuoteEEnd-->
No, that's the MG.
As it stands now, the marine's weapon arsenal consists of the melee weapon, pistol, assault rifle, grenade launcher attachment for the assault rifle, shotgun, flamethrower, and minigun.
--Cory
- Automatic Weapon vs Semi-Automatic
- Primary vs Secondary weapons
- Large spread vs pin point accuracy.
- More Damage from HMG
- Larger Clip from HMG
- Longer Reload from HMG<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, lets compare that to the LMG / HMG split
--Purchased weapon vs default weapon
--Large spread vs small spread
--Considerably higher damage per bullet for HMG
--150% larger clip for HMG
--100% longer reload for HMG
--1/2 damage to structures for HMG
I'd say that wasn't much of an exaggeration at all. LMG vs HMG is only slightly more comparable than Pistol vs HMG, and at least as different as Pistol vs LMG.
I wonder if the tazer would make aliens spasm all over the place.
Then it would be awesome.
As it stands now, the marine's weapon arsenal consists of the melee weapon, pistol, assault rifle, grenade launcher attachment for the assault rifle, shotgun, flamethrower, and minigun.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
That is a nice collection. I hope the assault rifle has semi-auto/burst/full-auto. I would also like to see scope attachments that can go onto the rifle + shotgun + flamethrower + minigun. Maybe to function as a night scope or infrared scope or just be a standard crosshair + zoom. Actually i'd rather have a reddot attachment with no zoom, or variable zoom that can be turned up to like 10x and down to 0x.
One way those scopes can work is they communicate with your helmet-hud to give you night vision mode or highlight targets with outlines, etc... i.e. augmented reality.
I think their should be one more weapon. The assault rifle should be in the mode of 1-3 shots to kill when accurately fired, but the option of full auto to spray. And i'd like to see a SMG as an option to the assault rifle. Something with 100 round magazine + full auto + heavy recoil offset with high rate of fire. Inaccurate at distance. But the key point is the SMG should be an option... sort of a free gun choice like the assault rifle.
So the SMG should be like the space marines pulserifle from movie Aliens... and yes a pump grenade launcher attachment :P
The assault rifle would be for the elite players that can actually aim :P
One way those scopes can work is they communicate with your helmet-hud to give you night vision mode or highlight targets with outlines, etc... i.e. augmented reality.
I think their should be one more weapon. The assault rifle should be in the mode of 1-3 shots to kill when accurately fired, but the option of full auto to spray. And i'd like to see a SMG as an option to the assault rifle. Something with 100 round magazine + full auto + heavy recoil offset with high rate of fire. Inaccurate at distance. But the key point is the SMG should be an option... sort of a free gun choice like the assault rifle.
So the SMG should be like the space marines pulserifle from movie Aliens... and yes a pump grenade launcher attachment :P
The assault rifle would be for the elite players that can actually aim :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Why would you want a scope on a shotgun??
..
..<!--QuoteEnd--></div><!--QuoteEEnd-->
The same reason someone asked for hovering scorpians lol
you can get a scope on a lot of shotguns - and if you are using slugs, then why not - they had this in a fair few of those tom clancy games
I remember crysis..
Sniper scope on a shotgun. Serious fail.
True enuff, generally tho in most games shotguns are thought of as very short range hamburger machines.. :X Not somthin with a scope on em.
(I doubt that mechanical sights will be used by high-tech future space marines as anything other than a well-proven backup. The easiest solution that comes to mind is a simple two-piece triangulation device attached to the gun that relays the position and orientation of the muzzle in relation to your fancy space-marine face display. This way you wouldn't need to move your whole torso to aim the gun. Think of how much faster budding space marines can acquire targets!)
(I doubt that mechanical sights will be used by high-tech future space marines as anything other than a well-proven backup. The easiest solution that comes to mind is a simple two-piece triangulation device attached to the gun that relays the position and orientation of the muzzle in relation to your fancy space-marine face display. This way you wouldn't need to move your whole torso to aim the gun. Think of how much faster budding space marines can acquire targets!)<!--QuoteEnd--></div><!--QuoteEEnd-->
So you mean like crosshairs?
What if your headset brakes? Then what :O
I think a dot sight would still be nice, for more accurate shooting.