Brain Dead Gorges And There Sensory Chambers
ViolenceJack
Join Date: 2002-11-03 Member: 5624Members
I am getting really sick of ppl making Sensory chambers when you get 2nd hive, its even worse when the marines have one of your hives defended. When will ppl relise that Movment is alot more important for Fades and Lerks oh and gorges them selfs.
IMO Adrenaline is the best Movement chamber upgrade it helps lerk to fly and attack without having to fall to the floor so quick, fade can bombard buildings and ppl with acidrockets and gorges can heal alot more often keeping their buildings alive and their team.
Cloak is ok but adrenaline is 10x better for survival, and when ya need ya last hive and some fool makes sensory chambers it takes alot longer to claim it when ya aint got adrenaline for Fades and what not.
Another thing i dont get is alot of ppl think cloak is really good for Fade, EH blink has a better effect. You run along see an enemy blink behind him kill him, alot quicker than standing there waiting for the slow arse marine to come up to ya.
Can we quit with the Sensory chambers, it would be better if they actualy used the chamber as well, but they neva do they allways put them sitting at ya hive or somin.
Last game i had iw as playin gorge abit and got the second hive but i died just before it was built, i tried to get gorge back knowing the fate of the aliens with **obscenity** cloak and they had are 3rd hvie completely blocked, the second i went to build movment bloody sensory poped up next to the hive. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> i would have loved FF to be on the server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
IMO Adrenaline is the best Movement chamber upgrade it helps lerk to fly and attack without having to fall to the floor so quick, fade can bombard buildings and ppl with acidrockets and gorges can heal alot more often keeping their buildings alive and their team.
Cloak is ok but adrenaline is 10x better for survival, and when ya need ya last hive and some fool makes sensory chambers it takes alot longer to claim it when ya aint got adrenaline for Fades and what not.
Another thing i dont get is alot of ppl think cloak is really good for Fade, EH blink has a better effect. You run along see an enemy blink behind him kill him, alot quicker than standing there waiting for the slow arse marine to come up to ya.
Can we quit with the Sensory chambers, it would be better if they actualy used the chamber as well, but they neva do they allways put them sitting at ya hive or somin.
Last game i had iw as playin gorge abit and got the second hive but i died just before it was built, i tried to get gorge back knowing the fate of the aliens with **obscenity** cloak and they had are 3rd hvie completely blocked, the second i went to build movment bloody sensory poped up next to the hive. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> i would have loved FF to be on the server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
I don't think I've even seen people use the movement chamber to their advantage. Does everyone know that you can "+use" a movement chamber to teleport instantly to the farthest active hive?
I don't think I've even seen people use the movement chamber to their advantage. Does everyone know that you can "+use" a movement chamber to teleport instantly to the farthest active hive?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I always build 1 movement in every hive, if I'm gorge... you can get places FAST!
As a gorge, Sensory Chambers are last priority.
Healing is more important than "The enemy is approaching".
I think adv. hive sight should be made a little better to merit its usage, aliens can see marines in the dark quite fine already. Make the aliens be able to see marines (as if they were parasited) within a certain radius, even thru walls.
However with the second hive I sometimes ask for sensory because cloaking can be better than 2-3 extra shoots sometimes, especially when you follow certain strategies.
Level 3 cloaking can be just as good, if not better than adrenaline. I usually like to take a shot at some marines then run around the corner and cloak and wait for them to run after me then just I slash them.
Or attack an undeffended sturture long enough to attract attention , cloak, then kill whoever their commander sends.
Open your mind, extra sleath > extra spam.
But what i dont like is poeple only build 3 sensorys for the upgrade thats it! They dont even use the builings for what there for, INCREASING THE PLACES YOU HAVE ACTIVE HIVE SIGHT!
Man i spam these things like they are going out of style for mulitple reasons:
1. Now yo have hive sight EVERYWHERE! You see EVERYTHING!
2. If marines attack em you know right where the marines are moving,very useful. And they are cheaper then other chambers. PLus i dont like spamming defense turrets or offense, i put them all together in a spot that needs defending.
3. If a marine decideds to knife it like an idiot you got more paraisted marines running around.
BUT THE MOST UMPORTANT REASON is 1 + 2 combined. Most people just attack bases or defend hives, me i like to control the map by taking out marines everywhere. Especialy after they load up on HMGs welders and other expensive gear.
Spamming movment chambers is good to if you need that adreneline fast, same effect as long as the marines attack the chambers when they see em, and they usualy do.
I would have but I figured everyone already knew
When I play as aliens the marines always wonder/ed how I got into the hive to bite them down so quickly...
people need to study the "pop-up help" and manual more....
However with the second hive I sometimes ask for sensory because cloaking can be better than 2-3 extra shoots sometimes, especially when you follow certain strategies.
Level 3 cloaking can be just as good, if not better than adrenaline. I usually like to take a shot at some marines then run around the corner and cloak and wait for them to run after me then just I slash them.
Or attack an undeffended sturture long enough to attract attention , cloak, then kill whoever their commander sends.
Open your mind, extra sleath > extra spam.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You're not thinking of the bases. Well lets start off. You get 5 shots or 6 with adren, 2-3 without. If you have 2-3 marines bunched up, you can get out there, fire all your shots, you'll usually kill 1, then shoot one more time and they are all dead. Run back to a defense chamber, heal really quick, rinse and repeat.
Now onto the bases. If you don't have adren then you will run out of slash power and will eventually take too long to slash. Being able to run into a base, shoot the non-HA guys, kill them, now you should be almost out of power, and being able to continue slashing at a sustained rate at a TF is very very important. Ok I might die when it's at yellow, but then I get back to fade right away and run back in and do the same thing, now the TF dies, I yell on Voice Chat, TF at Horseshoe taken out, Need backup.
Usually once the TF is gone others show up... but they don't show up before that hrmm... So then others show up, finish the job, I run back and heal. Then rinse and repeat.
Sorry... I'm all about speed and finishing the game ASAP, because we all know the marines have end game, and you better know that aliens have mid.
I do crazy rushes into horseshoe, eat a lone marine and fly out with leaps. you cant do that without adrenaline
Adren is _much better for assaulting, you can't 'lure' a turret into chasing you, and killing marines while not breaking into the 3rd hive just means you rack up frags while the marines tech on toward heavy armor.
Cloak is great for _defending, but why are you defending, when you need the third hive?
Defense > Movement > Sensory
I was just in a game where a gorge went 2nd hive sensory and the marines took over our 3rd hive. If we had adrenaline we could've easily eradicated them from the hive spot. However without adrenaline it took forever, probably 45 mins longer. Sensory just isnt useful for attacking, with the exception of scent of fear perhaps. Adrenaline is just so much more important.
Besides, if you want to be stealthy you can always get the silence upgrade.
I know this subject has been brought up before and I know the team has responded to it before but it would be nice if they responded to this particular thread. Perhaps this subject and the teams explanation/position of the subject should be "stickied/pinned" so they wont have to go about explaining over and over the benefits and virtues of doing things differently, of being able to adapt to the situation at hand.
I know this subject has been brought up before and I know the team has responded to it before but it would be nice if they responded to this particular thread. Perhaps this subject and the teams explanation/position of the subject should be "stickied/pinned" so they wont have to go about explaining over and over the benefits and virtues of doing things differently, of being able to adapt to the situation at hand.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You wanna explain to us all then how build order could be different and be advantagous at the same time?
I really prefer Movement -> Defense -> Sensory. You have to have movement and defense if the marines take your third hive, which they usually do. Unless you're reasonably guaranteed to have all 3, leave sensory for last. What I *hate* is when we have one hive up, hardly any resources coming in, and I see 2 gorges on the team loading the map up with offensive and defensive towers. Get the second hive up fast for umbra and fades, then make defense. There's no point in defending your starting hive heavily - the marines won't get there any time soon, and if they do, it's where you spawn for easy defense.
Most good games I have, and have the aliens winning, goes in the order of Def > Mvt > Sen
However there are times when Sensories go second (Def is first 99% of the time)
While Sensories have their advantages, these luxuries are not what Aliens can afford in the battle for the last hive. Like Hayduke said, if you wanted stealth, Mvt Chambers can be easily used with the Silence upgrade. Wow it's not that hard to figure out.
All in all, sensories are somewhat more applicable to the offence side.... while Mvt and Def is what you would aim for defence. In the case of one of your hive being attacked, you can travel to one with incredible speed (faster than light) using hte Mvt chamber. With sensories you're somewhat acknowledged of the obviously incoming army of marines... which... well, is pretty useless.
I can't urge this enough. Use your ears. I've been able to wipe out a whole bunch of marines by simply hearing their footstep instead of using the oh-so-fancy hive sight... in one way it is clearer to know where they are exactly, but after all you <b>do</b> know they're incoming anyways.
Without Andrenline though, that very important Leap->Bite->Bite->Leap away combo is gone. That even more important AcidRocket x 6 is gone too. That Lerk/Fade combo is rendered useless too. Everything because there is not enough Andrenline for the aliens to express their Destruction urge properly.
If you aim to win, Def>mvt>sen is the best way to go.
In some maps, sensories do make useful cloaking uses... however, what's the use of hiding? aren't you supposed to be aggressively attacking for the 3rd hive by then? what are you doing hiding out of the marines base while they can probably spot you with Motion tracking or Observatory already?
While there are certain variable combinations for these three chambers, Def>Mvt>Sen seems to bring victory to the aliens 99% of the time.
Else the game either loses as alien, or it takes incredibly long.
what i hate to see is when we have all 3 hives and people use cloaking, if you have all 3 hives you pretty much control the map so cloaking and waiting is kinda lame. im starting to really like sense of fear or whatever its called. its like parasiting someone whos hurt. i just cant find any use for that enhanced hive sight or whatever its called.
I've found that team players like the defense, movement, then sensory structure order, because it promotes teamwork rather than lonewolf-type play.
Just my two cents. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I must disagree. Playing extensively on EC's server were all the cool pts hang( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ) Def>Move>Sens is a predominant build order. But after some persuasion by Cyanide, swapping Sense for Def early is not a bad idea. There is no better containment than hanging right outside of a marine base cloaked right ouside the door way.
I must say though that Sense should <b>NEVER</b> be the second upgrade chamber because adrenaline basically makes the 2 hive base destroying possible[fade+umbra].
Def is good first off just because giving that carapace really does make a huge difference in lmg absorbing power, not that you should be getting hit anyway, but it eventually happens.
/me huggles his carapace
I don't think I've even seen people use the movement chamber to their advantage. Does everyone know that you can "+use" a movement chamber to teleport instantly to the farthest active hive?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Agreed... sometimes if people build a sensory chamber first i just leave.
With Adren however, it's a lot easier. Fades fight better, and have energy to blink out of a nasty situation if needed. You can use umbra/fade combo, or just go solo with umbra as lerk. (A lot of commanders build only one turret, if any, to protect the back side of a tfac, so just fly there dodging turrets and then umbra/bite till tfac is gone) Without adren this is completely impossible. Fades and lerks really need adren (especially lerks IMO), as lerk with adren I can umbra and then just stand there while a guy shoots at me with a HMG (ok, my health still goes down reasonable fast, but a lot slower then half a second death it would normally be). I love taking out guys with HMG as lerk with umbra, just umbra and shoot at them, half the ppl out there are stupid enough to stand still shooting at you (not knowing the effect of umbra).
When assaulting a base, adren >>>> cloaking, and assaulting a base is what aliens should be doing. If you let marines research and collect resources to equip HA and HMG's, and you dont have the 3rd hive, it's looking ugly for the aliens. A team of marines with full upgrades, motion sensors, welders, HA, HMG > fades with cloak. Besides, cloak is so good it costs a commander 2 RP's (could be 1, forgot cost) to make those nice shiney blue rings appear near you as 3 marines proceed to rape you. (I am, of course, talking about scanner sweep. Scanner sweep reveals any nearby cloaked aliens and has quite a big range)
if the marines are freelancing around their base , cloaking first is really funny , if u can wait for them outside their base .
when the marines are really agressive ( 2+ respoints in 5 min ) . u can slow them with defense chambers .
adrenaline is a must with fades , also carpace when the gores are at offense.
ok publics ........
hmm i mostly play 4on4 or 5on5 , so there are max 2 gores at the beginning .