[Off-Topic] Gorge Racer 2000
Triggerman
Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
<div class="IPBDescription">because we all need it.</div>First off; I'm <i>not</i> a programmer, so I can't develop this mod. (However a gamedesigner and graphic-artist).
This is just for speculation regarding a Gorge belly-sliding mod, and what fun we could make out of it.
And this is not a plea for the developers to answer (they're plenty busy already), but if anyone can give me or anyone thinking about the engine an educated guess it's better than nothing. And judging by the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107482" target="_blank">demographic</a> of these forums I don't think it's going to be such a huge problem. And maybe someone who can create this mod for real gets inspired? Who knows.
So shove away your sarcastic undertones for a bit and discuss!
So I'm just making this topic here since there's no thread like it.
Also, if this topic is inappropriate or just stupid I'll hold my breath for the real NS2 mapping guidelines, but as of now I thought this could be a fun way for me work with Google SketchUp for a bit.
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The general idea is at some point that a <u>mod</u> could be developed that is solely created for players to race as Gorges using the NS2 engine.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106600&st=0" target="_blank">Original idea</a> by <a href="http://www.unknownworlds.com/ns2/forums/index.php?showuser=16635" target="_blank">Schkorpio</a>
<a href="http://www.facebook.com/home.php#/video/video.php?v=141778419193" target="_blank">The rough Gorge Belly-Slide animation</a>
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I'll add insightful replies or more questions, so just post away.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 1:</b>
Should the levels be running downhill?
The negative impact of creating a downhill race is that the level won't be able to loop seamlessly and would require some kind of teleportation to bring the player back to the beginning, making it hard to create a race that goes for several laps.<!--QuoteEnd--></div><!--QuoteEEnd-->
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<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 2: </b>
Could the engine allow for this kind of gameplay? Would the physics already built into the game support this?<!--QuoteEnd--></div><!--QuoteEEnd-->
---
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 3:</b>
Can models align to surfaces in smooth "pipeline"-esque curves for example?
This is a very big question when it comes to creating levels. Without this it's going to be more difficult to have the players move at high speeds without crashing into a wall.<!--QuoteEnd--></div><!--QuoteEEnd-->
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<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 4:</b>
Where did you get the name for the mod?
<b>Reply 4 by Triggerman</b>
I commented on the Gorge belly-slide animation on Facebook when one of the devs replied:
"Yeah this might just show up as an extra animation for someone to include in a Gorge Race 2000 mod. We shall see! :)"
So it's 100% official. Hellsyeah.<!--QuoteEnd--></div><!--QuoteEEnd-->
---
This is just for speculation regarding a Gorge belly-sliding mod, and what fun we could make out of it.
And this is not a plea for the developers to answer (they're plenty busy already), but if anyone can give me or anyone thinking about the engine an educated guess it's better than nothing. And judging by the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107482" target="_blank">demographic</a> of these forums I don't think it's going to be such a huge problem. And maybe someone who can create this mod for real gets inspired? Who knows.
So shove away your sarcastic undertones for a bit and discuss!
So I'm just making this topic here since there's no thread like it.
Also, if this topic is inappropriate or just stupid I'll hold my breath for the real NS2 mapping guidelines, but as of now I thought this could be a fun way for me work with Google SketchUp for a bit.
---
The general idea is at some point that a <u>mod</u> could be developed that is solely created for players to race as Gorges using the NS2 engine.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106600&st=0" target="_blank">Original idea</a> by <a href="http://www.unknownworlds.com/ns2/forums/index.php?showuser=16635" target="_blank">Schkorpio</a>
<a href="http://www.facebook.com/home.php#/video/video.php?v=141778419193" target="_blank">The rough Gorge Belly-Slide animation</a>
---------------------------
I'll add insightful replies or more questions, so just post away.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 1:</b>
Should the levels be running downhill?
The negative impact of creating a downhill race is that the level won't be able to loop seamlessly and would require some kind of teleportation to bring the player back to the beginning, making it hard to create a race that goes for several laps.<!--QuoteEnd--></div><!--QuoteEEnd-->
---
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 2: </b>
Could the engine allow for this kind of gameplay? Would the physics already built into the game support this?<!--QuoteEnd--></div><!--QuoteEEnd-->
---
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 3:</b>
Can models align to surfaces in smooth "pipeline"-esque curves for example?
This is a very big question when it comes to creating levels. Without this it's going to be more difficult to have the players move at high speeds without crashing into a wall.<!--QuoteEnd--></div><!--QuoteEEnd-->
---
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Question 4:</b>
Where did you get the name for the mod?
<b>Reply 4 by Triggerman</b>
I commented on the Gorge belly-slide animation on Facebook when one of the devs replied:
"Yeah this might just show up as an extra animation for someone to include in a Gorge Race 2000 mod. We shall see! :)"
So it's 100% official. Hellsyeah.<!--QuoteEnd--></div><!--QuoteEEnd-->
---
Comments
anyone played tux racer? :) map 7 the really fast one
now THAT is a good idea...
QFT. But on the other hand....it must be done!
If it's done right, you definitely could have lasting fun. I've been prototyping a game in my design class where the main mechanic is rolling. Rolling and sliding are not all that different.
I think it's a great idea, maybe there will be Power-Ups and Weapons, too!
Customizable Gorge's with Heavy Armor Suits!
And casual games aren't a huge hit nowadays?
It also all boils down to how well the gameplay is designed. If we could create curved levels, ramps, jumps, (powerups!), I'm sure there are quite a lot of people who would want to just create a Gorge-Race level as their first map since creating a multiplayer-map for NS2 is going to require a buttload of balancing, especially with the Grid-system.
That's why for example I have concepted before a co_ type of level before, as I knew that a ns_ would need so much more.
And there's nothing wrong with having a gametype that only lasts for a while, people would still return to plow some belly if the last NS2 game sucked or you only got 5 minutes to play.
I'll entertain myself anyway with creating a level of sorts and possibly a design-document. Just to get the idea across or something.
<img src="http://www.andrige.com/ns2/GorgeRacer_StartConcept.jpg" border="0" class="linked-image" />
Also concepting (in Photoshop) on a level inbetween staring at the TV, it's not pretty so I won't share that but maybe later on.
Oh yeah and it's way past bedtime so this little swede is going to bed. *afk*
Haha, best ready room ever for a NS-map ^^
I think many people would be more annoyed than amused however!
Also - I think a Catch-tha-Glowie Racer would be cool.
<img src="http://www.andrige.com/ns2/GorgeRacer_StartConcept.jpg" border="0" class="linked-image" />
Also concepting (in Photoshop) on a level inbetween staring at the TV, it's not pretty so I won't share that but maybe later on.
Oh yeah and it's way past bedtime so this little swede is going to bed. *afk*<!--QuoteEnd--></div><!--QuoteEEnd-->
That is a really nice concept art. I think it'd be a good idea. Keeps the NS feel in the gorge race.
You're seven years late, I'm afraid.