Suggestion for Melee Weapon
zex
Join Date: 2009-10-07 Member: 68978Members
So in one of the new interviews, it was pointed out that the current Frontiersman melee weapon is a fold-able axe. Not particularly controversial, but also not too exciting, doesn't really get the juices flowing IMHO. So I was looking at the NS2 logo, and... what is that, a gunblade? It pretty much looks like a pistol, with a bayonet integrated into the barrel...
<img src="http://media.ebaumsworld.com/picture/irock_2006/gunblade.jpg" border="0" class="linked-image" />
Now, "futuristic" isn't the first thing to come to mind when thinking of gunblades. But, I submit to you that it could work with the excellent graphic design which UWE is known for. And, it's not entirely unprecedented seeing as it's in the logo and everything. It could add a little more "zing" to the fronteirsman's arsenal, that is for sure.
<img src="http://media.ebaumsworld.com/picture/irock_2006/gunblade.jpg" border="0" class="linked-image" />
Now, "futuristic" isn't the first thing to come to mind when thinking of gunblades. But, I submit to you that it could work with the excellent graphic design which UWE is known for. And, it's not entirely unprecedented seeing as it's in the logo and everything. It could add a little more "zing" to the fronteirsman's arsenal, that is for sure.
Comments
<a href="http://www.unknownworlds.com/images/ns/fanart/ns-fan-wallpaper3.jpg" target="_blank">http://www.unknownworlds.com/images/ns/fan...-wallpaper3.jpg</a>
And the Meleeweapon in NS2 will be no axe. It's like an electroshocker:
<a href="http://media.moddb.com/cache/images/games/1/10/9998/thumb_620x2000/NS2_Taser_with_notes.jpg" target="_blank">http://media.moddb.com/cache/images/games/..._with_notes.jpg</a>
No... wait, train-on-a-gun....
<a href="http://www.unknownworlds.com/images/ns/fanart/ns-fan-wallpaper3.jpg" target="_blank">http://www.unknownworlds.com/images/ns/fan...-wallpaper3.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
It's sitting right next to the words "natural selection 2" on the frontpage of this site, and yet you're linking to "NS FAN WALLPAPER" as evidence its not the NS2 logo? Whichever it is, it's an official bit of graphic design created by UWE which depicts a gunblade, which would be pretty damn awesome if it were implemented as a weapon instead of merely as a logo.
<!--quoteo(post=1735781:date=Nov 3 2009, 07:06 AM:name=Wolv3rn3)--><div class='quotetop'>QUOTE (Wolv3rn3 @ Nov 3 2009, 07:06 AM) <a href="index.php?act=findpost&pid=1735781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And the Meleeweapon in NS2 will be no axe. It's like an electroshocker:<!--QuoteEnd--></div><!--QuoteEEnd-->
Get with the times, man! The melee weapon is an <a href="http://news.bigdownload.com/2009/10/30/interview-unknown-worlds-chats-about-first-natural-selection-2/"" target="_blank">axe!</a> By the way, did you know the Alpha was delayed until 2010?
<!--quoteo(post=1735782:date=Nov 3 2009, 07:06 AM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Nov 3 2009, 07:06 AM) <a href="index.php?act=findpost&pid=1735782"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No... wait, train-on-a-gun....<!--QuoteEnd--></div><!--QuoteEEnd-->
Come on, seriously? Don't post spam in this thread, if you don't like the idea maybe explain your justification for why the ns2 logo looks like a gunblade, and yet it can't possibly be included in-game?
side note: Please don't be inflammatory towards someone who's probably new to the community and isn't quite up to speed on the current state of NS2. What is and isn't being implemented changes pretty often.
A badass animation will make all the difference for a fold-able axe. It seems the right amount of low-tech and futuristic to me. A gunblade/bayonet would be less imaginative and not look as cool IMO.
Less "imaginative" than an AXE? Not LOOK as cool as an AXE? Are you serious?
<img src="http://www.gerber-tools.com/images/Camp-Axe-large-5905.gif" border="0" class="linked-image" /><img src="http://media.ebaumsworld.com/picture/irock_2006/gunblade.jpg" border="0" class="linked-image" />
Also JAMAZON, I suggest you read my post again if you think I was "inflammatory." My post was well within the common bounds of civility on this forum.
Well that's all opinion, but yes I do think that a switchblade axe is more interesting than a knife welded to a gun.
Also, the source material is much different. A gunblade is very steampunk(and anime) and the retro influences come from a melding of the 19th century with the present. NS1 is retro, but in more of a 1980's(alien) style future. I think the axe is a better fit overall, but that's still opinion of course.
True, the revolver one does look useless. As a bayonette, it's primarily for stabbing rather than slashing. However you promted me to give a little thought to the ergonomics, and I'd say a curved Machete blade would be optimal for both stabbing and slashing. A machete is weilded one-handed, much like a gunblade, and designed for optimal slashing strength. Here's a quick sketch of what it could look like, modeled on the unpopular NS2 taser:
<img src="http://content.screencast.com/users/mattemuse/folders/Jing/media/e2703e1e-bef9-40f2-acd7-e80803fb671d/gunblade.png" border="0" class="linked-image" />
<img src="http://content.screencast.com/users/mattemuse/folders/Jing/media/e2703e1e-bef9-40f2-acd7-e80803fb671d/gunblade.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I was skeptical but you are starting to intrigue me, young one.
You may proceed with the idea and the making of further sketches.
Now, go.
/me returns to sleep
Lol, uh, thanks? I'm open to the idea of creating further sketches - I don't think I fully succeeded in depicting a balanced, machete-like weapon yet. The gun handle needs to be straighter, and the blade needs to be longer... anything else I should add?
It's just too much JRPG for me.
Obviously this is just speculation on my part, but it seems more likely that it's a one-handed tomohawk-type axe like the image I posted. A two-handed battleaxe would be awesome but is even more out of place in a scifi setting than a tomohawk would be. My money is on a little one-handed axe, reminds me of Quake.
As far as FFVII:AC, I haven't seen the movie you are referring to - all I know is that a gunblade is both an archaic real-world weapon and also depicted in the NS2 logo. Maybe UWE was going for a JRPG look in their logo, i have no idea. The logo doesn't feel particularly "japanese" or "RPG-ish" to me, though. Looks more future-retro, kind of like the Warhammer 4k/Dawn of War universe or something like that.
I'm not happy with the curve in my sketch, I want to do another one which matches the machete reference I was using. I think a happy medium would make it possible to both aim and swing. Machetes are actually curved like that to maximize the cutting power, so I don't think putting force behind the blade is an issue.
This could actually lead to some interesting map mechanics if you integrated it fully - have jammed doors that only marines can access similar to welding, but they just need to spend a few minutes prying at it with their axes... infestation could be cleared by just chopping it all down.
However, didn't the team already say they were going to have some kind of taser weapon?
And on topic, I still think the gunblade would be too flimsy a weapon and doesn't have that feel of power behind it.
i also dont see why marines would carry a 1 handed tomahawk style axe around. if you're going to carry an axe its because you'll be using it to smash through things in which case you'll be using a 2 handed axe. a knife is a much better melee weapon than an single handed axe. knives can be use in a thrust, slash or over head stab motion where as an axe is limited to chop attack.
That's because, with the right angle between the grip and the barrel, the longer the "handle" is, the more power you can get behind it. Since the grip of a gun is shorter than the barrel, there's no force. However, of you hold a gun by the barrel and strike with the shorter grip, you can get more force behind it.
On the other hand, with a gunblade, the angle would be closer to 135 degrees or more, like a Kukri blade or machete. This curve is actually used in real-world weapons to increase cutting power. Your constructive criticism isn't necessarily valid given the differences in weapon design between pistols and my gunblade concept.
<!--quoteo(post=1736423:date=Nov 5 2009, 11:02 PM:name=Loey)--><div class='quotetop'>QUOTE (Loey @ Nov 5 2009, 11:02 PM) <a href="index.php?act=findpost&pid=1736423"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i also dont see why marines would carry a 1 handed tomahawk style axe around. if you're going to carry an axe its because you'll be using it to smash through things<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't see why space marines who exclusively fight in mining colonies and space craft would carry an axe at all. What are they going to smash through, rocks? Metal? Doesn't make much sense to me.
NOTHING WRONG ABOUT YOU I CANT FIX! WITH MY HANDS!
<a href="http://www.youtube.com/watch?v=A8yc5bnOrSc" target="_blank">http://www.youtube.com/watch?v=A8yc5bnOrSc</a>
+1
This is the kind of stupid / weird small things killing the greatness of NS as a whole. You are doing it wrong. A knife is 1000x useful under whatever conditions, thats why every army has knifes since forever and pretty sure they will keep it for a bunch of good reasons posted here before several times. Axes were used by barbarians, hence they got rolled by more sophisticated, flexible and modern weapon-tools. Before the barbarian hordes, the axes were made by macaques using random stones and sticks, kinda channeled to you game design. Also the NS logo has a knife for a reason, before the general alzheimer.
I'm really getting tired of reading all the trash in every new update. You lost me since skulks has no parasite, onos got gagged (by who is the real question) lerks can't bite and aliens have commander; jsut to not mention flametowers in space, with limited / small amounts of oxigen for humans LOL, you must be kidding. What a bad joke guys. I despise what you did to your own game. I hate you hardcore for make it fail so hard.
Personally, when I was in the army, I would have preferred an axe to a knife. The only thing more useful in having a knife is the option to attach it to your weapon as a bayonet and frankly, that's not a viable option. The weapons in NS2, or NS, don't seem to allow for bayonet attachment anyway.