Will NS2 be as fast paced as NS1?

TanteviesiTanteviesi Join Date: 2009-11-08 Member: 69307Members
Natural Selection looks pretty interesting to me and I've played only about a day or two worth of it but I'm finding it pretty hard to get into because of all the bunny hopping and extremely fast moving players. Will the sequel be the same or can I expect something different to cater to new players such as myself?
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Comments

  • palliepallie Join Date: 2009-10-12 Member: 69028Members
    I don't think anyone can answer that question yet :-)
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    They are definitely trying to make it more understandable and accessible than NS1 is. The actual game tempo is still anyone's guess though.

    The present situation is also a result of very few new players joining the scene. It's going to be far more newbie friendly with NS2 when the player structure isn't so heavily based on experienced veterans.
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    Everyone will be a new player when NS2 comes out. =D
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    It seems as if NS2 will be slower than NS1, which is great. NS1 tends to look silly with all the players zipping around all over the place. I think UWE can find a good balance between movement based gameplay and realistic speeds.
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    edited November 2009
    well i think NS needs the generally fast gameplay. It's the type of game where you dont need a campfest like in DoD Source - you have to react quickly, struggle for keypositions, beside that the aliens are generally fast (at least that was one of their big advantages in NS). But you also have to defend positions, build stuff or just scout that's not really fast paced. You have both elements.


    However, i assume in NS2 the movement speed for both marines and aliens will be reduced and there will be more situations where you have to slow down since they want to have it more noob-friendly. If that's the right option, well that's another question.

    Also, the skulk as an early lifeform is planned to be slower and bigger, but has more hp...
  • TanteviesiTanteviesi Join Date: 2009-11-08 Member: 69307Members
    <!--quoteo(post=1736751:date=Nov 8 2009, 07:29 PM:name=blackpiranha)--><div class='quotetop'>QUOTE (blackpiranha @ Nov 8 2009, 07:29 PM) <a href="index.php?act=findpost&pid=1736751"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well i think NS needs the generally fast gameplay. It's the type of game where you dont need a campfest like in DoD Source - you have to react quickly, struggle for keypositions, beside that the aliens are generally fast (at least that was one of their big advantages in NS). But you also have to defend positions, build stuff or just scout that's not really fast paced. You have both elements.


    However, i assume in NS2 the movement speed for both marines and aliens will be reduced and there will be more situations where you have to slow down since they want to have it more noob-friendly. If that's the right option, well that's another question.

    Also, the skulk as an early lifeform is planned to be slower and bigger, but has more hp...<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's fine if the gameplay is fast, just not to the point where there's an enemy jumping in circles around you so fast to where you can't even aim at it.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    I like to compare it ala Tribes 1 to Tribes 2.


    Tribes 2 was a slower game and the Tribes 1 vets did nothing but moan and shriek like a bunch of harpies about it, but Tribes 2 had a LOT more depth involved in it (probably the deepest, most complicated and open-ended MPFPS game I've ever played). Ultimately I think Tribes 2 was a better game for it.

    Slower paced does NOT equate to easy.
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    <!--quoteo(post=1736754:date=Nov 8 2009, 08:27 PM:name=Tanteviesi)--><div class='quotetop'>QUOTE (Tanteviesi @ Nov 8 2009, 08:27 PM) <a href="index.php?act=findpost&pid=1736754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's fine if the gameplay is fast, just not to the point where there's an enemy jumping in circles around you so fast to where you can't even aim at it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    L2Aim? :(

    But seriously, with a little practice, Bhopping skulks are actually easier to trace because their path is pretty well defined...It just takes learning to "aim outside of the box" of skulks running at strait lines.

    That being said, I'm sure the new gameplay will take these opinions into account and be just fine in both regards. Causing a big stink though (see "Big Skulk" thread)

    But, then again, no one knows.
  • moku9moku9 Join Date: 2009-11-04 Member: 69265Members
    "Pace" is mostly on the map, not the engine imho. Pack'em in close or have a choke point(s) and you'll be in for some fast action. Now where's that confounded level editor.........
  • TanteviesiTanteviesi Join Date: 2009-11-08 Member: 69307Members
    <!--quoteo(post=1736774:date=Nov 8 2009, 11:22 PM:name=moku9)--><div class='quotetop'>QUOTE (moku9 @ Nov 8 2009, 11:22 PM) <a href="index.php?act=findpost&pid=1736774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Pace" is mostly on the map, not the engine imho. Pack'em in close or have a choke point(s) and you'll be in for some fast action. Now where's that confounded level editor.........<!--QuoteEnd--></div><!--QuoteEEnd-->

    And in my opinion it's the engine. When you have a game that allows bunny hopping and allows it to progress to the point where it's vital in order to be good at the game then it really kills the fun value for those who can't/dislike bunny hopping. This is what I'm hoping NS2 disallows.
  • M00_cowM00_cow Join Date: 2007-03-02 Member: 60180Members, Constellation
    From what I have read, it would seem they are slowing down the game and may be removing a few aspects that were key in separating the pro's from the noobs in order to make NS2 noob friendly. How this will affect gameplay is yet to be seen. We will just have to wait till alpha, and because pace is such a huge thing in NS, expect it to be changed during alpha imho
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    Everyone saying the game is going to be slowed down is basing that on speculation.

    The devs said they are aiming for a 15-20 minute matches on NS2. I really don't see the game feeling that much slower in comparison to NS1 if this is the time frame they are aiming for.
  • palliepallie Join Date: 2009-10-12 Member: 69028Members
    The grid system for marines might make it constantly action packed and fast paced because there are always important places to defend.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    edited November 2009
    In one of Charlie's most recent interviews he talked about NS being pretty unapproachable to new players, to the point where he even joked about he wasn't sure how anyone played the game at all. I think its pretty safe to assume that while it may be just as fact paced as the original, NS2 will be more accessible and intuitive to new players.

    typo
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    I don't particularly understand the line of thinking behind powergrid creating more important places to defend. There's always somewhere important to defend in NS1 and marine/alien territory is very much defined, I guess it just feels like the powergrid/DI is just boxing it in a little but it's probably for the best by making it obvious to players who owns what.
  • palliepallie Join Date: 2009-10-12 Member: 69028Members
    Upgrades will come from tech points right? So that's how areas will be more important to defend than just an rt or pg...
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1736837:date=Nov 9 2009, 06:40 AM:name=steppin'razor)--><div class='quotetop'>QUOTE (steppin'razor @ Nov 9 2009, 06:40 AM) <a href="index.php?act=findpost&pid=1736837"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In one of Charlie's most recent interviews he talked about NS being pretty unapproachable to new players, to the point where he even joked about he wasn't sure how anyone played the game at all. I think its pretty safe to assume that while it may be just as fact paced as the original, NS2 will be more accessible and intuitive to new players.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If you've ever tried to get your girlfriend to play NS, or even other gamers that werent proficient at first person shooters, you probably find it easy to sympathize with Charlie considering also that it was his baby he's showing off. My attempts go something like:
    <i>"Ok you just spawned in at the hive, that's that big structure there."
    "WTF just killed me?!"
    "Oh that's a jetpacker, one of the adv--"
    "Why is everyone calling me a ######?? I quit!"
    ":("</i>
    Anyway, I think I've said this before but I'd assume that just like NS1, the pace of the game will be one of the things that is tinkered with most in subsequent patches. There's simply no way you can hit that mark dead on the first time.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    <!--quoteo(post=1736932:date=Nov 9 2009, 05:26 PM:name=noncomposmentis)--><div class='quotetop'>QUOTE (noncomposmentis @ Nov 9 2009, 05:26 PM) <a href="index.php?act=findpost&pid=1736932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you've ever tried to get your girlfriend to play NS, or even other gamers that werent proficient at first person shooters, you probably find it easy to sympathize with Charlie considering also that it was his baby he's showing off. My attempts go something like:
    <i>"Ok you just spawned in at the hive, that's that big structure there."
    "WTF just killed me?!"
    "Oh that's a jetpacker, one of the adv--"
    "Why is everyone calling me a ######?? I quit!"
    ":("</i>
    Anyway, I think I've said this before but I'd assume that just like NS1, the pace of the game will be one of the things that is tinkered with most in subsequent patches. There's simply no way you can hit that mark dead on the first time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats why you don't play CO.

    C WUT I DID THAR?
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Got buddies to play once, back in the early days of rine-stacking (wait, that still goes on...) so he was forced on kharaa; needless to say some people are just adverse to learning how to kill something if they're not equipped with a rifle and crosshairs.

    Anyways NS2 is supposed to have tighter and more condensed environments, therefore I'd assume it would be even faster than current NS gameplay.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    I'm expecting slightly slower combat with less of a slippery slope when your team is losing. It probably won't be 100% action all the time due to all the dev talk of lulls in gameplay to heighten the thrills. I hope killing a fade is as awesome as it is now, though.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    for me, ns games that lasted 30 - 40 minutes with even teams (yeah, occasionally pub games dont get stacked) were the most enjoyable.

    15 - 20 minutes sounds a bit short to me, but i guess it makes sense from a devs point of view when trying to make the game easier to get into.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1737004:date=Nov 10 2009, 02:20 PM:name=Reeke)--><div class='quotetop'>QUOTE (Reeke @ Nov 10 2009, 02:20 PM) <a href="index.php?act=findpost&pid=1737004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->for me, ns games that lasted 30 - 40 minutes with even teams (yeah, occasionally pub games dont get stacked) were the most enjoyable.

    15 - 20 minutes sounds a bit short to me, but i guess it makes sense from a devs point of view when trying to make the game easier to get into.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There hasn't been any specific details on the gameplay lenght. 15-20 minutes average can easily translate into 30-40 minute games if the teams are even. Right now the average game has maybe 10-15 minutes of effective game time and the rest is spent finishing off the enemy.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    edited November 2009
    <!--quoteo(post=1737005:date=Nov 10 2009, 06:27 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Nov 10 2009, 06:27 PM) <a href="index.php?act=findpost&pid=1737005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There hasn't been any specific details on the gameplay lenght. 15-20 minutes average can easily translate into 30-40 minute games if the teams are even. Right now the average game has maybe 10-15 minutes of effective game time and the rest is spent finishing off the enemy.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Indeed as pubbers rarely have any idea of the game state (whos winning, whats important etc) and end up whining when someone sells ip to avoid 40min sit in base with GLs
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1737241:date=Nov 11 2009, 10:10 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Nov 11 2009, 10:10 PM) <a href="index.php?act=findpost&pid=1737241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed as pubbers rarely have any idea of the game state (whos winning, whats important etc) and end up whining when someone sells ip to avoid 40min sit in base with GLs<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah pubbers are all clearly just complete ###### idiots.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    I think it should be the same speed, slower speeds will make game booring and to easy.
    NS1 always challenges u every day no matter how long u play u always want to be better at aiming at fast zipping skulks or opposite to try dodge bullets.

    I think NS2 will be slower and skulks bigger and with more HP and armour so it will be like shooting tiny onus'es
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2009
    <!--quoteo(post=1737573:date=Nov 14 2009, 06:52 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Nov 14 2009, 06:52 PM) <a href="index.php?act=findpost&pid=1737573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it should be the same speed, slower speeds will make game booring and to easy.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Kids these days. Slower paced does not necessarily equate to easier. But then again every time the mention of something besides the game revolving around rapid-energy-drink-fueled-freak-aim comes up, people piss and moan, I take it that's all you're complaining about, that it could be 'different'.
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    <!--quoteo(post=1737598:date=Nov 14 2009, 08:01 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 14 2009, 08:01 PM) <a href="index.php?act=findpost&pid=1737598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Kids these days. Slower paced does not necessarily equate to easier. But then again every time the mention of something besides the game revolving around rapid-energy-drink-fueled-freak-aim comes up, people piss and moan, I take it that's all you're complaining about, that it could be 'different'.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I find the slow = easy rule applies to a lot of games... like Tetris or Space Invaders. Hell, even Pong.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    This is just a guess but from what I make of the information:

    -Slower paced movement.
    -Faster paced games.

    It might sound contradictory. But i think the idea of NS2 is to enhance the rts side of the world you'll move around in. It'll be more about strategy and territory control, more like a starcraft than a quake game.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited November 2009
    My vote goes for much, much slower pace like it was in v1. Leaves more time to make decisions, sneak around, build stuff, and actually become involved. If I had to give one reason why NS1 failed, in the end, it has to be the changes Flayra and co. made to the speed: they made it too fast to please the incoming masses that had, at that time, become interested of NS.

    This, of course, ripped out the heart of the game and then they introduced that infamous "Combat" extension. Suddenly commanding marines wasn't about decisions, but learning a set of pre-defined steps and going through them as fast as possible. Suddenly the only deciding factor was how much kills you got in the least amount of time. Let me tell you, those bunny-hopping crackshots and immortal fades weren't fun, because they cost precious <i>minutes</i> and if you lost more than a few the game was over.

    I suppose they knew what they were doing when they made NS1 a "fast-paced action-shooter" (quoting Flayra's words), because then they nerfed the prices so they could be replaced fast enough by those few players who actually cared to defend anymore. Because, you know, if defending was less important than getting kills for personal gain and allowed the enemy to progress faster, then most players didn't bother.

    So, yeah, I think they should make the game much slower. F*ck fraggers.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1737605:date=Nov 14 2009, 08:22 PM:name=Fortune)--><div class='quotetop'>QUOTE (Fortune @ Nov 14 2009, 08:22 PM) <a href="index.php?act=findpost&pid=1737605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I find the slow = easy rule applies to a lot of games... like Tetris or Space Invaders. Hell, even Pong.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, because faster = harder like in Diablo and NS Combat lolol.

    It's all about how you design the game. Tribes 2 was slower paced than Tribes 1 but had WAY more strategic and tactical involvement. The game simply had a lot more 'stuff' and in order to properly use all this stuff the game was slowed down somewhat.
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