Will NS2 be as fast paced as NS1?
Tanteviesi
Join Date: 2009-11-08 Member: 69307Members
Natural Selection looks pretty interesting to me and I've played only about a day or two worth of it but I'm finding it pretty hard to get into because of all the bunny hopping and extremely fast moving players. Will the sequel be the same or can I expect something different to cater to new players such as myself?
Comments
The present situation is also a result of very few new players joining the scene. It's going to be far more newbie friendly with NS2 when the player structure isn't so heavily based on experienced veterans.
However, i assume in NS2 the movement speed for both marines and aliens will be reduced and there will be more situations where you have to slow down since they want to have it more noob-friendly. If that's the right option, well that's another question.
Also, the skulk as an early lifeform is planned to be slower and bigger, but has more hp...
However, i assume in NS2 the movement speed for both marines and aliens will be reduced and there will be more situations where you have to slow down since they want to have it more noob-friendly. If that's the right option, well that's another question.
Also, the skulk as an early lifeform is planned to be slower and bigger, but has more hp...<!--QuoteEnd--></div><!--QuoteEEnd-->
It's fine if the gameplay is fast, just not to the point where there's an enemy jumping in circles around you so fast to where you can't even aim at it.
Tribes 2 was a slower game and the Tribes 1 vets did nothing but moan and shriek like a bunch of harpies about it, but Tribes 2 had a LOT more depth involved in it (probably the deepest, most complicated and open-ended MPFPS game I've ever played). Ultimately I think Tribes 2 was a better game for it.
Slower paced does NOT equate to easy.
L2Aim? :(
But seriously, with a little practice, Bhopping skulks are actually easier to trace because their path is pretty well defined...It just takes learning to "aim outside of the box" of skulks running at strait lines.
That being said, I'm sure the new gameplay will take these opinions into account and be just fine in both regards. Causing a big stink though (see "Big Skulk" thread)
But, then again, no one knows.
And in my opinion it's the engine. When you have a game that allows bunny hopping and allows it to progress to the point where it's vital in order to be good at the game then it really kills the fun value for those who can't/dislike bunny hopping. This is what I'm hoping NS2 disallows.
The devs said they are aiming for a 15-20 minute matches on NS2. I really don't see the game feeling that much slower in comparison to NS1 if this is the time frame they are aiming for.
typo
If you've ever tried to get your girlfriend to play NS, or even other gamers that werent proficient at first person shooters, you probably find it easy to sympathize with Charlie considering also that it was his baby he's showing off. My attempts go something like:
<i>"Ok you just spawned in at the hive, that's that big structure there."
"WTF just killed me?!"
"Oh that's a jetpacker, one of the adv--"
"Why is everyone calling me a ######?? I quit!"
":("</i>
Anyway, I think I've said this before but I'd assume that just like NS1, the pace of the game will be one of the things that is tinkered with most in subsequent patches. There's simply no way you can hit that mark dead on the first time.
<i>"Ok you just spawned in at the hive, that's that big structure there."
"WTF just killed me?!"
"Oh that's a jetpacker, one of the adv--"
"Why is everyone calling me a ######?? I quit!"
":("</i>
Anyway, I think I've said this before but I'd assume that just like NS1, the pace of the game will be one of the things that is tinkered with most in subsequent patches. There's simply no way you can hit that mark dead on the first time.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thats why you don't play CO.
C WUT I DID THAR?
Anyways NS2 is supposed to have tighter and more condensed environments, therefore I'd assume it would be even faster than current NS gameplay.
15 - 20 minutes sounds a bit short to me, but i guess it makes sense from a devs point of view when trying to make the game easier to get into.
15 - 20 minutes sounds a bit short to me, but i guess it makes sense from a devs point of view when trying to make the game easier to get into.<!--QuoteEnd--></div><!--QuoteEEnd-->
There hasn't been any specific details on the gameplay lenght. 15-20 minutes average can easily translate into 30-40 minute games if the teams are even. Right now the average game has maybe 10-15 minutes of effective game time and the rest is spent finishing off the enemy.
Indeed as pubbers rarely have any idea of the game state (whos winning, whats important etc) and end up whining when someone sells ip to avoid 40min sit in base with GLs
Yeah pubbers are all clearly just complete ###### idiots.
NS1 always challenges u every day no matter how long u play u always want to be better at aiming at fast zipping skulks or opposite to try dodge bullets.
I think NS2 will be slower and skulks bigger and with more HP and armour so it will be like shooting tiny onus'es
Kids these days. Slower paced does not necessarily equate to easier. But then again every time the mention of something besides the game revolving around rapid-energy-drink-fueled-freak-aim comes up, people piss and moan, I take it that's all you're complaining about, that it could be 'different'.
I find the slow = easy rule applies to a lot of games... like Tetris or Space Invaders. Hell, even Pong.
-Slower paced movement.
-Faster paced games.
It might sound contradictory. But i think the idea of NS2 is to enhance the rts side of the world you'll move around in. It'll be more about strategy and territory control, more like a starcraft than a quake game.
This, of course, ripped out the heart of the game and then they introduced that infamous "Combat" extension. Suddenly commanding marines wasn't about decisions, but learning a set of pre-defined steps and going through them as fast as possible. Suddenly the only deciding factor was how much kills you got in the least amount of time. Let me tell you, those bunny-hopping crackshots and immortal fades weren't fun, because they cost precious <i>minutes</i> and if you lost more than a few the game was over.
I suppose they knew what they were doing when they made NS1 a "fast-paced action-shooter" (quoting Flayra's words), because then they nerfed the prices so they could be replaced fast enough by those few players who actually cared to defend anymore. Because, you know, if defending was less important than getting kills for personal gain and allowed the enemy to progress faster, then most players didn't bother.
So, yeah, I think they should make the game much slower. F*ck fraggers.
Yes, because faster = harder like in Diablo and NS Combat lolol.
It's all about how you design the game. Tribes 2 was slower paced than Tribes 1 but had WAY more strategic and tactical involvement. The game simply had a lot more 'stuff' and in order to properly use all this stuff the game was slowed down somewhat.