My favorite thing about NS1 won't be in NS2?

moku9moku9 Join Date: 2009-11-04 Member: 69265Members
What drew me in early about NS1 was the organizational dynamic. Rines had to follow orders in a top down structure and have a competent com. Aliens having to successfully collaborate on a coordinated strategy. Games where both occurred were my favorites and at the peak were fairly frequent.

Sounds like this is going away for NS2. If it's just com vs com the game will be much less interesting to me although it may be easier to sell to the masses.

I'm glad to have prepaid, the team earned much more than 40 bucks from me for the many enjoyable hours I spent playing NS1.

Sorry if I've missed a memo or two...........

I figured heck, if people can whine about the skulk size [PRE-RELEASE!]....I could speak up on this.......

Comments

  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    The Alien Commander is definitely going to be weird at first.

    I'm sure someone will make a classic NS1 styled game-mode though where it's just the marine commander.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    Yes there are quite a few other threads about this already. I think most people that have played NS regularly realize the necessity of an alien commander since the problems with balance vs game size were quite obvious. It's not like alien commander is a foreign concept in NS1. All of the competitive teams I was familiar with had a alien commander role in NS1. Usually the hive gorge since they typically have the best perspective on the field. On pubs it's glaringly obvious when no one is talking on aliens because they get steamrolled even with good fades. "Field units" in NS2 have their own resource pool so they retain their independence, but they'll be better coordinated because of the commander.

    If your favorite thing about NS1 was, like you said, two teams working well together, then you should find the idea of alien commander appealing.
  • MegahaloMegahalo Join Date: 2005-01-06 Member: 33009Members
    <!--quoteo(post=1736776:date=Nov 8 2009, 06:40 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Nov 8 2009, 06:40 PM) <a href="index.php?act=findpost&pid=1736776"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Alien Commander is definitely going to be weird at first.

    I'm sure someone will make a classic NS1 styled game-mode though where it's just the marine commander.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah the benefits of using a gamemode system that completely uses LUA. Great isn't it :)?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1736786:date=Nov 9 2009, 12:24 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 9 2009, 12:24 AM) <a href="index.php?act=findpost&pid=1736786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Babblers!<!--QuoteEnd--></div><!--QuoteEEnd-->

    <3
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Games where both occurred<!--QuoteEnd--></div><!--QuoteEEnd-->

    almost never happen.

    I love the epic games as much as anyone, they are incredible. but in all honesty, they never happen anymore. it takes 2 teams with all equally skilled players for that to happen, which restricts the player base to people who grew up in the game.

    I don't like that they are shortening games and make the game easier to play, but i also don't like playing ns1 anymore because they games are so rarely fun.

    ns2 is going to be different, and yes it will have shorter games, but if the games are too short then we can mod it to make them more epic. regardless, i trust that the team isn't going to make a game that isn't fun.
  • M00_cowM00_cow Join Date: 2007-03-02 Member: 60180Members, Constellation
    I am quite interested in seeing how Alien Commander pans out.

    At the moment, and as stated above, there are a fair few balance issues currently associated with how the game goes at the moment; especially in pubs. A good comm can generally negate the effects of having a rubbish team by being mega organised, whereas the aliens in this respect are stuck.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    The builder oriented part of being a gorge.
  • MormyMormy Join Date: 2009-10-28 Member: 69155Members
    <!--quoteo(post=1736775:date=Nov 8 2009, 11:34 PM:name=moku9)--><div class='quotetop'>QUOTE (moku9 @ Nov 8 2009, 11:34 PM) <a href="index.php?act=findpost&pid=1736775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What drew me in early about NS1 was the organizational dynamic. Rines had to follow orders in a top down structure and have a competent com. Aliens having to successfully collaborate on a coordinated strategy. Games where both occurred were my favorites and at the peak were fairly frequent.

    Sounds like this is going away for NS2. If it's just com vs com the game will be much less interesting to me although it may be easier to sell to the masses.

    I'm glad to have prepaid, the team earned much more than 40 bucks from me for the many enjoyable hours I spent playing NS1.

    Sorry if I've missed a memo or two...........

    I figured heck, if people can whine about the skulk size [PRE-RELEASE!]....I could speak up on this.......<!--QuoteEnd--></div><!--QuoteEEnd-->
    watch there trailer and watch the end ... on their site thats a deadline false marketing so they did lie
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    <!--quoteo(post=1736799:date=Nov 9 2009, 02:43 AM:name=Mormy)--><div class='quotetop'>QUOTE (Mormy @ Nov 9 2009, 02:43 AM) <a href="index.php?act=findpost&pid=1736799"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->watch there trailer and watch the end ... on their site thats a deadline false marketing so they did lie<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you just copying this text and pasting it in every thread you can? Its really contributing to the community. You go champ.
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