l4d2
douchebagatron
Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
in Off-Topic
Comments
I think I know why.
--Scythe--
P.S. It has something to do with circumference.
--Scythe--
P.S. It has something to do with circumference.<!--QuoteEnd--></div><!--QuoteEEnd-->
Your (beloved female relation here) wasn't complaining about my circumference last night.
Its rather frustrating to get hit by a charger only to watch the AI teammates walk up to it and then start shooting it.
I know that the game is supposed to be played online, but well, I don't know a lot of people that have it just yet and Sven Co-op educated me well on the horrors of trying to play an online co-op game with random people.. and I was really hoping the AI wouldn't be terrible. It wasn't in the first game.. It wasn't amazing either, but the stupid stuff it did wasn't the sort that would cause half your health bar to disappear any time something bad happened to you.
Was the map set in Kentucky?
I've beaten it on Advanced, you trying on Expert? But it is damn fun :D
In campaign / single player you can go to all the petrol cans and throw them down to the car to save some time. But on versus that means the spitter can destroy the cans you've thrown.
So don't throw cans to somewhere for later if you're playing versus. The spitter will ruin your day.
So don't throw cans to somewhere for later if you're playing versus. The spitter will ruin your day.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just spread them out a bit. They're quick to respawn and the spitter is slow to recharge.
flashlights are wonky. melee flashlights aren't dynamic at all, they are the old hl2 lights. also, i noticed that the dynamic lights go through obstacles, but don't cast shadows. it's strange. could be because my effects were low, haven't tested with higher effects.
if you're hanging from the glass barrier on the ledges in the mall, and someone shoots the glass, instead of falling to the lower ledge, you stay in the same place and are able to shoot, but cannot move. kind of a big deal because then players can defend themselves without anyone helping them up, if someone across the room just shoots the glass.
most gun animations aren't near as fluid as in l4d1. particularly the spaz12, it just feels wooden. all animations could use some touching up.
previously i mentioned the end of the 4th map in dark carnival being waaaay too hard. still applies.
Also fun was the end of Dark Carnival. The finale has reached its conclusion, the escape chopper is here, I run for it, get inside, turn around to hi-five my botty companions... only to notice none of them are there. So I open fire on sundry infected around them to clear a path. They just stand around, fighting the tank, letting it deck them repeatedly. We take down the tank, I breathe a sigh of relief... and they keep standing around, waiting for the second tank to show up and put an end to their miserable existence. I had to sit in that helicopter hoping some special infected wouldn't pin me before those suicidal maniacs got themselves downed. It did work out in the end, and I escaped as the only survivor - truly survival of the fittest at its finest.
I feel this is relevant! <a href="http://www.youtube.com/watch?v=VqyNS7ZdY1A" target="_blank">http://www.youtube.com/watch?v=VqyNS7ZdY1A</a>
The weapon animations do seem pretty naff, and some of the models look odd. The Magnum/Deagle model seems comically huge. It looks bigger than the SMG.
I'm still not a fan of the melee weapons.
And yeah, the bots are immensely stupid. They are actually a lot worse than the bots in L4D, which seems very odd. It's like they went into the code and deliberately made them more stupid.
It's not just, as some people elsewhere have suggested, that everything else is different, and the bots stupidity is showing up more (as in, they're the same as in L4D, they're just worse by comparison). They're just stupid. They hang back too much, and on the rare occassions they're not hanging 20-30ft behind you, they run off ahead and leave you alone. They're terrible at dealing with any infected that pins you; they seem to refuse to shoot from a distance. They will run right up to you and *then* shoot (or shove them off, it seems to be random. They don't understand that you can't shove a charger, though.) They're terrible at dealing with witches and alarm'd cars; they'll stand right next to a witch being retarded, and around alarm'd cars they seem to refuse to attack anything if they're within a certain radius of them. Which can really suck if they're surrounded by infected, since they can't get out of them at all. They're also terrible at managing their health kits and ammo. They'll rarely pick up another medkit after they've left the saferoom, but they'll insist on healing you if your health is below 60. When they heal themselves they'll pick the worst time and place to do it. They'll use a weapon until it's ammo's gone, and then refuse to swap it for another weapon (even the same weapon), they'll insist on keeping their weapon and using pistols/melee (which they're also terrible at) until you hit an ammo dump.
This wouldn't be a particularly huge issue, since it's an online multiplayer game n' all, if it weren't for the fact that bots will jump in and take over a player who has crashed out, gone idle or quit the server. A single bot in a campaign game of anything harder than normal, or a bot at all in versus, survival and/or scavenger, is a death sentence to the team. They're *that* bad.
I thought Valve was boasting about better AI and AI director 2.0... Where are these so-called improvements then :P
The director is smarter. The AI infected (especially the specials) are smarter. I've even seen AI boomers hanging around the witch, dodging around trying to do that "shoot the boomer to startle the witch" trick. It's the survivor AI that sucks.
Hehe, I'm just teasing you L4D2 owners :P
The Zombie AI is definitely smarter. They are really good at knowing who's around so that they can combo with each other. Even the Uncommon commons, like incredible Jockey+Charger+Spitter combos. Jockey takes the fringe player into a hoarde, Charger smashes the other three, acid to keep them separated (which the AI will NEVER go through, even to save you) and boom, at least two players dead.
Ironically the Smokers, Hunters, and Boomers seem to have gotten stupider. The Hunters have gotten really bad at landing their pounces, and I've smacked too many a Smoker with the baseball bat. Boomers in crowds are still annoying as crap though, especially when you're crouching and meleeing for dear life and a boomer just walks up to you and you kersplode him.
They definitely seem more human when they bounce around missing all the pounces (come on, everyone who has played hunter has gone for a pounce, missed, then spent about 40 seconds pouncing around like a moron trying to hit *anyone*), but they never seem to land one any more.
Also talking about the spitter goo, bots will refuse to walk through it, but they'll also refuse to get out of the way until after it's started hurting them (there's a delay between it hitting the floor and it starting to cause damage). And when getting out of the way, they'll refuse to jump up on a desk or a car or anything nearby to get out of it, they'll run through it to clear ground, meaning they take more damage from it than they should.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Yeeeeah, all the extra goodies in the game just confuse the poor AI helpers.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think it is that. They do stuff that has nothing to do with any of the new added things. For instance, they seem incapable of moving and firing at the same time, which means if they're surrounded by a crowd (such as on that god damn roller coaster), they'll just stand there shooting, rather than trying to push through it and shoot on the run. And they refuse to shoot a special infected that has you pinned from a distance, they have to run up to within shoving range and then shoot it, which is a really odd thing to do since the bots are literally incapable of inflicting friendly fire damage (even if they hit you it doesn't hurt).
They're just worse. It's not the new stuff in the game tripping up the old AI, they're just not as good as the originals.