l4d2

douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">release party</div>let's do some zombie killing tonight. if you don't have me added, my steam name is in my sig. if you want to play, add your steam name here and you'll get an invite.
«1

Comments

  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    edited November 2009
    *You know what? I'm just going to remove this whole post. This thread is not about if you like the game or not, don't waste other people's time with that* --Comprox
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I hope you didn't buy a lot of dip...
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Steam won't even work for me. Took forever to log in and now the games tab won't open.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1737941:date=Nov 17 2009, 05:32 PM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ Nov 17 2009, 05:32 PM) <a href="index.php?act=findpost&pid=1737941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Steam won't even work for me. Took forever to log in and now the games tab won't open.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think I know why.

    --Scythe--

    P.S. It has something to do with circumference.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1737942:date=Nov 17 2009, 07:43 AM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Nov 17 2009, 07:43 AM) <a href="index.php?act=findpost&pid=1737942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think I know why.

    --Scythe--

    P.S. It has something to do with circumference.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Your (beloved female relation here) wasn't complaining about my circumference last night.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited November 2009
    Played through the first two campaigns earlier with a friend.. It was fun, challenging even, and a little frustrating. The themselves campaigns are great, but the survivor AI hasn't really been updated for L4D2. The biggest issue is they treat all the constricting Special infected like hunters. Now, they have a great, though basic logic for dealing with hunters on survivors, walk over and push it off. Generally the survivor should be close, and pushing is faster than shooting. You can kill it later. The problem stems from the fact they still try to shove enemies off you, even when you're constricted 30 feet away by the more devious L4D2 smoker, or being run off into nowhere by a jockey. Worst however is the charger, as theres really no limit to how far it can take you, and it can't be shoved off.
    Its rather frustrating to get hit by a charger only to watch the AI teammates walk up to it and then start shooting it.

    I know that the game is supposed to be played online, but well, I don't know a lot of people that have it just yet and Sven Co-op educated me well on the horrors of trying to play an online co-op game with random people.. and I was really hoping the AI wouldn't be terrible. It wasn't in the first game.. It wasn't amazing either, but the stupid stuff it did wasn't the sort that would cause half your health bar to disappear any time something bad happened to you.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    The survivor AI does seem to be a lot worse for some reason. They don't even stick together with you, they go off on their own thing. I just played through dark carnival and Ellis lagged behind so damn much. It's annoying to make your way through a crowd, only to turn around and realise that the AI didn't even try to follow you. It'd be one thing if they tried to get through the crowd and failed, but they just sit in a room and chill out.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It seems Stickman, even the AI realise in a world of zombies you're not worth saving :p
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    After that rather burning comeback Stick made against Scythe, going after him again seems rather sad. Minus two style points for Thaldy.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    My favorite moment so far was hearing a bird call in one of the maps that I haven't heard since I was a little kid camping in Kentucky. Amazing attention to detail.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1737989:date=Nov 17 2009, 02:48 PM:name=moultano)--><div class='quotetop'>QUOTE (moultano @ Nov 17 2009, 02:48 PM) <a href="index.php?act=findpost&pid=1737989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My favorite moment so far was hearing a bird call in one of the maps that I haven't heard since I was a little kid camping in Kentucky. Amazing attention to detail.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Was the map set in Kentucky?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    ######, the dead center finale is HARD
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1738062:date=Nov 17 2009, 10:05 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE (Drfuzzy @ Nov 17 2009, 10:05 PM) <a href="index.php?act=findpost&pid=1738062"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->######, the dead center finale is HARD<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've beaten it on Advanced, you trying on Expert? But it is damn fun :D
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    the panic moment at the end of dark carnival, where you have to open the gates, is freaking impossible. i spent an hour on it with 3 other decent players on advanced and we couldn't do it. once the gates open, there's just a constant horde coming beacuse of all the damn clowns. they all got tired of it and left, i knocked it down to normal, with the bots, and barely beat it after 3 tries. i swear there has to be some bug at that point that spawns way too many dudes constantly.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Just finished playing through the whole thing for the first time. Holy hell it's amazing. Hard Rain was terrifying.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1738062:date=Nov 18 2009, 04:05 AM:name=Drfuzzy)--><div class='quotetop'>QUOTE (Drfuzzy @ Nov 18 2009, 04:05 AM) <a href="index.php?act=findpost&pid=1738062"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->######, the dead center finale is HARD<!--QuoteEnd--></div><!--QuoteEEnd-->

    In campaign / single player you can go to all the petrol cans and throw them down to the car to save some time. But on versus that means the spitter can destroy the cans you've thrown.

    So don't throw cans to somewhere for later if you're playing versus. The spitter will ruin your day.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Can't other infected also destroy the canisters? By clawing them or something? Sure, it's probably suicide, but I'd guess it's worth it.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1738123:date=Nov 18 2009, 08:39 AM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ Nov 18 2009, 08:39 AM) <a href="index.php?act=findpost&pid=1738123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In campaign / single player you can go to all the petrol cans and throw them down to the car to save some time. But on versus that means the spitter can destroy the cans you've thrown.

    So don't throw cans to somewhere for later if you're playing versus. The spitter will ruin your day.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just spread them out a bit. They're quick to respawn and the spitter is slow to recharge.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    here's some bugs i've noticed. i'd post them on the steam forums, but i'm afraid to set foot on there:

    flashlights are wonky. melee flashlights aren't dynamic at all, they are the old hl2 lights. also, i noticed that the dynamic lights go through obstacles, but don't cast shadows. it's strange. could be because my effects were low, haven't tested with higher effects.

    if you're hanging from the glass barrier on the ledges in the mall, and someone shoots the glass, instead of falling to the lower ledge, you stay in the same place and are able to shoot, but cannot move. kind of a big deal because then players can defend themselves without anyone helping them up, if someone across the room just shoots the glass.

    most gun animations aren't near as fluid as in l4d1. particularly the spaz12, it just feels wooden. all animations could use some touching up.

    previously i mentioned the end of the 4th map in dark carnival being waaaay too hard. still applies.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    blargh. school prevent playing.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited November 2009
    I can only agree with Stickman that the survivor AI here is pants-on-head retarded. They're virtually incapable of dealing with jockeys or smokers or witches. Best example yet is that lot with bunches of alarm cars in the parish, stage 3, right after the pitch black sewers: There was a witch in there, and Coach just walked up to her, then stood and stared at her while she got angrier and angrier. When she finally snapped and took him down, she then lunged at me right afterwards - just as a hunter pounced me. Those then proceed to kill me to death while Nick and Rochelle stared at me thinking "how I shot gun?"

    Also fun was the end of Dark Carnival. The finale has reached its conclusion, the escape chopper is here, I run for it, get inside, turn around to hi-five my botty companions... only to notice none of them are there. So I open fire on sundry infected around them to clear a path. They just stand around, fighting the tank, letting it deck them repeatedly. We take down the tank, I breathe a sigh of relief... and they keep standing around, waiting for the second tank to show up and put an end to their miserable existence. I had to sit in that helicopter hoping some special infected wouldn't pin me before those suicidal maniacs got themselves downed. It did work out in the end, and I escaped as the only survivor - truly survival of the fittest at its finest.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    <!--quoteo(post=1738148:date=Nov 18 2009, 03:02 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Nov 18 2009, 03:02 PM) <a href="index.php?act=findpost&pid=1738148"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the survivor AI here is pants-on-head retarded.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I feel this is relevant! <a href="http://www.youtube.com/watch?v=VqyNS7ZdY1A" target="_blank">http://www.youtube.com/watch?v=VqyNS7ZdY1A</a>
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Laser sights seem to go through walls (if you're inside a building and someone is outside aiming at the wall of the building you're in, you can see the dot on a wall inside the building). That's not a particularly huge thing, though.

    The weapon animations do seem pretty naff, and some of the models look odd. The Magnum/Deagle model seems comically huge. It looks bigger than the SMG.

    I'm still not a fan of the melee weapons.

    And yeah, the bots are immensely stupid. They are actually a lot worse than the bots in L4D, which seems very odd. It's like they went into the code and deliberately made them more stupid.

    It's not just, as some people elsewhere have suggested, that everything else is different, and the bots stupidity is showing up more (as in, they're the same as in L4D, they're just worse by comparison). They're just stupid. They hang back too much, and on the rare occassions they're not hanging 20-30ft behind you, they run off ahead and leave you alone. They're terrible at dealing with any infected that pins you; they seem to refuse to shoot from a distance. They will run right up to you and *then* shoot (or shove them off, it seems to be random. They don't understand that you can't shove a charger, though.) They're terrible at dealing with witches and alarm'd cars; they'll stand right next to a witch being retarded, and around alarm'd cars they seem to refuse to attack anything if they're within a certain radius of them. Which can really suck if they're surrounded by infected, since they can't get out of them at all. They're also terrible at managing their health kits and ammo. They'll rarely pick up another medkit after they've left the saferoom, but they'll insist on healing you if your health is below 60. When they heal themselves they'll pick the worst time and place to do it. They'll use a weapon until it's ammo's gone, and then refuse to swap it for another weapon (even the same weapon), they'll insist on keeping their weapon and using pistols/melee (which they're also terrible at) until you hit an ammo dump.

    This wouldn't be a particularly huge issue, since it's an online multiplayer game n' all, if it weren't for the fact that bots will jump in and take over a player who has crashed out, gone idle or quit the server. A single bot in a campaign game of anything harder than normal, or a bot at all in versus, survival and/or scavenger, is a death sentence to the team. They're *that* bad.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1738152:date=Nov 18 2009, 10:12 PM:name=A_Boojum_Snark)--><div class='quotetop'>QUOTE (A_Boojum_Snark @ Nov 18 2009, 10:12 PM) <a href="index.php?act=findpost&pid=1738152"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel this is relevant! <a href="http://www.youtube.com/watch?v=VqyNS7ZdY1A" target="_blank">http://www.youtube.com/watch?v=VqyNS7ZdY1A</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    I thought Valve was boasting about better AI and AI director 2.0... Where are these so-called improvements then :P
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1738155:date=Nov 18 2009, 08:19 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 18 2009, 08:19 PM) <a href="index.php?act=findpost&pid=1738155"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought Valve was boasting about better AI and AI director 2.0... Where are these so-called improvements then :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    The director is smarter. The AI infected (especially the specials) are smarter. I've even seen AI boomers hanging around the witch, dodging around trying to do that "shoot the boomer to startle the witch" trick. It's the survivor AI that sucks.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1738157:date=Nov 18 2009, 10:29 PM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ Nov 18 2009, 10:29 PM) <a href="index.php?act=findpost&pid=1738157"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The director is smarter. The AI infected (especially the specials) are smarter. I've even seen AI boomers hanging around the witch, dodging around trying to do that "shoot the boomer to startle the witch" trick. It's the survivor AI that sucks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hehe, I'm just teasing you L4D2 owners :P
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Yeeeeah, all the extra goodies in the game just confuse the poor AI helpers. Not to mention I get the most kills and take the most damage since I have to lead the pack and spring every damn trap. Ugh.

    The Zombie AI is definitely smarter. They are really good at knowing who's around so that they can combo with each other. Even the Uncommon commons, like incredible Jockey+Charger+Spitter combos. Jockey takes the fringe player into a hoarde, Charger smashes the other three, acid to keep them separated (which the AI will NEVER go through, even to save you) and boom, at least two players dead.

    Ironically the Smokers, Hunters, and Boomers seem to have gotten stupider. The Hunters have gotten really bad at landing their pounces, and I've smacked too many a Smoker with the baseball bat. Boomers in crowds are still annoying as crap though, especially when you're crouching and meleeing for dear life and a boomer just walks up to you and you kersplode him.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Hunters just can't compare with any of the other infected. They might as well not be in the game for all the impact they have.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    To be fair to the bots, spits hurts a LOT once it has been on the ground for about two seconds. Wading through it to save you would probably be suicide and even if not it'd still be a bad tradeoff. I don't think anything kills you as quickly as spitter goo. What they should do (and what I'm fully prepared to believe they're too stupid to work out for themselves) is just shoot whatever you're having trouble with.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Talking about hunters being useless now, I hadn't really thought about it before, but I don't think I've been pounced once in single player (which is all I've played so far).

    They definitely seem more human when they bounce around missing all the pounces (come on, everyone who has played hunter has gone for a pounce, missed, then spent about 40 seconds pouncing around like a moron trying to hit *anyone*), but they never seem to land one any more.

    Also talking about the spitter goo, bots will refuse to walk through it, but they'll also refuse to get out of the way until after it's started hurting them (there's a delay between it hitting the floor and it starting to cause damage). And when getting out of the way, they'll refuse to jump up on a desk or a car or anything nearby to get out of it, they'll run through it to clear ground, meaning they take more damage from it than they should.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Yeeeeah, all the extra goodies in the game just confuse the poor AI helpers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think it is that. They do stuff that has nothing to do with any of the new added things. For instance, they seem incapable of moving and firing at the same time, which means if they're surrounded by a crowd (such as on that god damn roller coaster), they'll just stand there shooting, rather than trying to push through it and shoot on the run. And they refuse to shoot a special infected that has you pinned from a distance, they have to run up to within shoving range and then shoot it, which is a really odd thing to do since the bots are literally incapable of inflicting friendly fire damage (even if they hit you it doesn't hurt).

    They're just worse. It's not the new stuff in the game tripping up the old AI, they're just not as good as the originals.
Sign In or Register to comment.