Kharaa choose-able respawn mechanic?
Terr
Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
<div class="IPBDescription">Like L4D infected?</div>Just tossing this out as a possible game mechanic that could be applied somewhere...
In L4D, they use the map's built-in segmentation (visleaves) to determine volumes of space where zombies are allowed to pop into existence, which is always out of the possible sight of the survivors: Always "around a corner". Player-controlled zombies walk around like a ghost before choosing when and where to spawn within one of these constantly-shifting areas.
Would a similar mechanic for respawning Skulks within a certain radius of the Hive be useful? (In addition to the "normal" respawn locations that work no matter what.)
It would deter being spawn-camped, and it would definitely fit with the theme of aliens boiling out of unexpected locations. If too-powerful, it could be a late-game upgrade...
In L4D, they use the map's built-in segmentation (visleaves) to determine volumes of space where zombies are allowed to pop into existence, which is always out of the possible sight of the survivors: Always "around a corner". Player-controlled zombies walk around like a ghost before choosing when and where to spawn within one of these constantly-shifting areas.
Would a similar mechanic for respawning Skulks within a certain radius of the Hive be useful? (In addition to the "normal" respawn locations that work no matter what.)
It would deter being spawn-camped, and it would definitely fit with the theme of aliens boiling out of unexpected locations. If too-powerful, it could be a late-game upgrade...
Comments
Alternately, the mapper could have some dead-end vents in the ceilings and walls with the right geometry and blockages so that no marines can see into them. Skulks could choose a specific vent and when to spawn within it.
Proposed:
Hive organization:
<ul><li>Each hive has a special skulk-sized zone in or on it.</li><li>"Ghost" skulks always start at this area. </li><li>"Ghost" skulks can always "reincarnate" at this area</li><li>If aliens have player-collision with their own team, then no living player can enter the area, and anyone reincarnating is immediately ejected out.</li></ul>
Life-cy... er, Death-cycle:
<ul><li>Alien dies.</li><li>Step 1: Spawned as a "ghost Skulk" in the hive nook.</li><li>Can see everything in normal world, but cannot talk to teammates and/or leave radius of current hive.</li><li>Non-solid to all enemies and friendlies.</li><li>Cannot attack or use any special abilities.</li><li>If the hive is destroyed while still a ghost, restart at another hive if one exists.</li><li>Cannot spawn within sight of a marine, except at the nook.</li><li>Cannot spawn inside another alien player.</li><li>Spawn may be prevented by a countdown timer.</li><li>If other criteria are met, the ghost skulk can click-to-reincarnate at their current location, becoming a "real" skulk.</li><li>Has a key that can be pressed to warp back to Step-1 if stuck.</li></ul>
Though the problem with that is how highly visible glowies are, so marines keeping an eye out can shoot you dead before you're even fully spawned.
Anything to cut down on annoying spawn camping. You think aliens would be at their strongest in their own hive, instead of ineffectually plopping to the ground yards away from the nearest cover.
"Cutting away the alien rounds"? You mean spawn camping?
In the hive room, there are eggs scattered all around. Players when they spawn, choose an egg to spawn from. When a egg is used up, a glowie will fly from the hive and land, to start forming into a new egg. There will be always around 15 to 20 eggs in the hive room at any one given time.
I would like the spontaneous corner function to be a usable ability for the Alien Commander to better help coordinate ambushes.
In the hive room, there are eggs scattered all around. Players when they spawn, choose an egg to spawn from. When a egg is used up, a glowie will fly from the hive and land, to start forming into a new egg. There will be always around 15 to 20 eggs in the hive room at any one given time.
I would like the spontaneous corner function to be a usable ability for the Alien Commander to better help coordinate ambushes.<!--QuoteEnd--></div><!--QuoteEEnd-->
This, and I assume the Alien Commander will have an ability like the Queen in Starcraft 2, where you spawn extra Larvae from the Hatchery/Hive.
In NS2, this would spawn extra Glowies at the Hive, and then they would probably land after 10/15 seconds. I'd assume it would be like 5-8 Glowies per a cast, with a cooldown of 20-30 seconds. Basically the Alien Commander version of a Emergency Beacon.
A much easier justification would just be that the skulk was there all along but the rines hadn't encountered it yet. Perhaps it came out of a vent further down the corridor and just arrived in that part of the map.
In the hive room, there are eggs scattered all around. Players when they spawn, choose an egg to spawn from. When a egg is used up, a glowie will fly from the hive and land, to start forming into a new egg. There will be always around 15 to 20 eggs in the hive room at any one given time.
I would like the spontaneous corner function to be a usable ability for the Alien Commander to better help coordinate ambushes.<!--QuoteEnd--></div><!--QuoteEEnd-->
A bunch of eggs sitting around the hive sounds like it could make a good hive defense mechanism.
When marines rush into the hive all of the eggs could hatch and babblers will pop out. It would almost be like the alien version of beacon.