Brainstorming some more gamemode's
MxOAgentJohnson
Join Date: 2009-11-08 Member: 69311Members
<div class="IPBDescription">Read the title silly :D</div>Ok. Ever since i saw this game was getting a sequel i jizzed in my pants. ive been looking at this for about a year now and im happy to see it getting so far.
But i want the community to just do something.
We had the 2 basic gamemodes in NS1. Does anyone think another is recommended
If you look at todays games. They have a wide variety of gamemode's that suit all players. thats why most are still successful.
I've been playing L4D2 and MW2 non-stop for the past few days and ive been looking at the idea's they are implementing into their series.
For instance L4D2 has the Scavenger mode. wich i find really good.
Anyway im getting off-track
Do you think a new gamemode would be good for this game? or do you think stick to the basics?!?!?!
But i want the community to just do something.
We had the 2 basic gamemodes in NS1. Does anyone think another is recommended
If you look at todays games. They have a wide variety of gamemode's that suit all players. thats why most are still successful.
I've been playing L4D2 and MW2 non-stop for the past few days and ive been looking at the idea's they are implementing into their series.
For instance L4D2 has the Scavenger mode. wich i find really good.
Anyway im getting off-track
Do you think a new gamemode would be good for this game? or do you think stick to the basics?!?!?!
Comments
That said, I do have like lots of ideas for a mod(s) running in my head but nothing really solid at the moment. Sort of waiting for the game to come out and work from that.
and more clearly thought out.
I wasn't a big fan of NS:Combat because it splintered the community a bit.
Gameplay in Combat and upgrades were so extremely different
from the regular NS that I found myself explaining it to players
in the middle of the game multiple times.
"How do i upgrade my gun?"
"You don't the commander gives it to you"
Any gamemode should change the goals without changing the basic mechanics.
Bases, tech trees, resource allocation.
As far as ideas go...
I would like to see a gamemode which swapped the invading party.
Let the marines build 3 bases in known locations to complete the game.
Let the aliens decide which of these areas to occupy first.
I would like to see a gamemode that required the progression from one area to another.
Something that forced both the aliens and marines to build another base
move to it disassemble the old base. Multiple times.
Maybe flooding of sections of the map would be motivation.
Or an area decompressing throwing everyone on that level out into the cold of space.
This is something that would happen in a game of NS usually for subterfuge reasons.
Such a gamemode would train people how to do it in a timely manner.
I would like to see a gamemode where the tech tree moves backward as time goes on.
No resources are generated so for pure maintentance buying weapons for a rush, upgrades for a rush.
BOTH commanders would have to make painful sacrifices to their tree
to spread some loving cash amongst their troops.
Perhaps sacrificing a more expensive upgrade a commander could purchase back a cheaper upgrade previously
sacrificed albeit for a brief window of time.
Perhaps the beginning of the round would have a certain amount of points that allow commanders to choose their starting trees.
I would like to see a gamemode where if the round ends in a tie
the battlefield is cleared except for two players (stripped of upgrades)
and those two players fight to the death.
Even better both sides get to vote for who that last person is.
But i personally loved how CS(NS too) did the cs_ as_ de_ map types. Unlike MW2, UC2, HALO, etc...each map had its own particular type. This means I dont have to select, "deathmatch" or "CTF" before i enter a server. Due to the fact that NS2 will ship with modding capabilities, different types should be popping up throughout its lifetime.
I guess what im saying is the most important thing is that new map types should be tacked onto a servers map rotation.
Better one really good classic mode first than to have one "fairly good" mode and a few mediocre ones.
Myself, I pretty much stopped playing when it was all Combat maps. It didn't really feel right.
I can still find a few Classic servers when I fire it up on occasion.