Proper Turret Placement
Narfwak
Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
<div class="IPBDescription">Fields of fire are soooo important</div> When placing turrets and factories, never leave a side of a factory exposed. A good way of preventing a lone skulk from taking down your entire array of turrets is to surround the TF with a triangle of turrets, so that there is no exposed side or area. Placing factories up against walls is an okay method, although sometimes there is just enough room for a dastardly skulk to wedge in and start munching.
Also, never assume that Mr. Bob won't be able to simply soar past your turret array; in fact, this is often quite simple, especially with leap. Keep good layout plans in mind when taking area, for a lack of planning often leads to a lack of succcess.
Also, never assume that Mr. Bob won't be able to simply soar past your turret array; in fact, this is often quite simple, especially with leap. Keep good layout plans in mind when taking area, for a lack of planning often leads to a lack of succcess.
Comments
next thing you hear is some alien gloating that hes killed the CC...
Also remember that turrets can't hit CRAP all in vents. A hit and run regenning fade will pick your base apart.
Ever wonder why many hive locations have slanted floors? It's so you can't place turrets well on them.