<!--quoteo(post=1744057:date=Dec 17 2009, 02:39 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Dec 17 2009, 02:39 AM) <a href="index.php?act=findpost&pid=1744057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a way to filter the thread by poster name?
I have to say my favourites are shakewell's work.
I liked Darkmantiz' diner, especially because it's different, and I had some ideas for similar, unorthodox 'living quarters' type maps, but sadly no mapping talent or commitment.<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, he is churning out some really impressive stuff Oo
Btw, seeing my old nick typed out makes me cringe - oh how I wish I could change it >< Thanks for the comment though ^^
<!--quoteo(post=1744073:date=Dec 17 2009, 03:15 AM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Dec 17 2009, 03:15 AM) <a href="index.php?act=findpost&pid=1744073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is a worthless reply that succeeds in only making you look like an ######, and it's the last thing we need in this thread. Explain why one is better than the other, and offer solutions for improvement, rather than just saying, "lol sucks."
Personally, I greatly prefer the Spark version. The old one look fine, but the new looks is much more spaceship esque.<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought people were seeking opinions here... His comment give as much details as "It's looking good", except this time someone has no fear of saying that he don't like. He absolutely didnt say "Lol sux" like if he was mocking him. He just said what he think about the old and new version. He prefer the old one. So please, quit complaining when people editorialize.
Ps : I rather want people like him who says when he don't like something, than people who just ignore and say nothing because they fear of saying it. At least it's an honest feedback (and not meant to mock or insult him, like you do...)
<!--quoteo(post=1744024:date=Dec 16 2009, 06:38 PM:name=DarkMantiZ)--><div class='quotetop'>QUOTE (DarkMantiZ @ Dec 16 2009, 06:38 PM) <a href="index.php?act=findpost&pid=1744024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marines gotta eat too, y'know? <img src="http://img194.imageshack.us/img194/3026/nsdiner.jpg" border="0" class="linked-image" /> (Yes, I know the ceiling is horrid, WiP etc.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe, exactly what I planned to do on my map ;) I like the geo and your idea of adding the Dinner sign. It's a bit weird to have this kind of sign for a military base, but I really like it anyway :)
But I think if you improve the lightning, the geo will look a lot better. It's very dark and a bit flat. Maybe try to increase intensity of the neon lights on the right? And the lights on the left on the ceiling, it might worth trying to move them in the corner of the left wall, turn them to spot lights to cast light in the diagonal of the scene (or even try to put them on the wall itself so they are horizontal). I dont know, but there is definitively ways to improve it :)
<!--quoteo(post=1744087:date=Dec 17 2009, 09:24 AM:name=Genova)--><div class='quotetop'>QUOTE (Genova @ Dec 17 2009, 09:24 AM) <a href="index.php?act=findpost&pid=1744087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hehe, exactly what I planned to do on my map ;) I like the geo and your idea of adding the Dinner sign. It's a bit weird to have this kind of sign for a military base, but I really like it anyway :)
But I think if you improve the lightning, the geo will look a lot better. It's very dark and a bit flat. Maybe try to increase intensity of the neon lights on the right? And the lights on the left on the ceiling, it might worth trying to move them in the corner of the left wall, turn them to spot lights to cast light in the diagonal of the scene (or even try to put them on the wall itself so they are horizontal). I dont know, but there is definitively ways to improve it :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Good points.
Well, it's not a military base at all. The tileset, if I remember correctly, is a refinery. My map idea is more of a civilian outpost-thing either way, but point duly noted ^^ (doesn't help that they are made by hand with the rectangle tool and that the engine doesn't render it properly at that distance ^^),
The flatness bothers me as well, and I was just plain lazy with the roof. Getting late and yada yada, shouldn't make excuses really <;
Diagonal lighting just might emphasize (spelling?) the shadows more, you are right there. I really should break up the ceiling and add some pipes and misc lights/lighting up there as well.
Never underestimate the ingenuity of a motivated soldier ;) You'd be surprised what kinds of things pop up IRL, so I don't see anything strange with that practice in fiction.
Well, it's not a military base at all. The tileset, if I remember correctly, is a refinery. My map idea is more of a civilian outpost-thing either way, but point duly noted ^^ (doesn't help that they are made by hand with the rectangle tool and that the engine doesn't render it properly at that distance ^^),
The flatness bothers me as well, and I was just plain lazy with the roof. Getting late and yada yada, shouldn't make excuses really <;
Diagonal lighting just might emphasize (spelling?) the shadows more, you are right there. I really should break up the ceiling and add some pipes and misc lights/lighting up there as well.
Thanks for the feedback <3<!--QuoteEnd--></div><!--QuoteEEnd-->
My bad, I thought it was a military base because you said Marines need to eat too ;)
Some work in progress on a hallway and huge cave which is supposed to have boiling water beneath. Much needs to be done, still. The lighting in the cave room is far from done, it's just a huge white light atm, along with some blue light in the bottom that is there to resemble water. I'm gonna add something to continue the pipes, for skulks to run on top of, underneath the circle-formed platform. And probably a lot more.
In the hallway, skulks can run beneath some of the pipes, and get all the way from one side of the hallway to the other, without having to get on top of any pipes/walkway. I'd like some comments on the lighting here.
That looks really cool. Lighting works well and I love how you have left the big dark spaces in the cave area. Kinda looks like the Bat Cave from Arkham Asylum.
Yes im just that cool!!! LOOK!!! :D <img src="http://img191.imageshack.us/img191/4962/omgmonitors.jpg" border="0" class="linked-image" /> <a href="http://img191.imageshack.us/img191/4962/omgmonitors.jpg" target="_blank">http://img191.imageshack.us/img191/4962/omgmonitors.jpg</a>
Yes.... But I can get it to work without. Just could not be bothered making the 4 textures...
Here... The real thing.... My marines enjoy khaara infestation rock and dirt TV. <a href="http://img685.imageshack.us/img685/5190/rocktv.jpg" target="_blank">http://img685.imageshack.us/img685/5190/rocktv.jpg</a>
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I do hope there will be a camera tool and monitor tool though. Would be really immersive if you could see an area on a screen while defending the entrance where the aliens will come from and maybe swarm you :D
i havent thought about a purpose while building it. I had more like a picture of the room in my head. But as more as i think of it, it could be for construction purposes. Building bicycles maybe *g*
Building a room with no intention in mind isn´t exactly the best thing, i experienced. Everyone i show the screens ask´s "whats that all about" :D
Comments
I have to say my favourites are shakewell's work.
I liked Darkmantiz' diner, especially because it's different, and I had some ideas for similar, unorthodox 'living quarters' type maps, but sadly no mapping talent or commitment.<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, he is churning out some really impressive stuff Oo
Btw, seeing my old nick typed out makes me cringe - oh how I wish I could change it ><
Thanks for the comment though ^^
Personally, I greatly prefer the Spark version. The old one look fine, but the new looks is much more spaceship esque.<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought people were seeking opinions here...
His comment give as much details as "It's looking good", except this time someone has no fear of saying that he don't like.
He absolutely didnt say "Lol sux" like if he was mocking him. He just said what he think about the old and new version. He prefer the old one.
So please, quit complaining when people editorialize.
Ps : I rather want people like him who says when he don't like something, than people who just ignore and say nothing because they fear of saying it. At least it's an honest feedback (and not meant to mock or insult him, like you do...)
<img src="http://img194.imageshack.us/img194/3026/nsdiner.jpg" border="0" class="linked-image" />
(Yes, I know the ceiling is horrid, WiP etc.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe, exactly what I planned to do on my map ;)
I like the geo and your idea of adding the Dinner sign. It's a bit weird to have this kind of sign for a military base, but I really like it anyway :)
But I think if you improve the lightning, the geo will look a lot better. It's very dark and a bit flat.
Maybe try to increase intensity of the neon lights on the right? And the lights on the left on the ceiling, it might worth trying to move them in the corner of the left wall, turn them to spot lights to cast light in the diagonal of the scene (or even try to put them on the wall itself so they are horizontal).
I dont know, but there is definitively ways to improve it :)
I like the geo and your idea of adding the Dinner sign. It's a bit weird to have this kind of sign for a military base, but I really like it anyway :)
But I think if you improve the lightning, the geo will look a lot better. It's very dark and a bit flat.
Maybe try to increase intensity of the neon lights on the right? And the lights on the left on the ceiling, it might worth trying to move them in the corner of the left wall, turn them to spot lights to cast light in the diagonal of the scene (or even try to put them on the wall itself so they are horizontal).
I dont know, but there is definitively ways to improve it :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Good points.
Well, it's not a military base at all. The tileset, if I remember correctly, is a refinery. My map idea is more of a civilian outpost-thing either way, but point duly noted ^^ (doesn't help that they are made by hand with the rectangle tool and that the engine doesn't render it properly at that distance ^^),
The flatness bothers me as well, and I was just plain lazy with the roof. Getting late and yada yada, shouldn't make excuses really <;
Diagonal lighting just might emphasize (spelling?) the shadows more, you are right there. I really should break up the ceiling and add some pipes and misc lights/lighting up there as well.
Thanks for the feedback <3
Well, it's not a military base at all. The tileset, if I remember correctly, is a refinery. My map idea is more of a civilian outpost-thing either way, but point duly noted ^^ (doesn't help that they are made by hand with the rectangle tool and that the engine doesn't render it properly at that distance ^^),
The flatness bothers me as well, and I was just plain lazy with the roof. Getting late and yada yada, shouldn't make excuses really <;
Diagonal lighting just might emphasize (spelling?) the shadows more, you are right there. I really should break up the ceiling and add some pipes and misc lights/lighting up there as well.
Thanks for the feedback <3<!--QuoteEnd--></div><!--QuoteEEnd-->
My bad, I thought it was a military base because you said Marines need to eat too ;)
<img src="http://img710.imageshack.us/img710/3579/megaman001.jpg" border="0" class="linked-image" />
<img src="http://img693.imageshack.us/img693/7261/megaman002.jpg" border="0" class="linked-image" />
Here's a download:
<a href="http://www.megaupload.com/?d=1KUPQ2ME" target="_blank">http://www.megaupload.com/?d=1KUPQ2ME</a>
Also, Megaman should be a playable class in the readyroom <3
Oh and don't forget some nostalgia smb world 1-1
<a href="http://i.imagehost.org/0230/shwell1.jpg" target="_blank"><img src="http://i.imagehost.org/0366/shwell2.jpg" border="0" class="linked-image" /></a>
"No i wont litter them around... Im just gonna have 1 room in my map... FULL OF THEM!!!"
<img src="http://img97.imageshack.us/img97/4336/stationgrabkindadone.jpg" border="0" class="linked-image" />
The siege map progresses further....
In the hallway, skulks can run beneath some of the pipes, and get all the way from one side of the hallway to the other, without having to get on top of any pipes/walkway.
I'd like some comments on the lighting here.
<img src="http://dauntless.site50.net/third_001.jpg" border="0" class="linked-image" />
<img src="http://dauntless.site50.net/third_002.jpg" border="0" class="linked-image" />
<img src="http://dauntless.site50.net/third_003.jpg" border="0" class="linked-image" />
<img src="http://dauntless.site50.net/third_004.jpg" border="0" class="linked-image" />
Lighting works well and I love how you have left the big dark spaces in the cave area.
Kinda looks like the Bat Cave from Arkham Asylum.
Cool, I haven't played Arkham Asylum, but I plan to :)
LOOK!!! :D
<img src="http://img191.imageshack.us/img191/4962/omgmonitors.jpg" border="0" class="linked-image" />
<a href="http://img191.imageshack.us/img191/4962/omgmonitors.jpg" target="_blank">http://img191.imageshack.us/img191/4962/omgmonitors.jpg</a>
LOOK!!! :D
<img src="http://img191.imageshack.us/img191/4962/omgmonitors.jpg" border="0" class="linked-image" />
<a href="http://img191.imageshack.us/img191/4962/omgmonitors.jpg" target="_blank">http://img191.imageshack.us/img191/4962/omgmonitors.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Photochop?
But I can get it to work without.
Just could not be bothered making the 4 textures...
Here...
The real thing....
My marines enjoy khaara infestation rock and dirt TV.
<a href="http://img685.imageshack.us/img685/5190/rocktv.jpg" target="_blank">http://img685.imageshack.us/img685/5190/rocktv.jpg</a>
if it's it's nothing spectacular
Is it some vision of some area of the map reported on the texture ?
Is it some animated texture ?
If so, it's very nice
Its a joke...
xD
All my screens are showing either Pr0n or Pacman/pong/donkey kong/NS1...
Funnyness R US!
As in it is not immersion outside of the game it's immersion within the game, you don't stop playing the game to get the immersion.
My shot on the new editor:
<img src="http://bildupload.sro.at/a/images/2ndroom3.jpg" border="0" class="linked-image" />
<img src="http://bildupload.sro.at/a/images/2ndroom4.jpg" border="0" class="linked-image" />
cu qms
I know its a different world man but if you had to rob image and style from any other story WH40K aint a bad choice!!!
Looks like well sick!!
Just need a big Ommissar icon above the door!
i havent thought about a purpose while building it. I had more like a picture of the room in my head. But as more as i think of it, it could be for construction purposes. Building bicycles maybe *g*
Building a room with no intention in mind isn´t exactly the best thing, i experienced. Everyone i show the screens ask´s "whats that all about" :D
cu qms