InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
L34D: My main comment would be that you need to light your floors up a lot more. Generally speaking the floor should be one of the brightest spots, with extremely dark areas confined to corners and high ceilings. At the moment visibility is going to be a problem - the marines in shot #1 are almost completely in the dark. It looks like you have some pretty interesting architecture going on there, so consider how you can use lighting to focus the viewer's gaze on the bits you want to show off.
Can you go in that other corridor that you are looking at; the glass one.
because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.
What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.
<!--quoteo(post=1849796:date=Jun 3 2011, 05:04 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 3 2011, 05:04 PM) <a href="index.php?act=findpost&pid=1849796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.
What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.<!--QuoteEnd--></div><!--QuoteEEnd--> I agree - that would be awesome.
[=Alex=]Join Date: 2008-12-25Member: 65866Members, Squad Five Blue
<!--quoteo(post=1849796:date=Jun 3 2011, 06:04 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 3 2011, 06:04 PM) <a href="index.php?act=findpost&pid=1849796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you go in that other corridor that you are looking at; the glass one.
because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.
What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just messing around with the lights and the new bloom addition. Really liking what I have here. Almost cinematic or something. Really curious what else I can do with this level style.
I am working on some bugs with AI not going to build orders (Seem to want to go on top of occlusion Geometry) then i will release this version for testing.
The scale is monumentally huge, which I like. But I wonder, will the hive be able to reach the ceiling there? Also, in the old version of your map, I like the rave vent you have there.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
It's going to be a marine start, not sure what UWE's plans are on making starting locations possible to be captured by the enemy (in this case the Kharaa). If it should be possible to capture, I might need to think up something for that :o
Still waiting for minimap fix as of 2 builds ago but i am still working away at my level. I am working on a cinematic to animate the ooz so it will have that don't touch that it's gross kinda feel to it.
Got a rough draft of the cinematic done. Bad quality but it's just a rough draft for the moment. Will be a bit better with some atmospheric lighting on it. <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/L2QfAb9RgV4"></param><embed src="http://www.youtube.com/v/L2QfAb9RgV4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
yep, I rescaled it and added an emitter in the cinematic editor and used ambient light source at 200 with a small radius to get the glow. I may replace it with a texture but the bile bomb model had a nice texture on it already.
Well, since I am almost done with Clandestine I thought i would share a side project i have been jumping in and out of and putting together and have enough of it to share.
This one actually has a story line and it's based on a sci-fi term called "Xenoarchaeology". Set on the planet ZERTEK is a sub-surface Xenoarchaeology Complex open to tours of the Kharaa species. Well, the story will unfold as you play the level.
Here's a little sneak peak.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Opening Map image of the Arrivals Bay<!--colorc--></span><!--/colorc--> <img src="http://www.super-nova-team.com/ns2/zertek/zertek.png" border="0" class="linked-image" /> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Another shot of the Arrivals Bay<!--colorc--></span><!--/colorc--> <img src="http://www.super-nova-team.com/ns2/zertek/zertekarrivals.png" border="0" class="linked-image" /> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Hive/Habitat viewing area<!--colorc--></span><!--/colorc--> <img src="http://www.super-nova-team.com/ns2/zertek/zertekhive.png" border="0" class="linked-image" /> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->And what would a zoo be without a gift shop<!--colorc--></span><!--/colorc--> <img src="http://www.super-nova-team.com/ns2/zertek/zertekgiftshop.png" border="0" class="linked-image" />
Should have this playable in a few months, should be fun for the story line and I will be putting a lot of Easter eggs in.
@ Remedy: Those pics are very very good!! Really liking the style you got going, Mapping looks well tidy, and the lighting is very nice. You need to get some props going in there now, make those areas look like they have a function. It'll also give you an oppertunity to add some more interesting lighting for a small contrast. Keep up the very good work.
@Moconnor: I thought you posted some screenshots here. :( I don't really remember which ns1 map was yours apart from that I liked it. Are you currently working on a ns2 map?
I posted one picture waaaay back, when I first stated mucking about with the editor, I have not done anything mapping related in so so long, I lost interest for a good while though. It's nice to stop by every now and then to see some of the work being done though. I might start something sometime soon, but it's getting back into the swing of things that keeps putting me off. The only level for ns1 that was anyway decent would have been ns_power.
Here's a map I've been working on for awhile, haven't shared any yet and this along with marine start are the most finished; should be finished by summer's end.
I am working on some bugs with AI not going to build orders (Seem to want to go on top of occlusion Geometry) then i will release this version for testing.<!--QuoteEnd--></div><!--QuoteEEnd-->
STRONG work on that generators shot, I did a double take!
First contact with the editor, getting to know the system to see what works and what doesn't. Also trying out the textures and props to get an idea of what's possible with the retail content. I guess there will be more content when more maps get released?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1860365:date=Jul 13 2011, 01:15 PM:name=cron)--><div class='quotetop'>QUOTE (cron @ Jul 13 2011, 01:15 PM) <a href="index.php?act=findpost&pid=1860365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess there will be more content when more maps get released?<!--QuoteEnd--></div><!--QuoteEEnd--> Yep, the released batch is part of the refinery theme. More themes will be revealed once more stuff starts rolling out.
<!--quoteo(post=1880784:date=Oct 20 2011, 04:52 AM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Oct 20 2011, 04:52 AM) <a href="index.php?act=findpost&pid=1880784"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Last post in July? This saddens me. Post more content.
<img src="http://img694.imageshack.us/img694/4848/ns22011101922471875.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--> Looks very Deus Ex HR.
Comments
some screenshots from my first spark editor map (its only a test map).
<img src="http://media.moddb.com/images/members/1/387/386743/test2.jpg" border="0" class="linked-image" />
<img src="http://media.moddb.com/images/members/1/387/386743/test4.jpg" border="0" class="linked-image" />
<img src="http://media.moddb.com/images/members/1/387/386743/test5.jpg" border="0" class="linked-image" />
<img src="http://media.moddb.com/images/members/1/387/386743/test3.jpg" border="0" class="linked-image" />
<img src="http://media.moddb.com/images/members/1/387/386743/test.jpg" border="0" class="linked-image" />
<img src="http://img402.imageshack.us/img402/3079/2011052000013.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Can you go in that other corridor that you are looking at; the glass one.
because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.
What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.
What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree - that would be awesome.
because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.
What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks! see for yourself
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113658" target="_blank">ns2_triad15</a>
<img src="http://i.imgur.com/e9gY2.jpg" border="0" class="linked-image" />
Lower access to ventilation
<img src="http://www.super-nova-team.com/ns2/b108/b108-1.jpg" border="0" class="linked-image" />
Generators
<img src="http://www.super-nova-team.com/ns2/b108/b108-2.jpg" border="0" class="linked-image" />
Marine Start
<img src="http://www.super-nova-team.com/ns2/b108/b108-3.jpg" border="0" class="linked-image" />
Data Processing
<img src="http://www.super-nova-team.com/ns2/b108/b108-4.jpg" border="0" class="linked-image" />
Alien Start
<img src="http://www.super-nova-team.com/ns2/b108/b108-5.jpg" border="0" class="linked-image" />
I am working on some bugs with AI not going to build orders (Seem to want to go on top of occlusion Geometry) then i will release this version for testing.
Bloom also does nice justice to your generators SN.Wolf :D
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/BZ81kEcenvM"></param><embed src="http://www.youtube.com/v/BZ81kEcenvM" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align='center'><a href="http://www.youtube.com/user/kouji82#p/a/u/0/BZ81kEcenvM" target="_blank">http://www.youtube.com/watch?v=BZ81kEcenvM</a></div>
I am working on a cinematic to animate the ooz so it will have that don't touch that it's gross kinda feel to it.
<img src="http://www.super-nova-team.com/ns2/clandestine/glowystuff.jpg" border="0" class="linked-image" />
Got a rough draft of the cinematic done. Bad quality but it's just a rough draft for the moment.
Will be a bit better with some atmospheric lighting on it.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/L2QfAb9RgV4"></param><embed src="http://www.youtube.com/v/L2QfAb9RgV4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
I don't actually have a server.
But the map looks nice, open, but at the same time plenty of obstacles for cover.
<a href="http://imageshack.us/photo/my-images/828/2011062600001.jpg/" target="_blank"><img src="http://img828.imageshack.us/img828/6543/2011062600001.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/163/2011061800003n.jpg/" target="_blank"><img src="http://img163.imageshack.us/img163/6205/2011061800003n.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/705/2011062600002.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/2041/2011062600002.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/846/2011061600002.jpg/" target="_blank"><img src="http://img846.imageshack.us/img846/1917/2011061600002.jpg" border="0" class="linked-image" /></a>
This one actually has a story line and it's based on a sci-fi term called "Xenoarchaeology".
Set on the planet ZERTEK is a sub-surface Xenoarchaeology Complex open to tours of the Kharaa species. Well, the story will unfold as you play the level.
Here's a little sneak peak.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Opening Map image of the Arrivals Bay<!--colorc--></span><!--/colorc-->
<img src="http://www.super-nova-team.com/ns2/zertek/zertek.png" border="0" class="linked-image" />
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Another shot of the Arrivals Bay<!--colorc--></span><!--/colorc-->
<img src="http://www.super-nova-team.com/ns2/zertek/zertekarrivals.png" border="0" class="linked-image" />
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Hive/Habitat viewing area<!--colorc--></span><!--/colorc-->
<img src="http://www.super-nova-team.com/ns2/zertek/zertekhive.png" border="0" class="linked-image" />
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->And what would a zoo be without a gift shop<!--colorc--></span><!--/colorc-->
<img src="http://www.super-nova-team.com/ns2/zertek/zertekgiftshop.png" border="0" class="linked-image" />
Should have this playable in a few months, should be fun for the story line and I will be putting a lot of Easter eggs in.
called ns2_reservoir at the moment.
<a href="http://imageshack.us/photo/my-images/707/ns2reservoir01.jpg/" target="_blank"><img src="http://img707.imageshack.us/img707/5959/ns2reservoir01.th.jpg" border="0" class="linked-image" /></a>
Lower access to ventilation
<img src="http://www.super-nova-team.com/ns2/b108/b108-1.jpg" border="0" class="linked-image" />
Generators
<img src="http://www.super-nova-team.com/ns2/b108/b108-2.jpg" border="0" class="linked-image" />
Marine Start
<img src="http://www.super-nova-team.com/ns2/b108/b108-3.jpg" border="0" class="linked-image" />
Data Processing
<img src="http://www.super-nova-team.com/ns2/b108/b108-4.jpg" border="0" class="linked-image" />
Alien Start
<img src="http://www.super-nova-team.com/ns2/b108/b108-5.jpg" border="0" class="linked-image" />
I am working on some bugs with AI not going to build orders (Seem to want to go on top of occlusion Geometry) then i will release this version for testing.<!--QuoteEnd--></div><!--QuoteEEnd-->
STRONG work on that generators shot, I did a double take!
First contact with the editor, getting to know the system to see what works and what doesn't. Also trying out the textures and props to get an idea of what's possible with the retail content.
I guess there will be more content when more maps get released?
Yep, the released batch is part of the refinery theme. More themes will be revealed once more stuff starts rolling out.
<img src="http://img694.imageshack.us/img694/4848/ns22011101922471875.jpg" border="0" class="linked-image" />
<img src="http://img694.imageshack.us/img694/4848/ns22011101922471875.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Looks very Deus Ex HR.