<a href="http://img402.imageshack.us/i/hallway2n.jpg/" target="_blank"><img src="http://img402.imageshack.us/img402/9393/hallway2n.th.jpg" border="0" class="linked-image" /></a> My first attempt at a hallway. I'll have to lighten it up a bit.
<!--quoteo(post=1740412:date=Nov 26 2009, 03:04 AM:name=Allcars)--><div class='quotetop'>QUOTE(Allcars @ Nov 26 2009, 03:04 AM) <a href="index.php?act=findpost&pid=1740412"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So what do you guys think?<!--QuoteEnd--></div><!--QuoteEEnd-->
Where are these barriers please ? i've been looking for some ! Is it in props ?!
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--quoteo(post=1740507:date=Nov 26 2009, 02:39 PM:name=huhuh)--><div class='quotetop'>QUOTE(huhuh @ Nov 26 2009, 02:39 PM) <a href="index.php?act=findpost&pid=1740507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where are these barriers please ? i've been looking for some ! Is it in props ?!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1740522:date=Nov 26 2009, 05:46 PM:name=Orox)--><div class='quotetop'>QUOTE(Orox @ Nov 26 2009, 05:46 PM) <a href="index.php?act=findpost&pid=1740522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A first try :
<img src="http://pix.wefrag.com/i/b/6/a/b/5/833555acc22fb2671d1606f78965acc.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--> Whoa, that look's nice, for a first try!
<!--quoteo(post=1740532:date=Nov 26 2009, 11:11 AM:name=Stakhanov)--><div class='quotetop'>QUOTE(Stakhanov @ Nov 26 2009, 11:11 AM) <a href="index.php?act=findpost&pid=1740532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How the hell do you make rocky terrain ? I am a bit mystified as there seems to be no dedicated tools for that like in most other engines.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1740532:date=Nov 26 2009, 06:11 PM:name=Stakhanov)--><div class='quotetop'>QUOTE(Stakhanov @ Nov 26 2009, 06:11 PM) <a href="index.php?act=findpost&pid=1740532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How the hell do you make rocky terrain ? I am a bit mystified as there seems to be no dedicated tools for that like in most other engines.<!--QuoteEnd--></div><!--QuoteEEnd--> You mean the props, or the texture? If props, Click Create Prop (A.K.A. The Chair.), and browse for: "Rock."
If texture, Click Paint Tool (A.K.A. The Paint Can.), And browse for: "Rock."
You will see all different types of rock, select one which you prefer.
PS. Guys, with all this awesome stuff coming out and people with questions on how each other does things. #nsmapping has relaunched on Gamesurge, there is currently around 20 idlers of which the majority are playing around with spark.
It would be particularly nice to see those in there who will stick around and help knowledge grow with the spark tools and those who are making some pretty awesome stuff so far.
Oh and shakewell, drunkenmonkey, beautiful stuff. Just.. beautiful.
Only meshes ? They seem rather limited to make natural looking caves , otherwise splitting edges one by one to make a smooth tunnel sounds like a lot of work. Is Spark simply not designed to handle round geometry ?
I tried remaking a co_ map, just to see how Spark flies. Turns out she flies well.
I made this from memory and I suspect I will go i and change at least the hive room (I never liked the old one). I also need all the ducts but since they start/end/contain so many props, I waited with those.
All props and glory to the original creator, I just copied it =)
Nice one Silverwing, I know exactly which one it is but I can't remember the name :( It's one of my favorites though! The layout looks pretty much the same to me!
<!--quoteo(post=1740540:date=Nov 26 2009, 04:41 PM:name=Stakhanov)--><div class='quotetop'>QUOTE(Stakhanov @ Nov 26 2009, 04:41 PM) <a href="index.php?act=findpost&pid=1740540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only meshes ? They seem rather limited to make natural looking caves , otherwise splitting edges one by one to make a smooth tunnel sounds like a lot of work. Is Spark simply not designed to handle round geometry ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Only meshes for the time being. A more robust displacement type editing tool has been on the editor wishlist for quite some time, and hopefully will make it in there. It hasn't been a priority because NS2 maps are indoors mostly, so there is not as much need for terrain editing.
This is one of the Few almost complete rooms. Still need to add Wiring to the lights on the wall. I'm still messing with the lighting to try and get the performance I want, but i think I'll have to wait for an optimization patch. Its a complex room so I hope the pictures show the amount of detail in it.
The Images are scaled down to 75% of the Original.
This is a View looking back and the first picture area. As you can see, there are other ways in and out of the by means of a sewer type system. <img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot2.jpg" border="0" class="linked-image" />
This is under the Large Vessel. <img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot3.jpg" border="0" class="linked-image" />
<!--quoteo(post=1740545:date=Nov 26 2009, 05:53 PM:name=Silverwing)--><div class='quotetop'>QUOTE(Silverwing @ Nov 26 2009, 05:53 PM) <a href="index.php?act=findpost&pid=1740545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->See if you can guess which one it is!
Comments
<img src="http://i186.photobucket.com/albums/x103/NicolayWijnen/cavepart1.jpg" border="0" class="linked-image" />
<img src="http://i186.photobucket.com/albums/x103/NicolayWijnen/cavepart2-1.jpg" border="0" class="linked-image" />
Where are these barriers please ? i've been looking for some ! Is it in props ?!
They're part of the "catwalk" prop set.
On the plus side ,I'm making thanksgiving dinner for 12 today so its not like i really have time for that anyway.
You guys are looking good as always, will try to get something done today so I can join the cool club.
<img src="http://pix.wefrag.com/i/b/6/a/b/5/833555acc22fb2671d1606f78965acc.jpg" border="0" class="linked-image" />
<img src="http://pix.wefrag.com/i/b/6/a/b/5/833555acc22fb2671d1606f78965acc.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Whoa, that look's nice, for a first try!
I'd really like to see more of his work. Maybe a rounded area area
<img src="http://uffo.wanha.org/maps/ns2/ns2_venttitesti.jpg" border="0" class="linked-image" />
They are meshes.
You mean the props, or the texture?
If props, Click Create Prop (A.K.A. The Chair.), and browse for: "Rock."
If texture, Click Paint Tool (A.K.A. The Paint Can.), And browse for: "Rock."
You will see all different types of rock, select one which you prefer.
It would be particularly nice to see those in there who will stick around and help knowledge grow with the spark tools and those who are making some pretty awesome stuff so far.
Oh and shakewell, drunkenmonkey, beautiful stuff. Just.. beautiful.
Still playing with the editor myself as well. Unfortunately spot lights crash the editor for me :(
I made this from memory and I suspect I will go i and change at least the hive room (I never liked the old one).
I also need all the ducts but since they start/end/contain so many props, I waited with those.
All props and glory to the original creator, I just copied it =)
See if you can guess which one it is!
<img src="http://i219.photobucket.com/albums/cc129/ServiceStud/remake.jpg" border="0" class="linked-image" />
Next up: More props! Textures and lighting is last... to the SPARKmobile!!
Only meshes for the time being. A more robust displacement type editing tool has been on the editor wishlist for quite some time, and hopefully will make it in there. It hasn't been a priority because NS2 maps are indoors mostly, so there is not as much need for terrain editing.
--Cory
The Images are scaled down to 75% of the Original.
<img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot1.jpg" border="0" class="linked-image" />
This is a View looking back and the first picture area. As you can see, there are other ways in and out of the by means of a sewer type system.
<img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot2.jpg" border="0" class="linked-image" />
This is under the Large Vessel.
<img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot3.jpg" border="0" class="linked-image" />
<img src="http://i219.photobucket.com/albums/cc129/ServiceStud/remake.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Pff co_faceoff one of the most played co maps
Whoever can guess where this hallway is from first gets a cookie :P