easy way to copy brushes?

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited November 2009 in NS2 General Discussion
Essentially I just want to copy a couple of rectangle boxes, flip them 180 degress, and put them on the opposite wall. Is there a way I can select entire brushes just by click on one, instead of having to select each individual face?

I also have these brushes up the main 'foundation' wall for the room, and I lined up the vertices so everything matches. Whenever I try to move the copied section, it drags the rest of the existing one with it... is there a way to fix that?

Comments

  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Easiest thing to do is just go in your top view, drag and select your box, Cntrl + C, Cntrl + V, and then drag your new box somewhere. In terms of mirroring it exactly when flipping, I've had some issues with that. Things tend to not always align properly.

    My main gripe is using the door frames and the seperate doors doors and getting them aligned properly to the wall. Not sure what I'm doing wrong.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Hammer mappers are used to being able to quickly create modular sections, such as doorways or stairs or pillars, and being able to quickly clone them all over.

    I've only played with the editor a bit, but the tutorials so far basically say that the maps are practically entirely extruded from one box into one room, then one room spreading through halls to the others. There has to be a better way to move, copy and tweak small sections (or those of any size) of the maps.

    A related question: What's the relationshop between separate boxes touching (such as a separate box of geometry touching the floor) and single boxes continuously extruded etc (such as the tuts where one box is extruded to create the entire geo)? Is one more optimized than the other?

    Can we make sections of a hallway, for example, and then tie together multiple copies? Would be have to manually add faces between them, or weld the vertices together somehow?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    The post that said how to make rounded corners got lost with the forum upgrade, can someone post it again?
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Make a circle on the ground. If you want your rounded corner to have 4 sides, make the circle have 16. Cut the circle through the middle once, delete one side, then cut it in half again and delete one. You now have a corner piece; extrude it upwards.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Is there a way to do an inverted rounded corner? Instead of facing outward, it faces inward (to connect to flat walls in a corner with a curve)?

    Sorry its probably obvious lol
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Make a corner.... if the faces are on the outside, select them and... invert them.??
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Aero, follow the same process I mentioned to make the quarter section. Instead of extruding up, which makes a block, extrude down, which should make all the faces inverted. Delete the unwanted faces and you have your corner.

    Or, do the previous method, select the faces of the corner and press ctrl-f to invert them.

    Or, take a flat wall, put a few lines across it and do it manually. Select the edges and move them.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I create a circle and a rectangle separately. I make 2 cuts in the circle and cut off the parts I don't need. I drag the rest onto the rectangle and use the line tool to create just the rounded piece I need, and cut off the excess. Then I just extrude that and move it into the room. Man, was hoping there is a quicker way to do that.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Wait, what? Why create the rectangle as well? All you need is the circle.

    Step 1: Make flat circle (on the ground, not standing).

    Step 2: Make 'cuts' using the line tool, halving the circle once, then twice, so you're now left with only one quarter of the circle.

    Step 3: Extrude the circle downwards, so its faces are facing inwards.

    Step 4: Delete the non-angled faces (so two flat sides, and the top and bottom).

    Step 5: Profit. Curved wall is complete.

    Should take between 20 seconds to 1 minute.
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