editor and powergrid

derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
<div class="IPBDescription">how does it work?</div>now after looking a lil bit to it, i asked myself how the powergrid would be inplented...

eg.: how would affected lightsources identified?

i wasnt deep enough to see weldable doors and so on (had only few minutes so i looked to the video howtos and did a lil artwork :))


an other question is about rendering quality, how could we set specific quality options like ffsa aa and so on?





greets from austria

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    None of those features are implemented in the editor just yet. When it becomes available, we will be sure to let you know.
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    ah okay, was wondering...
    thought the light value "ambient" true false, had something to do with it...


    i was playing a lil bit in the art direction and stretched a texture, now when i click on the texture, the editor crushes :/

    how can i delete these faces, who crush the editor? its not pure xml :/


    how can i export own textures from photoshop? i want to use colored walls, like a pure white wall.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1740127:date=Nov 25 2009, 01:00 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Nov 25 2009, 01:00 PM) <a href="index.php?act=findpost&pid=1740127"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ah okay, was wondering...
    thought the light value "ambient" true false, had something to do with it...


    i was playing a lil bit in the art direction and stretched a texture, now when i click on the texture, the editor crushes :/

    how can i delete these faces, who crush the editor? its not pure xml :/


    how can i export own textures from photoshop? i want to use colored walls, like a pure white wall.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Getting your own materials in the editor
    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Material" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Material</a>
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    thx so far, i may i refer to my other questions, wich are still not answered:

    ) how could i set specific render quality options like ffsa aa and so on?
    ) how to change the mousesensitivity in the editor?

    a config.cfg would be nice ;)

    I was playing a lil bitaround and when i made a box room like showed @the vid, the editor stretched a texture, now when i click on the texture, the editor crushes :/

    how can i delete these faces who crush the editor? the file is not pure xml, so i cant identify them :/
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