The Spark Help Thread!

garvanigarvani Join Date: 2009-09-02 Member: 68678Members
edited November 2009 in NS2 General Discussion
<div class="IPBDescription">Need some help, try and get it here!</div>There isnt a dedicated help thread, people just ask questions all over the place, so was thinking one thread might be the way to go.. hopefully some of you pro's can come in an answer some questions from us plebs!

Well ill get the ball rolling, its probably simple but its become annoying for me!

Got a problem where i removed a few vertices, and now the wall is no more, im left with a solid grey thing that should be a wall but isnt.. how do i turn it back into a wall? i cant draw a rectangle over it.. i can use the line tool, this will give me three sperate walls (actually the far right peice, crashes the computer every time, must be going over a line)

<a href="http://img214.imageshack.us/i/wallg.jpg/" target="_blank"><img src="http://img214.imageshack.us/img214/4504/wallg.th.jpg" border="0" class="linked-image" /></a>

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    the Great Grey Mass is called void. you could try selecting all the edges of the missing wall (lines between vertices(dots)) and then pushing alt+c (create face)
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    cheers for the fast reply, but unfortunately it didn't work.. im guessing because the corridor is in the way, i tried several different methods but nothing worked and a face was never created. well thats annoying, guess it might be time to start a new map
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    It looks like there could be a wall there but it's inverted, the solid side is on the outside of your interior there.

    Pan the camera to look on the other side of your missing wall and try to select it from the outside, if you can go to edit > flip face (ctrl+f)
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    Cheers, but nah there is no wall there, it is just void.. from the other side i see right into the room.. hopefully this is a bug and can be rectified as its not the first time ive ran into it.
  • NinjaDanNinjaDan Join Date: 2009-11-23 Member: 69478Members
    I have been having the same problem, sometimes it is fixable by double clicking one of the lines so that it selects all the lines around the gap, hit alt+c, rotate around it then select the new face and press ctrl+f. Other times it appears impossible to fill the gap... I'm assuming this is a bug.
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    Only other thing I can think of is doing what uffo suggests, but before creating a face add two lines from the top vertices of the hallway entrance to the ceiling so you make three rectangles, one either side of the hallway entrance and one above the hallway entrance, then try to create a face to each of those.

    There's a good chance it's a bug though of course, my only experience with this is an inverted ceiling.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    So to anyone who's imported custom materials, how exactly do you generate a .material extension that tells the engine where your diff/spec .dds files are? I know where to put them, just not how to get the .material, and the wiki doesn't mention anything.

    Help, anyone?
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Garvani, if you upload your level somewhere and post a link, we can take a look at it. Would be much easier than guessing how to solve the problem :)
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    edited November 2009
    try to split that void into 3 parts (left, above corridor, right) and see if it works.
    But I have to admit I had yesterday similar problems when I wanted to create faces from time to time.

    but spliting that area should actually work, seems that spark has undefined behavior when a face is not 100% perfect planar, and that could be the case. Oh, and dont use the scale tool for geometry, use the move tool and if you want to create slopes unklock this auto texture scale feature and dont use the rotate tool (somehow calculation is messing up from time to time, for me it resultet once in an infinite stretched texture -> seg-fault and crash) :D

    I already noticed that you have to think yourself about triangle creation when you want to build complex geometry, I hope the editor will become smarter soon and will support non-planar, concave faces and joining faces feature.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    <!--quoteo(post=1740215:date=Nov 25 2009, 09:08 AM:name=doeseph)--><div class='quotetop'>QUOTE (doeseph @ Nov 25 2009, 09:08 AM) <a href="index.php?act=findpost&pid=1740215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So to anyone who's imported custom materials, how exactly do you generate a .material extension that tells the engine where your diff/spec .dds files are? I know where to put them, just not how to get the .material, and the wiki doesn't mention anything.

    Help, anyone?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is a guess:

    Open an existing .material file in notepad, file -> save as and name it correctly.

    Then just edit it in notepad and fill in whatever you need :)
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited November 2009
    <!--quoteo(post=1740215:date=Nov 25 2009, 09:08 AM:name=doeseph)--><div class='quotetop'>QUOTE (doeseph @ Nov 25 2009, 09:08 AM) <a href="index.php?act=findpost&pid=1740215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So to anyone who's imported custom materials, how exactly do you generate a .material extension that tells the engine where your diff/spec .dds files are? I know where to put them, just not how to get the .material, and the wiki doesn't mention anything.

    Help, anyone?<!--QuoteEnd--></div><!--QuoteEEnd-->

    as I've understoot, just type it with notepad (using xml structure) and save it as .material

    <i>edit:</i>
    darn, rsd beat me to it :P
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    edited November 2009
    Anyone have general tips for adding in detail that isn't props?

    Coming from maya, with its more discreet handling of polygons, I'm really not liking the SketchUP style interface when I need to do stuff like carving up a suspended walkway so I can add a trim texture on the outer edge.

    Other stuff like optimizing faces, and doing more complex face alignments.

    Hopefully there's more and better tools for this in the future.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    ive had similar problems and solved them by deleting all vertices or edges where the wall is meant to be and then using the line tool to redraw and then create face. its slow and you have to redo a few things but it works
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1740217:date=Nov 25 2009, 01:10 AM:name=rsd)--><div class='quotetop'>QUOTE (rsd @ Nov 25 2009, 01:10 AM) <a href="index.php?act=findpost&pid=1740217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Garvani, if you upload your level somewhere and post a link, we can take a look at it. Would be much easier than guessing how to solve the problem :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    See I did that initially in notepad only I saved it as a .material. Perhaps that was the wrong order to go through, eh? I'll try it out.
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    ok i managed to get it all to be a wall, but now theres a section that just refuses to be painted.. to get it to be a wall i had to draw a line from the top of the hallway to the left, as you will see. delete the line and it goes back to being a void..
    anyways i uploaded the file.. here <a href="http://www.mediafire.com/?hzmhekz3zho" target="_blank">http://www.mediafire.com/?hzmhekz3zho</a>
    (first time mapping so dont laugh too hard.. lol)
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    try this

    <a href="http://www.mediafire.com/?gfknjnfmtzo" target="_blank">http://www.mediafire.com/?gfknjnfmtzo</a>
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    So I just installed the editor, tried to load it up, and received an error message saying something was wrong with it and reinstalling might help.

    So I uninstalled and reinstalled it, still didn't work.

    I'm currently trying a different link (I first used the torrent) but it's taking a while to download...

    If this problem occurs, what might I do to fix it?
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1740234:date=Nov 25 2009, 05:48 PM:name=doeseph)--><div class='quotetop'>QUOTE(doeseph @ Nov 25 2009, 05:48 PM) <a href="index.php?act=findpost&pid=1740234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->See I did that initially in notepad only I saved it as a .material. Perhaps that was the wrong order to go through, eh? I'll try it out.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Doseph - try this


    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--><material>
        <maps>
            <map type="texture" value="materials/refinery/refinery_text_level_01.dds" />
            <map type="specular" value="materials/refinery/refinery_text_level_01_spec.dds" />
        </maps>
    </material><!--c2--></div><!--ec2-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--quoteo(post=1740245:date=Nov 25 2009, 10:15 PM:name=slayer20)--><div class='quotetop'>QUOTE(slayer20 @ Nov 25 2009, 10:15 PM) <a href="index.php?act=findpost&pid=1740245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I just installed the editor, tried to load it up, and received an error message saying something was wrong with it and reinstalling might help.

    So I uninstalled and reinstalled it, still didn't work.

    I'm currently trying a different link (I first used the torrent) but it's taking a while to download...

    If this problem occurs, what might I do to fix it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you posted what the error message said, it'd be easier to try and help.

    That being said, if it was anything about "side by side" - try <a href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=766a6af7-ec73-40ff-b072-9112bab119c2" target="_blank">installing this</a>. Per <a href="http://www.naturalselection2.com/download" target="_blank">http://www.naturalselection2.com/download</a>

    If you have a different error, its probably best to post what it says.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    The "side-by-side" thing worked, now I'm getting this weird debug error.

    I registered my key with it and now when I try to run it, it's saying there was a fatal error.

    The problem it's giving me has to do with the "minidump.dmp" file.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1740277:date=Nov 25 2009, 08:20 PM:name=slayer20)--><div class='quotetop'>QUOTE(slayer20 @ Nov 25 2009, 08:20 PM) <a href="index.php?act=findpost&pid=1740277"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The "side-by-side" thing worked, now I'm getting this weird debug error.

    I registered my key with it and now when I try to run it, it's saying there was a fatal error.

    The problem it's giving me has to do with the "minidump.dmp" file.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fill out the little report window and send it. the crash report will be sent to UWE to analyze then.
  • whocareswcwhocareswc Join Date: 2007-07-31 Member: 61735Members
    <!--quoteo(post=1740277:date=Nov 26 2009, 02:20 AM:name=slayer20)--><div class='quotetop'>QUOTE(slayer20 @ Nov 26 2009, 02:20 AM) <a href="index.php?act=findpost&pid=1740277"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The "side-by-side" thing worked, now I'm getting this weird debug error.

    I registered my key with it and now when I try to run it, it's saying there was a fatal error.

    The problem it's giving me has to do with the "minidump.dmp" file.<!--QuoteEnd--></div><!--QuoteEEnd-->

    by any chance are u running through a proxy?
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    edited November 2009
    ...not that I'm aware of...

    How do I check if I'm running through a proxy?

    Edit: In my options in Firefox, I went to advanced and checked how it connected to the internet and it said it's not using a proxy...
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