Spark suggestions: Welding Vertices and Full Object Selection
StixNStonz
Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
(1) <u>Welding vertices. (automatic or manual)</u>
Fairly critical for any complex vertex manipulation. If you use the Triangle view, you can see how things get messy pretty quickly.
(2) <u>Full Object Selection</u>
Sure you can make a level as one continuous mesh, but it seems it's a lot more efficient to have multiple objects for various modules of mesh. But right now, it's hugely inefficient to create mesh and then move it about; you have to select ever face of the object(s) first.
The ability to double-click or alt-click a face to select every adjoining, welded face would be extremely useful.
Fairly critical for any complex vertex manipulation. If you use the Triangle view, you can see how things get messy pretty quickly.
(2) <u>Full Object Selection</u>
Sure you can make a level as one continuous mesh, but it seems it's a lot more efficient to have multiple objects for various modules of mesh. But right now, it's hugely inefficient to create mesh and then move it about; you have to select ever face of the object(s) first.
The ability to double-click or alt-click a face to select every adjoining, welded face would be extremely useful.
Comments
I do wonder if 2 is possible though as it is all faces instead of blocks like it was in hammer.
Maybe instead of all sides of object selection we could have a grouping tool instead. Like in hammer where it allowed you to group multiple brushes, this would allow you to group any faces/object and then when you select any face/brush/thingie in the group, it selects the rest too.
Would be a bit more work as you would have to manually group stuff after making it but i think it would speed up mapping (atleast it would for me :D).
I do wonder if 2 is possible though as it is all faces instead of blocks like it was in hammer.
Maybe instead of all sides of object selection we could have a grouping tool instead. Like in hammer where it allowed you to group multiple brushes, this would allow you to group any faces/object and then when you select any face/brush/thingie in the group, it selects the rest too.
Would be a bit more work as you would have to manually group stuff after making it but i think it would speed up mapping (atleast it would for me :D).<!--QuoteEnd--></div><!--QuoteEEnd-->
Should be perfectly possible, you can do it in any good 3d package, you can usually also set a maximum angle for the selection too.