Texture Scale: 2.97896e-006
StixNStonz
Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
2.97896e-006. That's a very small number. I was doing normal geo modding of a cylinder, and a few of the off-angle faces got ridiculous scales assigned to their faces. Seems it greatly slows down performance, and is annoying to manually fix.
Could you add in some max / min texture scale limits as a band-aid solution until the texture methods are worked out?
Could you add in some max / min texture scale limits as a band-aid solution until the texture methods are worked out?
Comments
What is your computer specifications and OS specifications? These numbers don't bother me right now and they're definately not impacting performance at all. 1 Changing to 0.999997 hasn't affected me at all for example.
Thaldarin, "2.97896e-006" isn't 2.97. It's 0.000000297. When that's your texture scale on one axis (assuming the other axis is scaled at 1), you're getting something like 330,000 polygons on that face.
This is happening all over the editor. I'm actually not sure if it happens with the texture lock on or off; I think it's when it's off.
Honestly, I'm trying to think of ways that this could happen, but I don't understand the texturing methods in depth (I do have a minor in math so I understand algebra fairly well, which constitutes a lot of the theory behind texture rendering). But it's definitely happening, and causing HUGE drags in performance.
If Max wants a proper bug report, I could attempt to walk through the steps of how to recreate it from scratch.
It is at the end of this page. Max. & Min limits for textures should be fine.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108132&st=100" target="_blank">http://www.unknownworlds.com/ns2/forums/in...8132&st=100</a>
You'd think, but lower numbers <b>increase </b>the size of the textures. It seems to divide by scale, rather than multiply.
Yeah, I noticed that lastnight as I got into some detail texturing. Strange, and definitely the opposite of Hammer... anyone know if it's similar to any other editors?
I guess it's the 'how many fit in the face' scale rather then hammer's 'overall size of texture' scale.