Another question about Spark 'Brushes'
Fortune
Join Date: 2009-04-27 Member: 67290Members, Constellation
<div class="IPBDescription">This time with pictures!</div>So I've been treating Spark like hammer or Unreal Ed but I'm realising it has more in common with 3d modelling packages. I'm not an expert at those so I'd really like confirmation on the below.
This is an example of what parts of my level looks like, cubes with one or two faces, but the ones not visible to the player are deleted for optimisation.
<img src="http://img171.imageshack.us/img171/9662/model1.jpg" border="0" class="linked-image" />
But I was thinking, since these arn't the actual brushes I'm used to, wouldn't it be okay to delete the lines and vertices I'm not using too? Just keeping the faces I need. So I need to know if the below is acceptable for mapping in Spark and wouldn't throw up any errors when it comes to actually playing the level? I'm so used to having to build maps out of cube brushes that I didn't even think about this. I'm 99.9% sure the below is how to use brushes in Spark but I need some reassurance please.
<img src="http://img18.imageshack.us/img18/8846/model2r.jpg" border="0" class="linked-image" />
This is an example of what parts of my level looks like, cubes with one or two faces, but the ones not visible to the player are deleted for optimisation.
<img src="http://img171.imageshack.us/img171/9662/model1.jpg" border="0" class="linked-image" />
But I was thinking, since these arn't the actual brushes I'm used to, wouldn't it be okay to delete the lines and vertices I'm not using too? Just keeping the faces I need. So I need to know if the below is acceptable for mapping in Spark and wouldn't throw up any errors when it comes to actually playing the level? I'm so used to having to build maps out of cube brushes that I didn't even think about this. I'm 99.9% sure the below is how to use brushes in Spark but I need some reassurance please.
<img src="http://img18.imageshack.us/img18/8846/model2r.jpg" border="0" class="linked-image" />
Comments
If it has a plane tool that means it must support individual faces, and that means there's really no reason to use solid blocks.
I have to say I'm really chuffed about this, it's like max only cooler, and with a game attached to it.
Man I dig this editor so much.