Power Grid Questions
Drown
Underwater Join Date: 2002-12-02 Member: 10392Members
I've been searching around but I can't seem to find too much about variance in power grid designs... so I'll toss up my questions here.
*Is the average node count on a map 6 or is there a variance between say 4 and 8?
*Can grids work independently? - ie: can two separate comm chairs be disconnected from each other and still offer full functionality within those areas?
*Clearly the easiest way to do this is to flag each resource and node as connecting to each other, but this discounts the possibility for a node to connect to a route between two nodes... is this a possibility in terms of map design. Further, can a resource point be dependent on two nodes? For example... you can't deploy into the kitchen until you have control of both the living room and dining room.
*are there defined limits to how many connections a single node can have? - ie: a tech point has only two routes out while a resource must have more than two or specifically only 3?
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106210&st=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...106210&st=0</a>
How do these varying features of DI and alien tech generally work into the scheme of how the marine power grid? Are tech and resource weighted about the same between them in terms of strategic value? (one would assume yes, but it was mentioned there will be differences)
*Is the average node count on a map 6 or is there a variance between say 4 and 8?
*Can grids work independently? - ie: can two separate comm chairs be disconnected from each other and still offer full functionality within those areas?
*Clearly the easiest way to do this is to flag each resource and node as connecting to each other, but this discounts the possibility for a node to connect to a route between two nodes... is this a possibility in terms of map design. Further, can a resource point be dependent on two nodes? For example... you can't deploy into the kitchen until you have control of both the living room and dining room.
*are there defined limits to how many connections a single node can have? - ie: a tech point has only two routes out while a resource must have more than two or specifically only 3?
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106210&st=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...106210&st=0</a>
How do these varying features of DI and alien tech generally work into the scheme of how the marine power grid? Are tech and resource weighted about the same between them in terms of strategic value? (one would assume yes, but it was mentioned there will be differences)
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