Map Layout
Kalabalana
Join Date: 2003-11-14 Member: 22859Members
Here's the sketch up of my basic map layout. Trying to make a fast paced map where both teams battle for the third control point. Also, trying to make each room feel very very unique with respect to each other, supposed to be a diverse map that is easy to learn, and fun to play in.
Trying to keep it as balanced as possible. Suggestions please!
<a href="http://img44.imageshack.us/img44/6464/layout1o.jpg" target="_blank"><img src="http://img44.imageshack.us/img44/6464/layout1o.th.jpg" border="0" class="linked-image" /></a>
Trying to keep it as balanced as possible. Suggestions please!
<a href="http://img44.imageshack.us/img44/6464/layout1o.jpg" target="_blank"><img src="http://img44.imageshack.us/img44/6464/layout1o.th.jpg" border="0" class="linked-image" /></a>
Comments
he'll probably put vis blockers in
you'll need a 2nd entrance into larva cave.
If you are confused by any of the new additions (need further explanation), send me a PM.
I would go into detail, but it is late right now and I'm tired face. =(
<a href="http://img200.imageshack.us/i/layout1ojimyd1.jpg/" target="_blank"><img src="http://img200.imageshack.us/img200/6535/layout1ojimyd1.jpg" border="0" class="linked-image" /></a>
*QUICK EXPLANATION*
Bio Common Area is the center of the map and gives the Aliens the most ways to attack (advantage to them), while the outside passageways around the map are more Marine friendly due to the less vent access points from multiple directions.
You could make 'Bio Common Area' a Double Resource Node, thus bringing in that "Risk Versus Reward Factor" into the map for the Marines. That would give you a solid number of 10 RES Nodes, which 6-10 is what the NS2 DEV Team is shooting at for Official NS2 Maps.
Uhh... I think that is all I can muster to explain at this hour, lolziez.
Your skulk ceiling vent idea solved a huge problem I had. I didn't want the cave bubble to directly connect up with the bio room. This solves that problem!
=)
*EXTRA*
Anyone else that wants a 2nd opinion on there map, create a somewhat "finished" layout in paint/bitmap form and I'll take a look at it and I'll spruce it up.
If you draw 1 square box and say go make something I will say silly you and proceed to make the most epic rave-room that is candyland themed and has blackhole rainbow vortexes in it.
=D
It looks almost like a siege map in that each side has 2 hive, enough res and is centered on big rooms.
not alot of scouting there