Spark upgrade
lothar83fr
Join Date: 2009-12-10 Member: 69568Members
Hello,
I don't speek english so sorry about that...
I propose some upgrades for the spark editor:
- Can you multiply by 2 (and not do +1) when we scaling a texture, like that we can click on "Fit" and repeat it two time on scaling.
- Can you auto-select a face when we create it (alt+C), if this face is in a wrong orientation, can make ctrl+F quickly.
- When we make a face like a triangle, the grid fallow the left line orientation. In particular cases, it's really annoying (must flip the face to avoid this).
- When we draw a line, the snap on XYZ is really annoying
- STOP snap on the middle of a line, it's juste horrible!!! (or make it deactivated).
- On deleting a point (for exemple in a square corner) can you ensure that redraw a line between the 2 others points of deleted edges (that make a triangle). That avoid to lost the face with his texture.
- Same thing when we delete a line on a face.
- when we move several objects, the snap grid dosn't work fine.
- add texture-name/object-name on mouse is over.
I hope you understand me.
Best regards.
I don't speek english so sorry about that...
I propose some upgrades for the spark editor:
- Can you multiply by 2 (and not do +1) when we scaling a texture, like that we can click on "Fit" and repeat it two time on scaling.
- Can you auto-select a face when we create it (alt+C), if this face is in a wrong orientation, can make ctrl+F quickly.
- When we make a face like a triangle, the grid fallow the left line orientation. In particular cases, it's really annoying (must flip the face to avoid this).
- When we draw a line, the snap on XYZ is really annoying
- STOP snap on the middle of a line, it's juste horrible!!! (or make it deactivated).
- On deleting a point (for exemple in a square corner) can you ensure that redraw a line between the 2 others points of deleted edges (that make a triangle). That avoid to lost the face with his texture.
- Same thing when we delete a line on a face.
- when we move several objects, the snap grid dosn't work fine.
- add texture-name/object-name on mouse is over.
I hope you understand me.
Best regards.
Comments
I have to agree that a multiplier of 2 for the arrows scale setting instead of +1 and -1 would be much much more useful.