Black Armour

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Comments

  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1744345:date=Dec 19 2009, 07:53 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Dec 19 2009, 07:53 PM) <a href="index.php?act=findpost&pid=1744345"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, very much for NS anyways, as I mention <b>pink skulks</b> was a tactic in the early days of competitive NS until they enforced model consistency and mandatory screenshot submission.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Err, read my quote again, I was asking about CS aka Counterstrike.
    In NS this is pretty obvious, cause there's no choice.

    And removing the black armour is out of the question.
    You can't sell a product and then take away explicitly promised features.
    Even if most people didn't buy the SE for the armour, I'm sure there are some out there who did.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    edited December 2009
    <!--quoteo(post=1744333:date=Dec 19 2009, 01:37 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Dec 19 2009, 01:37 PM) <a href="index.php?act=findpost&pid=1744333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The black armor is just going to [...] turn the marine into a super ninja.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->


    The art of misquoting. =D
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    It's not going to affect gameplay much. Aliens have already been confirmed to adjust their eyesight in dark areas. As such, the Black Armor Marine won't have any more luck than the Green ones in the dark.

    And aside from that fact, it's not like Aliens won't be able to figure out the shape of the player model. Is it alien? No. KILL IT.

    Simple enough for me.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    edited December 2009
    <!--quoteo(post=1744345:date=Dec 19 2009, 09:53 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Dec 19 2009, 09:53 PM) <a href="index.php?act=findpost&pid=1744345"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To those who Black Armour means little, great, you're a supporter and so then no one should complain if they allow it to be turned off right? So problem solved - let's include a toggleable option then.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Great idea. Unless I'm mistaken, I think I've read about client-side option for black armour being discussed by developers in one blog post.

    But you really need to get a grip on your ego, it's currently chewing your head off: you're not a developer to decide anything on the matter.

    <!--quoteo(post=1744345:date=Dec 19 2009, 09:53 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Dec 19 2009, 09:53 PM) <a href="index.php?act=findpost&pid=1744345"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quite simply, icons are not attached to models and do not exist anywhere outside of the scoreboard, thus they have no impact on gameplay. As for the rest of your post, kindly please leave your bait in a tackle box.<!--QuoteEnd--></div><!--QuoteEEnd-->
    One step forward, two steps back. You've cleared up one small issue with your massive flame-bait of a post, and are now saying you'll simply ignore the rest? Your posting behaviour is a menace: you manage being not only unsubstantial, but offensive as well. These are typical attributes of a troll, and since I'm sure you're not doing this intentionally I hope you can understand how exactly it makes others feel.

    Again, how is it different when neither icons nor armour have any impact on gameplay? You didn't care to explain anything originally or even yet, but thanks to Cory we now know for sure that it's not.

    <!--quoteo(post=1744345:date=Dec 19 2009, 09:53 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Dec 19 2009, 09:53 PM) <a href="index.php?act=findpost&pid=1744345"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gameplay aside, from a gimmick standpoint, how does this differ from TF2 giving "hats" to those who pre-ordered L4D2?<!--QuoteEnd--></div><!--QuoteEEnd-->
    They are two twin gimmick brothers who were separated at birth by an unlikely chain of whimsical events.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    Lets see:
    <ul><li>only one person holds the view of the op, and it's the op.</li><li>Repeating the same arguments ad naseum,</li><li>Ignoring or discounting counter-arguments including those from a dev.</li></ul>

    <a href="http://images.google.com/images?q=troll+thread" target="_blank">It's official.</a>
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1744354:date=Dec 19 2009, 04:12 PM:name=Razagal)--><div class='quotetop'>QUOTE (Razagal @ Dec 19 2009, 04:12 PM) <a href="index.php?act=findpost&pid=1744354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Err, read my quote again, I was asking about CS aka Counterstrike.
    In NS this is pretty obvious, cause there's no choice.
    And removing the black armour is out of the question.
    You can't sell a product and then take away explicitly promised features.
    Even if most people didn't buy the SE for the armour, I'm sure there are some out there who did.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not sure why CS matters, since I gave a pretty good example that applied to competitive NS...
    Yes, there are those who did (some of which admit it in this thread). That's okay, as long as there is a client-side option to disable the disparity.

    <!--quoteo(post=1744363:date=Dec 19 2009, 06:02 PM:name=Heyman)--><div class='quotetop'>QUOTE (Heyman @ Dec 19 2009, 06:02 PM) <a href="index.php?act=findpost&pid=1744363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not going to affect gameplay <i>much</i>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Keyword is "much". Pink Skulks don't have "much" of an effect, neither do muzzleflashes, red-dot xhairs, gamma values - but any of those can be the tipping point. Having even the slightest advantage in spotting a skulk/rine can make a world of difference in a skirmish that lasts 2-3 seconds.

    <!--quoteo(post=1744366:date=Dec 19 2009, 06:27 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Dec 19 2009, 06:27 PM) <a href="index.php?act=findpost&pid=1744366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great idea. Unless I'm mistaken, I think I've read about client-side option for black armour being discussed by developers in one blog post.
    But you really need to get a grip on your ego, it's currently chewing your head off: you're not a developer to decide anything on the matter.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I am <i>a</i> developer (and sometime game) and have seen NS grow from infancy. Depending on your involvement with NS, it may be hard for you to understand my vested interest in it and particularly having it fly in the face of the casual groupy that is the gaming industry today.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Again, how is it different when neither icons nor armour have any impact on gameplay? You didn't care to explain anything originally or even yet, but thanks to Cory we now know for sure that it's not.<!--QuoteEnd--></div><!--QuoteEEnd-->
    (after snipping away your bait) Does one need to explain simple optical phenomenon? an object surrounded by other objects of the same shade/colour will have a lower degree of visibility than one that is not. Go find yourself a light intensity meter, and place a white piece of paper against a white wall, really it's not hard. Cory explained why the difference is going to be minimal, but not that there isn't going to be one.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->They are two twin gimmick brothers who were separated at birth by an unlikely chain of whimsical events.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The "chain" though whimsical is no longer unlikely: it's the alarming progression of the gaming industry towards casual gaming. When you include things in your game such as hats, custom armour, unlockables and the sort, it speaks volumes of which demographic you are targeting.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Ok, I think Cory covered this well enough many many posts ago. And now we are resorting to petty insults and ego complexes. Until we see it in action, I don't think anyone else wants to let this debate degrade any more.
This discussion has been closed.