Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Kinda reminds me on how they achieved mirrors and two story buildings on the Build engine in Duke3D and Shadow Warrior... But with more options and weirdness...
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1870379:date=Aug 21 2011, 12:39 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Aug 21 2011, 12:39 PM) <a href="index.php?act=findpost&pid=1870379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What the. That just really clever teleports or something?<!--QuoteEnd--></div><!--QuoteEEnd--> yes.
All of the strange bits are simply different parts of the map connected via portals. The only really interesting one to me is the one where they flipped gravity.
BTW, if you just skip to the end you can see him no clip around and show you each of the rooms.
<!--quoteo(post=1870405:date=Aug 22 2011, 06:02 AM:name=That_Annoying_Kid)--><div class='quotetop'>QUOTE (That_Annoying_Kid @ Aug 22 2011, 06:02 AM) <a href="index.php?act=findpost&pid=1870405"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah that was pretty gangster
but as soon as you figure it out the only one that is really cool is like Thansal said the gravity one
and even that looses it's luster cause I suspend disbelief and think about it from a coding / maping standpoint<!--QuoteEnd--></div><!--QuoteEEnd-->
the gravity one was easy, its just a huge ass portal used as very low ceiling, with the other room using another huge ass portal as ceiling the room height doubles virtualy. thats why he had to jump to push the cube through the portal, its not realy reversed gravity
<!--quoteo(post=1870627:date=Aug 23 2011, 07:36 AM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Aug 23 2011, 07:36 AM) <a href="index.php?act=findpost&pid=1870627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually meant the one that rotated it by 90 degrees
I mean, I get how they both work, however the 90 degree rotation is some how more impressive<!--QuoteEnd--></div><!--QuoteEEnd-->
same thing room spanning portals, i made you a drawing.
plus you wont even have to build the whole room 3 times, because you wont see past a portal anyways. you can physicaly slice the room into 3 segments, letting the portals display each one through themselfs, virtualy connecting it to a whole
you could do the same with one portal aswell, but it wouldnt be as seamless and more choppy. this map surely requires a crapload of portal ID´s
Since we're at it, you may be interested in the <a href="http://www.unknownworlds.com/forums/index.php?showtopic=108433" target="_blank">first post</a> of the thread where I put a tutorial on how to embed youtube videos.
<!--quoteo(post=1871209:date=Aug 25 2011, 02:32 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Aug 25 2011, 02:32 PM) <a href="index.php?act=findpost&pid=1871209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since we're at it, you may be interested in the <a href="http://www.unknownworlds.com/forums/index.php?showtopic=108433" target="_blank">first post</a> of the thread where I put a tutorial on how to embed youtube videos.<!--QuoteEnd--></div><!--QuoteEEnd-->
Narp. I prefer to open a new Tab for the video. I do know how to embed, I'm just not lazy.
<!--quoteo(post=1871201:date=Aug 25 2011, 02:02 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE (Konohas Perverted Hermit @ Aug 25 2011, 02:02 PM) <a href="index.php?act=findpost&pid=1871201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Guess I gotta add to the pile rather than make a Topic for it...
<!--quoteo(post=1871233:date=Aug 25 2011, 11:52 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE (Konohas Perverted Hermit @ Aug 25 2011, 11:52 PM) <a href="index.php?act=findpost&pid=1871233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer to open a new Tab for the video.<!--QuoteEnd--></div><!--QuoteEEnd--> Click on the title text in the embedded videos.
<!--quoteo(post=1871282:date=Aug 26 2011, 07:20 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 26 2011, 07:20 AM) <a href="index.php?act=findpost&pid=1871282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Click on the title text in the embedded videos.<!--QuoteEnd--></div><!--QuoteEEnd--> Or double click anywhere on the video box
Don't know what that stands for but it isn't necessary.
<!--quoteo(post=1871282:date=Aug 26 2011, 05:20 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 26 2011, 05:20 AM) <a href="index.php?act=findpost&pid=1871282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Click on the title text in the embedded videos.<!--QuoteEnd--></div><!--QuoteEEnd-->
Duh and or hello!? I know how it works but if you are lazy that doesn't mean I have to be. An extra click to open a new tab or window isn't going to kill you.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1871391:date=Aug 26 2011, 07:33 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE (Konohas Perverted Hermit @ Aug 26 2011, 07:33 PM) <a href="index.php?act=findpost&pid=1871391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Duh and or hello!? I know how it works<!--QuoteEnd--></div><!--QuoteEEnd--> I doubt that.
<!--quoteo(post=1871391:date=Aug 27 2011, 01:33 AM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE (Konohas Perverted Hermit @ Aug 27 2011, 01:33 AM) <a href="index.php?act=findpost&pid=1871391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know how it works but if you are lazy that doesn't mean I have to be. An extra click to open a new tab or window isn't going to kill you.<!--QuoteEnd--></div><!--QuoteEEnd--> I click just as much either way, the difference is in being nice to your neighbour. And since it's more work to take the embed id and put tags around it, avoiding it would make you lazy...
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited September 2011
Not sure if this one needs it's own thread, if you guys want one I shall call forth my thread creation skills. But this is a showcase video on a L4D mod, by yours truly.
Taking the original cast of L4D into the world of L4D2, with a possible Demo release date of this Saturday/Sunday.
The L4D on L4D2 Channel: <a href="http://steamcommunity.com/groups/l4d2onl4d" target="_blank">http://steamcommunity.com/groups/l4d2onl4d</a>
Thread on the steam forums: <a href="http://forums.steampowered.com/forums/showthread.php?t=1419234" target="_blank">http://forums.steampowered.com/forums/show...d.php?t=1419234</a>
Comments
yes.
All of the strange bits are simply different parts of the map connected via portals. The only really interesting one to me is the one where they flipped gravity.
BTW, if you just skip to the end you can see him no clip around and show you each of the rooms.
but as soon as you figure it out the only one that is really cool is like Thansal said the gravity one
and even that looses it's luster cause I suspend disbelief and think about it from a coding / maping standpoint
Dude that is just wow
incredible
but as soon as you figure it out the only one that is really cool is like Thansal said the gravity one
and even that looses it's luster cause I suspend disbelief and think about it from a coding / maping standpoint<!--QuoteEnd--></div><!--QuoteEEnd-->
the gravity one was easy, its just a huge ass portal used as very low ceiling, with the other room using another huge ass portal as ceiling the room height doubles virtualy. thats why he had to jump to push the cube through the portal, its not realy reversed gravity
I mean, I get how they both work, however the 90 degree rotation is some how more impressive
I mean, I get how they both work, however the 90 degree rotation is some how more impressive<!--QuoteEnd--></div><!--QuoteEEnd-->
same thing room spanning portals, i made you a drawing.
<img src="http://yanai.blackmage.org/321.jpg" border="0" class="linked-image" />
plus you wont even have to build the whole room 3 times, because you wont see past a portal anyways. you can physicaly slice the room into 3 segments, letting the portals display each one through themselfs, virtualy connecting it to a whole
you could do the same with one portal aswell, but it wouldnt be as seamless and more choppy. this map surely requires a crapload of portal ID´s
Part Two!
Live Action Portal.
<a href="http://www.youtube.com/watch?v=4drucg1A6Xk" target="_blank">http://www.youtube.com/watch?v=4drucg1A6Xk</a>
Narp. I prefer to open a new Tab for the video. I do know how to embed, I'm just not lazy.
Live Action Portal.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/4drucg1A6Xk"></param><embed src="http://www.youtube.com/v/4drucg1A6Xk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><!--QuoteEnd--></div><!--QuoteEEnd-->
ftfy
I present to you Hatebeak, a grindcore band with a parrot for a vocalist.
Click on the title text in the embedded videos.
Or double click anywhere on the video box
Don't know what that stands for but it isn't necessary.
<!--quoteo(post=1871282:date=Aug 26 2011, 05:20 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 26 2011, 05:20 AM) <a href="index.php?act=findpost&pid=1871282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Click on the title text in the embedded videos.<!--QuoteEnd--></div><!--QuoteEEnd-->
Duh and or hello!? I know how it works but if you are lazy that doesn't mean I have to be. An extra click to open a new tab or window isn't going to kill you.
I doubt that.
I click just as much either way, the difference is in being nice to your neighbour. And since it's more work to take the embed id and put tags around it, avoiding it would make you lazy...
Taking the original cast of L4D into the world of L4D2, with a possible Demo release date of this Saturday/Sunday.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/NQ8LIGuc1uk"></param><embed src="http://www.youtube.com/v/NQ8LIGuc1uk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align='center'><a href="http://www.youtube.com/watch?v=NQ8LIGuc1uk" target="_blank">http://www.youtube.com/watch?v=NQ8LIGuc1uk</a>
</div>
The L4D on L4D2 Channel:
<a href="http://steamcommunity.com/groups/l4d2onl4d" target="_blank">http://steamcommunity.com/groups/l4d2onl4d</a>
Thread on the steam forums:
<a href="http://forums.steampowered.com/forums/showthread.php?t=1419234" target="_blank">http://forums.steampowered.com/forums/show...d.php?t=1419234</a>
Steam group:
<a href="http://steamcommunity.com/groups/l4d2onl4d" target="_blank">http://steamcommunity.com/groups/l4d2onl4d</a>
L4D maps link:
<a href="http://www.l4dmaps.com/details.php?file=12397" target="_blank">http://www.l4dmaps.com/details.php?file=12397</a>
Bindal and Impossible's steam profiles (video's and screenshots):
<a href="http://steamcommunity.com/id/bindal/" target="_blank">http://steamcommunity.com/id/bindal/</a>
<a href="http://steamcommunity.com/id/impossible9/" target="_blank">http://steamcommunity.com/id/impossible9/</a>
Now for some Queen, entire 1986 concert at Wembley Stadium:
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/vPUqQrMEs2Y"></param><embed src="http://www.youtube.com/v/vPUqQrMEs2Y" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><div align='center'><a href="http://www.youtube.com/watch?v=vPUqQrMEs2Y" target="_blank">http://www.youtube.com/watch?v=vPUqQrMEs2Y</a></div>