<!--quoteo(post=1744408:date=Dec 20 2009, 07:50 AM:name=the_spelunker)--><div class='quotetop'>QUOTE (the_spelunker @ Dec 20 2009, 07:50 AM) <a href="index.php?act=findpost&pid=1744408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Example 3: You kill every player on the marine team with Lerk spores in a single round (including commander, making this harder to achieve since he has to get out of the chair at some point or you have a narrow window when the chair is destroyed). You unlock the secret name, "Adolf Hitler."<!--QuoteEnd--></div><!--QuoteEEnd-->
I really don't understand why you felt the need to made Hitlers name a trophy achievement that players should "wear" and show to their peers proudly - especially when in the context of a Lerk gassing Marines. Did you learn about the World War 2 when you were younger? Do you know what correlation that has with the real world and our history? How about we don't make jest of something so terrible and horrific that it still gives those alive today, who experienced even the slightest bit of that, nightmares.
With that said, I'm going to operate under the assumption that you were just uneducated or weren't thinking and move on and svote "No" to this idea. The closest thing to this that I might like would be a "Rank" system like in many games where you get points and every so many points you level up and your "status" or "class" changes (actually, like NS:Combat) but that really serves no purpose. This however does seem to much like TF2 as previously mentioned, and while TF2 is fun in its own quircky way, I think it will have a psychological affect on players as they try to get every single secret name/achievement they can, and this usually has consequences for the team. Its not usually fun when a bad player wastes res with no regard for the Objectives of the level or other team mates. I think this will encourage "solo" players, and while this can be beneficial in some circumstances for the team, it usually does not end well. It'll just focus the attention of players on "LOOKS! I has new name badge!" instead of whatever objective the Commander has given the team to complete.
Personal dislike of meta-gaming here. Titles are a time waster, that isn't needed in a multiplayer game. If anyone wanted that from NS2, they should go play Portal, TF2 or some other stupid game. Well.. here... this is a good game for those that like meta-gaming <a href="http://armorgames.com/play/2893/achievement-unlocked" target="_blank">http://armorgames.com/play/2893/achievement-unlocked</a> .
Should be a fun game for those who have not played it. I think I had more fun reading the 'hint?' sheet than I did playing the game.
As for coolness, wasn't NS cool and epic enough without the need for titles? No problems with meta-gaming being in a LUA mod... but no meta-gaming junk in the vanilla NS2.
<!--quoteo(post=1744727:date=Dec 23 2009, 08:21 AM:name=Fiyastone)--><div class='quotetop'>QUOTE (Fiyastone @ Dec 23 2009, 08:21 AM) <a href="index.php?act=findpost&pid=1744727"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for coolness, wasn't NS cool and epic enough without the need for titles? No problems with meta-gaming being in a LUA mod... but no meta-gaming junk in the vanilla NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not titles, names. As in, you unlock a name for your use, and you can use that as your name. I merely used titles or achievements as a similar example.
BadMouthIt ceases to be exclusive when you can have a custom member titlJoin Date: 2004-05-21Member: 28815Members
I think it is very similar to trophies and achievements. The point is that they can be unlocked by doing certain actions, that may, or may not affect gameplay drastically. It doesn't matter if the secret names are not posted officially anywhere. Sooner or later, a list would come out and people would start working towards that achievement. More often than not, these kind of actions do benefit teamplay so I would vote no to this idea.
Unless, somehow, the secret names do help benefit teamplay and promotes better gameplay in every type of scenario. Then I'm ok in including it.
You seriously need an achievement to tell you to shoot someone in mid rocket jump?
Or are you so incredibly shallow and easily amused that "YAY FOR YUO" gold star stickers honestly turns your crank?
Do you realize you are working to seek the approval of a <b>video game</b>? Do you understand that you basically require an unthinking machine to give you a high-five in order to feel good about something you did? The thought of this is making even ME feel depressed just writing about it.
Maybe they're to distract you from realizing what a pathetic piece of crap you are for dragging a garden gnome through an entire game just to set it somewhere.
<!--quoteo(post=1744789:date=Dec 24 2009, 10:21 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Dec 24 2009, 10:21 AM) <a href="index.php?act=findpost&pid=1744789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait what exactly is the POINT of achievements?
You seriously need an achievement to tell you to shoot someone in mid rocket jump?
Or are you so incredibly shallow and easily amused that "YAY FOR YUO" gold star stickers honestly turns your crank?
Do you realize you are working to seek the approval of a <b>video game</b>? Do you understand that you basically require an unthinking machine to give you a high-five in order to feel good about something you did? The thought of this is making even ME feel depressed just writing about it.
Maybe they're to distract you from realizing what a pathetic piece of crap you are for dragging a garden gnome through an entire game just to set it somewhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
You railed so hard against achievements that you started having a warped opinions of them. People who like achievements do NOT seek approval from a video game. That is one of the crazier things I heard said in a while. Like ###### man, what the hell.
Something like the Garden Gnome achievement is a way to artificially prolong the game's replayability.
Yes, it is possible that achievements can steer people away from playing the game properly. However, like all things, achievements can be designed well or badly. If the achievement asks you to do something detrimental to the objectives of your team, it is a badly designed achievement. If it encourages and points out good behaviors, it is something that enhances the games.
What people should realize is that singleplayer games and multiplayer should games have different objectives in mind when designing achievements. Singeplayer games want to prolong the length of the game like I said before. Multiplayer games should use them as a soft tutorial.
The world is NOT black and white. Stop putting such extremes on everything.
So I ask again - if they aren't seeking approval from a video game, or seeking to get the most incredibly shallow high-five of their lives, why do they even waste their time yearning for a little god damn box to pop up in the corner saying 'HORRAY YOU DID IT.'
People would not deal with the painstaking and irritating process of dragging around a god damn lawn ornament if there were no achievement for it. It has nothing to do with it being a fun suggestion, and everything to do with people willing to <b>work</b> for absolutely nothing at all. It's the same demented, sick mentality that drives people to play MMOs. Wake up early to join a raid, bust your ass for hours in something that really isn't that fun, just to try to get the chance of winning some completely digital, intangible purple pants. And then hand $15 to someone for the privilege of doing so.
Did people not enjoy games as much before achievements existed?
The short of it is that achievements and other meta- rewards like that are nothing more than a pointless irrational mental addiction. And a pretty pathetic one at that.
<!--quoteo(post=1744807:date=Dec 25 2009, 01:23 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Dec 25 2009, 01:23 AM) <a href="index.php?act=findpost&pid=1744807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I ask again - if they aren't seeking approval from a video game, or seeking to get the most incredibly shallow high-five of their lives, why do they even waste their time yearning for a little god damn box to pop up in the corner saying 'HORRAY YOU DID IT.'<!--QuoteEnd--></div><!--QuoteEEnd--> You mean, the exact same reason people play videogames in general?
I don't like achievements. They're basically points you can grind in games where they don't belong. I don't like seeing players play only to get achievements instead of playing the game. Achievements are just gimmicks. If someone wants to do something silly or stupid they're allowed to do so. Only thing I liked from TF2 was the stats. Damage total etc.
Comments
I really don't understand why you felt the need to made Hitlers name a trophy achievement that players should "wear" and show to their peers proudly - especially when in the context of a Lerk gassing Marines. Did you learn about the World War 2 when you were younger? Do you know what correlation that has with the real world and our history? How about we don't make jest of something so terrible and horrific that it still gives those alive today, who experienced even the slightest bit of that, nightmares.
With that said, I'm going to operate under the assumption that you were just uneducated or weren't thinking and move on and svote "No" to this idea. The closest thing to this that I might like would be a "Rank" system like in many games where you get points and every so many points you level up and your "status" or "class" changes (actually, like NS:Combat) but that really serves no purpose. This however does seem to much like TF2 as previously mentioned, and while TF2 is fun in its own quircky way, I think it will have a psychological affect on players as they try to get every single secret name/achievement they can, and this usually has consequences for the team. Its not usually fun when a bad player wastes res with no regard for the Objectives of the level or other team mates. I think this will encourage "solo" players, and while this can be beneficial in some circumstances for the team, it usually does not end well. It'll just focus the attention of players on "LOOKS! I has new name badge!" instead of whatever objective the Commander has given the team to complete.
Should be a fun game for those who have not played it. I think I had more fun reading the 'hint?' sheet than I did playing the game.
As for coolness, wasn't NS cool and epic enough without the need for titles? No problems with meta-gaming being in a LUA mod... but no meta-gaming junk in the vanilla NS2.
Not titles, names. As in, you unlock a name for your use, and you can use that as your name. I merely used titles or achievements as a similar example.
Unless, somehow, the secret names do help benefit teamplay and promotes better gameplay in every type of scenario. Then I'm ok in including it.
You seriously need an achievement to tell you to shoot someone in mid rocket jump?
Or are you so incredibly shallow and easily amused that "YAY FOR YUO" gold star stickers honestly turns your crank?
Do you realize you are working to seek the approval of a <b>video game</b>? Do you understand that you basically require an unthinking machine to give you a high-five in order to feel good about something you did? The thought of this is making even ME feel depressed just writing about it.
Maybe they're to distract you from realizing what a pathetic piece of crap you are for dragging a garden gnome through an entire game just to set it somewhere.
You seriously need an achievement to tell you to shoot someone in mid rocket jump?
Or are you so incredibly shallow and easily amused that "YAY FOR YUO" gold star stickers honestly turns your crank?
Do you realize you are working to seek the approval of a <b>video game</b>? Do you understand that you basically require an unthinking machine to give you a high-five in order to feel good about something you did? The thought of this is making even ME feel depressed just writing about it.
Maybe they're to distract you from realizing what a pathetic piece of crap you are for dragging a garden gnome through an entire game just to set it somewhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
You railed so hard against achievements that you started having a warped opinions of them. People who like achievements do NOT seek approval from a video game. That is one of the crazier things I heard said in a while. Like ###### man, what the hell.
Something like the Garden Gnome achievement is a way to artificially prolong the game's replayability.
Yes, it is possible that achievements can steer people away from playing the game properly. However, like all things, achievements can be designed well or badly. If the achievement asks you to do something detrimental to the objectives of your team, it is a badly designed achievement. If it encourages and points out good behaviors, it is something that enhances the games.
What people should realize is that singleplayer games and multiplayer should games have different objectives in mind when designing achievements. Singeplayer games want to prolong the length of the game like I said before. Multiplayer games should use them as a soft tutorial.
The world is NOT black and white. Stop putting such extremes on everything.
Also, merry christmas ^_^
People would not deal with the painstaking and irritating process of dragging around a god damn lawn ornament if there were no achievement for it. It has nothing to do with it being a fun suggestion, and everything to do with people willing to <b>work</b> for absolutely nothing at all. It's the same demented, sick mentality that drives people to play MMOs. Wake up early to join a raid, bust your ass for hours in something that really isn't that fun, just to try to get the chance of winning some completely digital, intangible purple pants. And then hand $15 to someone for the privilege of doing so.
Did people not enjoy games as much before achievements existed?
The short of it is that achievements and other meta- rewards like that are nothing more than a pointless irrational mental addiction. And a pretty pathetic one at that.
You mean, the exact same reason people play videogames in general?
so basically, if you do not find something fun then you're completely mystified as to how someone else could find enjoyment in it.
I don't like seeing players play only to get achievements instead of playing the game.
Achievements are just gimmicks.
If someone wants to do something silly or stupid they're allowed to do so.
Only thing I liked from TF2 was the stats. Damage total etc.
Sad to see that some people, who had recently shown signs of getting through the turmoils of puberty, are reverting to their previous behaviour.
There's already a topic to discuss achievements. Calling them 'secret names' to create a new topic doesn't fool anyone.