More than one commander for marines?

ObamanismObamanism Join Date: 2009-11-20 Member: 69442Banned
Ok, why not allow the commander to grant "deputy" powers to any player he trusts so that player may go to the chair and "log in" and be a secondary commander if the first commander wants a helping hand at say managing distributing med-packs and ammo to an attack squad while he consentrates on the bigger picture? Or if he needs to go afk for some time, the deputy person can log-in and take over without having to log-out first or have to resort to ejecting the commander to get more stuff done? Maybe in order to unlock the feature, a second command chair needs to be built or something? Do you think it will unbalance the game if you can have two commanders if need be? Would having more a helping hand be too detremental to the other team as it may result in faster response times? Think about the possibilities such as dividing the map into different "theaters"!

Comments

  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Erm... it has already been said by the devs that there will be multiple commanders.

    But congrats on having a good idea.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    It's already confirmed that the game will support multiple commanders.

    So, grats, bullseye.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited December 2009
    Multiple commanders, along with the alien commander(s?), are the features I'm most interested in learning about. Commanding in NS1 didn't resemble an RTS because core RTS gameplay wasn't really present. To justify a second commander there must have been a lot of features added thereby making commanding so daunting in NS2 that a second commander is warranted. I'm dying to know what these features are. If there aren't any new features, then dual commanding in NS2 may possibly be the most boring experience in video game history.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    edited December 2009
    <!--quoteo(post=1745068:date=Dec 29 2009, 02:19 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Dec 29 2009, 02:19 AM) <a href="index.php?act=findpost&pid=1745068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Multiple commanders, along with the alien commander(s?), are the features I'm most interested in learning about. Commanding in NS1 didn't resemble an RTS because core RTS gameplay wasn't really present. To justify a second commander there must have been a lot of features added thereby making commanding so daunting in NS2 that a second commander is warranted. I'm dying to know what these features are. If there aren't any new features, then dual commanding in NS2 may possibly be the most boring experience in video game history.<!--QuoteEnd--></div><!--QuoteEEnd-->
    OR... Maybe it's actually balanced to make watching over different sectors of the map/group of players rewarding.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1745074:date=Dec 29 2009, 12:20 AM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Dec 29 2009, 12:20 AM) <a href="index.php?act=findpost&pid=1745074"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->OR... Maybe it's actually balanced to make watching over different sectors of the map/group of players rewarding.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Okay....

    ...which would mean there are additional features added. Getting back to the post you quoted, I'm dying to know what they are.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1745104:date=Dec 30 2009, 12:48 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Dec 30 2009, 12:48 AM) <a href="index.php?act=findpost&pid=1745104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay....

    ...which would mean there are additional features added. Getting back to the post you quoted, I'm dying to know what they are.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Developers have been pretty tight-lipped on it, unfortunately. Best we can expect so far is that it'll be easier to get into, but that's not saying much.
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