Some Questions

nsguynsguy Join Date: 2010-01-03 Member: 69869Members
edited January 2010 in NS2 General Discussion
Hi all,

I've been following NS2 since it's first announcement, and am really excited to see how far it has progressed since! I can honestly say that I originally thought the decision to build your own engine would fail, but it didn't so well done! :D

I just have a few questions about the game. Some may have been answered before, perhaps, but it's not on the first page so it can't be too recently:

1. If the game engine is capable of dynamically animating the spread of infestation, does this mean that the engine can dynamically animate water? They don't seem to dissimilar in their movement. The only difference would be that water must take gravity into consideration; unless you're in a zero-gravity room.

2. Does the engine support motion blur?

3. Will NS2 ship with Decoda?

4. Is anyone actually making a room that looks like this:

<img src="http://ns2.squarespace.com/storage/concept_specimen_containers.jpg" border="0" class="linked-image" />

Honestly, that room looks awesome.

5. Can you promise me that you won't implement that stupid looking HDR that comes with so many games these days, which looks nothing like what the eye sees in real life; with everything shining brightly as though every object is itself the Sun?

6. Are the environments destructable? A question asked about every game nowadays.

That is all for now :P.

Comments

  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--quoteo(post=1745573:date=Jan 3 2010, 11:39 AM:name=nsguy)--><div class='quotetop'>QUOTE (nsguy @ Jan 3 2010, 11:39 AM) <a href="index.php?act=findpost&pid=1745573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. Does the engine support motion blur?

    3. Will NS2 ship with Decoda?

    4. Is anyone actually making a room that looks like this:

    <img src="http://ns2.squarespace.com/storage/concept_specimen_containers.jpg" border="0" class="linked-image" />

    Honestly, that room looks awesome.

    5. Can you promise me that you won't implement that stupid looking HDR that comes with so many games these days, which looks nothing like what the eye sees in real life; with everything shining brightly as though every object is itself the Sun?<!--QuoteEnd--></div><!--QuoteEEnd-->
    2. The cinematic editor does have motion blur, but I'm not sure if it will be enabled in-game

    3. I doubt it, Decoda costs $50 by itself as is. Paying $10-30 less for a game with Decoda included doesn't seem likely.

    4. The only art they've released so far has to do with refinery/industrial settings. I'm sure the ball thingys will eventually be released as a prop, but aside from those you can make that room for the most part right now

    5. I also hate this. If it is included hopefully it's something you can turn off
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1745573:date=Jan 3 2010, 10:39 AM:name=nsguy)--><div class='quotetop'>QUOTE (nsguy @ Jan 3 2010, 10:39 AM) <a href="index.php?act=findpost&pid=1745573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->5. Can you promise me that you won't implement that stupid looking HDR that comes with so many games these days, which looks nothing like what the eye sees in real life; with everything shining brightly as though every object is itself the Sun?

    6. Are the environments destructable? A question asked about every game nowadays.

    That is all for now :P.<!--QuoteEnd--></div><!--QuoteEEnd-->

    5. Doubt it, as that wouldn't fit the atmosphere at all. At worst I would expect it to be an option for light sources, that's it.

    6: From what I understand, dynamically destructible no (aka no tunneling through walls/busting up everything) however there are going to be destructible components like glass, along with the new Doors that can be welded shut then busted open by the onos (see trailer for example, that's not just cinematic)

    I don't know if this will be a feature or not, but mappers in NS1 (aka Half Life engine) were able to create destructible surfaces as well, opening up new areas. I hope that comes over as an option.
  • TgaudTgaud Join Date: 2009-05-01 Member: 67323Members
    What is this "decoda" thing ?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1745705:date=Jan 4 2010, 04:42 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Jan 4 2010, 04:42 PM) <a href="index.php?act=findpost&pid=1745705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What is this "decoda" thing ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/decoda" target="_blank">http://www.unknownworlds.com/decoda</a>
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1745573:date=Jan 3 2010, 10:39 AM:name=nsguy)--><div class='quotetop'>QUOTE (nsguy @ Jan 3 2010, 10:39 AM) <a href="index.php?act=findpost&pid=1745573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->4. Is anyone actually making a room that looks like this:
    <img src="http://ns2.squarespace.com/storage/concept_specimen_containers.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    Yes, UWE.


    lol
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1745573:date=Jan 3 2010, 03:39 PM:name=nsguy)--><div class='quotetop'>QUOTE (nsguy @ Jan 3 2010, 03:39 PM) <a href="index.php?act=findpost&pid=1745573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. If the game engine is capable of dynamically animating the spread of infestation, does this mean that the engine can dynamically animate water? They don't seem to dissimilar in their movement. The only difference would be that water must take gravity into consideration; unless you're in a zero-gravity room.<!--QuoteEnd--></div><!--QuoteEEnd-->I doubt it's built to do this. Whether it's capable of doing it with some work is another question.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->3. Will NS2 ship with Decoda?<!--QuoteEnd--></div><!--QuoteEEnd-->Good question. It might not be a bad idea to get more players for NS2 by bundling a dev tool.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->4. Is anyone actually making a room that looks like this:
    <img src="http://ns2.squarespace.com/storage/concept_specimen_containers.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->Just because there's concept art doesn't mean it will get made, but I can't imagine NS has a huge abundance of CA for each map so I would imagine it would be used. Most things in the pic are already achievable: light sources dynamically interacting with the player models, light sources dynamically interacting with moving objects (the overhead fan + god rays). The only thing I can see that we haven't seen is examples of the effects system in NS2 (for voluminous entities like smoke, vapour, gas, flame, etc.).

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->6. Are the environments destructable? A question asked about every game nowadays.<!--QuoteEnd--></div><!--QuoteEEnd-->I doubt environments would be fully destructible. I'd imagine physics objects in the world that can react to explosions and be shot into. Also there is hope that dynamic infestation will be something that can be used to block off entrances and that can then be destroyed to re-open entrances. It's yet to be seen whether this will be the case in NS2, or how scripted this behaviour will have to be. If it's truly dynamic, then it will be truly awesome!
  • nsguynsguy Join Date: 2010-01-03 Member: 69869Members
    <!--quoteo(post=1745573:date=Jan 3 2010, 03:39 PM:name=nsguy)--><div class='quotetop'>QUOTE (nsguy @ Jan 3 2010, 03:39 PM) <a href="index.php?act=findpost&pid=1745573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. If the game engine is capable of dynamically animating the spread of infestation, does this mean that the engine can dynamically animate water? They don't seem to dissimilar in their movement. The only difference would be that water must take gravity into consideration; unless you're in a zero-gravity room.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry for bump, but I really want to see an official answer to this :D

    Where Max is you?
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